This may seem like a ridiculous idea to some but I personally would like to see Blizzard focus on the World that we already have available. Now before you dismiss this post hear me out.
99% of the game is based around max level. In theory this is fine, however because each time a new expansion is launched, its focus revolves around a new Continent. This means that literally 99% of the game is spent in 1 area of the game, a fraction of the actual world that's available to us.
Look at the zones outside of Draenor: Eastern Kingdoms, Kalimdor, Northrend, "Old" Outland and now Pandaria, this is the actual "World" of Warcraft and yet these places are all pretty much dead because the 99% is happening in Draenor.
I think the next expansion should go back to the roots of World of Warcraft and re-ignite the conflict between the Horde and the Alliance. For once lets spend just a little bit of effort promoting PvP and not just throw the community a bone to chew on like Ashran and hope it will keep everyone happy.
An idea I had for a new Battleground called "Turn of the Tide", A Team Domination map located deep within the watery depths of The Great Sea in Vashj'ir. - Underwater PvP could be fun if there was a way to balance it out.
Updates for the old BG's (new music/art etc) give players incentive to go back to Wintergrasp and Tol Barad (update rewards to max level)
-Baradin Hold and Vault of Archavon bosses and loot scaled up if queuing at lvl 100
New Rewards for defeating the opposing faction Leaders:
- The death of a leader will reward all players involved with 500 conquest and a chance at a piece of conquest gear. Defeating all 4 leaders in a single week will award an additional 500 conquest and the title <Sacker of Cities> which will last for 7 days. Those who successfully defend their leaders by defeating more than 20 players in a given attack will be awarded with 300 conquest and the title <The Last Wall of Defense> also lasting for 7 days.
- If one of your cities is under attack, an icon will light up under the PvP menu. If you accept the plea for help you will be teleported to the city gates and an automatic raid invite will pop up on screen for you to join the other players taking part.
- Players who choose to attack a city will no longer be able to use flying mounts once inside the city gates. Guards will also try much harder to slow you down to allow for the cities defenses to muster.
- All important npc's that are not guards (bankers/professions etc) will be immune to damage and will not attack players. This is so players who do not wish to partake in the action can still go about their business without having the Auctioneer killed in front of them.
I would also love to see a complete overhaul of Azeroth and for Blizzard to implement proper scaling to go with it. Remember events such as the Scourge Invasion all those years ago? There hasn't been anything similar to that to date. Patch 5.3.0 was a step in the right direction introducing the Battlefield Barrens event because it brought people back to what is usually a dead zone. Think about how much time you actually spend in Azeroth these days. Besides lvling alts (which takes a few hours) or doing archaeology I'd say probably none.
An idea I had recently was for an event called
"The Battle of Hillsbrad" -A new scenario has also been added for those who are not interested in PvP.
- The Alliance full of resentment towards the Forsaken Horde have begun a new campaign to take back the lands that were stolen from them in the Hillsbrad Foothills. Their goal to take back Southshore and restore it, creating an everlasting foothold against the Horde. Durnholde Keep has been taken by the Alliance and is now a bustling defensive hub supplying weapons and soldiers for the oncoming war.
- Players from both sides will fight an ongoing battle based around Tarren Mill (H) and The Ruins of Southshore (A). Daily PvP quests will be available which will see players either defending or attacking the opposing factions defenses.
- This will be much like the events that took place in the Northern Barrens, but much more PvP oriented and offer much better rewards. Players will be able to find and create supplies and materials used to build great defensive structures or weapons used to attack.
Alliance players, accompanied by the Stormpike and Worgen attempt to stamp out the plague ridden abominations and aberrations and reclaim the Eastpoint Tower, Azurelode Mine, the Sludge Fields and Sludgeguard Tower.
Horde players with the help of the Forsaken will defend an encroaching force of Stormpike who have set up strong points in Corrahn's Dagger, The Headland and Gavin's Naze.
This is just an idea for 1 area, imagine dozens of events like this spread across the world.
If players have a good reason to actually leave Draenor then the whole flying debate would be solved. People are only against it because they are stuck in 1 zone that doesn't allow it.
Lets also:
- Fix Professions and make gathering materials actually require effort again.
- Overhaul Secondary Professions to make them fun:
- Allow players to mix different ingredients of their choosing to create their own unique recipes
- Archaeologists will now see Bran Bronzebeard accompany them on treasure hunts and missions to find rare artifacts and loot. As players search for hidden fragments they will have to solve tricky riddles, fight fierce ancient monsters and explore secret caves and buildings hidden from plain site.
- Update the World Bosses across Pandaria to be relevant at max lvl
- Add lvl and gear scaling to all zones and dungeons
- Update spells and attack visuals (look at FFXIV compared to WoW -_- )
So to reiterate, I would prefer all the amazing zones that we have available to us to be reborn. Lets put the "World" back in World of Warcraft.