Originally Posted by
StrawberryZebra
This is the kind of thing that makes me wonder who exactly they're aiming the easy modes at. Its of very little benefit to guilds already struggling to do the content, setting it to easy would lock them out of any gear upgrades that could potentially be useful to them to help with the boss they're stuck on. Not being able to adjust the difficulty for the bosses they're stuck on without affecting the rest makes it a very unappealing option for them, you're throwing away potential progress for raid marks which typically get you worse items, and you have other avenues for obtaining.
Its very clearly not to entice players to start raiding, the rewards for it are too unattractive for that, and no loot also rules it out as a catch up mechanism too. Pugs aren't going to bother with easy mode, in most circumstances anyway, they're doing it almost exclusively for the loot so it rules them out. In fact, the only people who are really going to get any significant benefit from this are the hardcore types who just want the quick marks.
As for the hard modes, the intended audience for them is most likely well beyond doing Rhen of Fate for the loot anyway. Adding in any kind of additional incentive, say drops to upgrade your T2 gear and such, is just going to force those guilds who are way beyond an entry level raid to constantly rerun it every single week.
The whole thing is just a baffling, poorly thought out decision and I really can't understand what they're hoping to achiveve with it.