Love playing rdps, despise having to deal with movement = interrupt abilities. What other rdps besides hunter are least likely to be hampered by movement?
Love playing rdps, despise having to deal with movement = interrupt abilities. What other rdps besides hunter are least likely to be hampered by movement?
Not sure since WoD, but ele shaman could cast Lightning Bolt while moving (iirc)
They can't anymore.
OT: Most casters are pretty stationary. Some have tools that allow them to move easier, with each their strengths and weaknesses, depending on the situation:
Warlocks have gateway + demonic circle (and demo has leap).
Boomkins have blink(/disengage)/roar/dash.
Mages have Ice Floes. Fire has Scorch (castable on the move), Frost has a lot of instant casts through procs.
Elemental Shamans have Spiritwalker's Grace, which you can glyph to suit your needs (shorter duration + cd, standard, or longer duration + cd).
Can't really say too much about Shadow, it kind of depends on your talents etc.
Overall, it's not great, but that is kind of the design. You'll be able to do well with most of them. DPS in relation to movement is just something you have to get used to -- knowing when things'll happen, and how to minimise your own movement (whenever applicable).
On a side note, if you're going to do semi-organised raiding, you can always play around Aspect of the Fox to your advantage, where possible.
"Such insolence... such arrogance... must be PUNISHED!"
None anymore. Shadow priest and aff lock is about as close as it gets imo. Blizzard decided to turn casters into paraplegics this expansion
I have played hunter and hunter only for a long time. No other classes 'clicked' with me. That was until I picked up a brewmaster monk. The class is just SO FUN!!!! It's like hunter how you have to be pressing something at all times. This is so you keep yourself alive (maintain shuffle, use CD's, etc). Monks are also very mobile and just fun in general. I would really try one if I were you.
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None. That's the reason there are bazillion Hunters everywhere since WOD, while all guilds are recruiting "range dps, no hunters". People don't want to play unfun classes. Or at least, there are way less die hard Warlock fans than people who'd just reroll the most fun class.
You could always try a melee dps, they don't get interrupted by movement, but somehow raid leaders don't like to give too many spots to melees (still). Ret paladin for example can still use judgement and exorcism while closing he gap (out of melee range), but generally you need to be in melee, but you can do everything on the move.
From an 8-year old hunter pov, I wish they got rid of the fantastic mobility hunters have. The class is so easy to play it's not even funny, not to mention that makes you terribad at all other ranged classes.
None that plays like hunter anymore, Elemental shamans were close since they could c ast lightning bolt on the move but they removed that. I don't play casters because of how much movement there is these days, I don't like not casting when I have to cast, so I play hunter and melee classes. Hunters are basically melee dps that dps from range, lots of instant casts/casting on the move with none of the melee draw backs.
I agree with HappyLuckBox here, but I see why Blizzard designed it the way that they did. Maybe a better design philosophy would be to give more of the raid utility to melee, take some from casters,but then let casters run free? Honestly, I feel pretty bad for the casters right now and think they should be given more mobility but whatever.
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Oh, heck, I wish like nothing else they would move away from this, don't get me wrong. I *loved* MoP after the Shaman "lightning bolt while moving is baseline" change, because they felt like hunters do now in terms of mobility, but were all magic. That is a much, much, much more attractive fantasy for me than hunters are, but I lost it. I'm not happy about that.
...but, yeah, point is: this is absolutely not an accident. I wish it was, because then it would get fixed, instead of waiting to see what happened over a longer period and, in all odds, sticking with the model, but it isn't.
All casters lost the ability to cast on the move - some more than others... as some have said, Fire Mage with Ice Floes and Scorch is about as close as you get, but, Ice Floes is a button to press on top of the damage cast and it takes getting used to... Scorch is fine, but it's damage isn't that great and is only used when movement is needed and Ice Floes (3 charges) is on CD...
There is nothing in the game at the moment that plays like a Hunter, basically, a melee class at range and why they are so popular, i mean who wouldn't like the mobility of melee with out having to be in melee range (up a bosses ass) and following tanks (who can make erratic changes in direction) - you can avoid shit and (mostly) not have to interupt a cast to move...
I think removing the ability to cast on the move was pretty short sighted and narrow minded on Blizzard's part, and can be blamed on the rediculous state they let Warlocks get to in SoO. All casters should be able to cast EVERYTHING on the move, but, if you are moving, it either increases the cast time by X% or reduces the damage by X% - I do not believe you should be able to do optimum damage on the move with out penalty...
Blizzard just has no Imagination when it comes to class design anymore...