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  1. #1

    Angry Do we really need that Ancient Artifact in Ashran ?

    Blizzard You really trying to balance pvp but when one faction holding a Artifact for whole day , winning EVERYTHING in Ashran this is not BALANCE . while removing some content from ashran You forgot something else .... in 1 day i haven´t done even 1 event .. Thank You

  2. #2
    Do we really need Trashran at all ?

  3. #3
    Deleted
    That's not the AA's fault it's your team..

    AA mixes things up and is awesome when you pick it up. Its fairly even in my battle group, we win and we lose if the other team has AA you gotta pull him out and all nuke him simples

  4. #4
    I rather see AA swapped between each side rather than RNG spawn seeing how the zerg with AA wins... I can't believe they substituted pre mades with AA zerg fest!

    Just give us the least painful version of Ashran please which is allowing pre made raids...

  5. #5
    Just do what i do.. when the enemy team has AA just go do something else or AFK in a spot you will still get honor and kills until your team gets it. 99% of the time there is no use in trying to kill AA when the alliance has it, they protect it extremely well.

  6. #6
    AA is only a problem if you're uncoordinated, it's really easy to counter. But then again it's just about the only fun thing to do in Ashran/WoD so I'm not going to list how here...
    Quote Originally Posted by kbarh View Post
    may i suggest you check out wowwiki or any similar site, it's Grom that orders the murder of Cairne

  7. #7
    The only fun I had in Ashran was grabbing AA as a fury warrior, equipping BRF 4pc set which gives me up to 100% crit chance on reck, then bladestorming to death 30 alliance in a few seconds. Literally 2 ticks of bladestorm and a swathe of players would die. Glorious

  8. #8
    Deleted
    Not that i enjoy ashran at all, but i agree AA needs to go.

    As a SP i can literally delete the other raid from the map when the stars align with all my procs and 1 cascade hitting for 100k+ per jump.

    Also having a competent boomy/hunter/afflock/frostdk with the AA is autowin in most situations, and it is far from as simple as just "kill the carrier" any decent raid will protect their AA at all costs, coupled with the fact that normally it will be on a ranged class so getting to them through the wall of melee is not happening, and if somebody else has it i will lifegrip them out if they get death gripped in. Having two or three priests in your raid(which you will) means once you have the AA you should never lose it until it expires.

    Far to unbalanced for certain classes that creates a massive gulf when played with competent players, which is the sad thing, so many retards in ashran that you cannot have this type of mechanic as it only makes the matter worse.

  9. #9
    Immortal Raugnaut's Avatar
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    AA gives an extra 200% damage/healing, and an extra 100% health.

    On a dps, its only akin to 2 extra, equivalently geared dps focusing on either AoE or single-target burst.

    Its more powerful on a healer due to the lack of healers in Ashran (I rarely ever see more then 5 healers in Ashran).

    As for the HP amount, its equivalent to trying to down just 2 players, piece of cake for even 10 players.

    The only time that I actually WORRY about the opposing faction having the Artifact is if its on a healer, because then I know that you basically have to burst players down to kill them, which is close to impossible in a uncoordinated BG.

    People overestimate the Ancient Artifact in a 40 man BG.
    Quote Originally Posted by Moounter View Post
    I think your problem is a lack of intellect.

  10. #10
    AA does indeed provide a slight imbalance. However, it's a fun imbalance.

    The problem is not AA, it's your group. AA is extraordinarily easy to kill, regardless of class, if your group is coordinated enough. I've had my share of pseudo-rage when AA 1 shots my squish toons, but it doesn't ever stop the group from trying to focus him like a healer.

    If your group can't focus a healer, don't rely on them focusing the AA. Just re-queue a different group.

  11. #11
    Deleted
    alliance should get a buff so should the horde

  12. #12
    Perhaps the only change the AA really needs is to reduce DoT or AOE damage so it's not as OP on certain classes.

    I'm surprised you haven't even done one event with the AA. Just a few days ago my newly dinged mage won 3 events with the enemy team having the AA and trying to contest the objectives. It's not impossible to play around, particularly since the events have PVE objectives and you can set up around events while the enemy team is worrying about accomplishing multiple things with the AA.

  13. #13
    I saw something interesting last night. DG the aa and nuke, then MC to prevent heals. Push back healers. Release and DG+nuke. Should be dead now.

  14. #14
    Deleted
    The AA needs to die. Sure, it's easy enough to counter if you're coordinated and grip, smoke and stunlock the damn thing. However, we're talking Ashran here, so it is, quite by definition, not coordinated.

    Even with 10 DKs in your group it's rare that one would deathgrip the artifact on cooldown. Often, you're not getting a single grip or smoke per 30 mins. This means that whatever team finds the damn thing first is pretty much instawinning everything for the next half hour. Is it the system's fault that the players are doing it wrong?

    In Ashran's current state, were you can't queue with a coordinated group, I'd say yes.

  15. #15
    Quote Originally Posted by Confused Belf View Post
    The AA needs to die. Sure, it's easy enough to counter if you're coordinated and grip, smoke and stunlock the damn thing. However, we're talking Ashran here, so it is, quite by definition, not coordinated.

    Even with 10 DKs in your group it's rare that one would deathgrip the artifact on cooldown. Often, you're not getting a single grip or smoke per 30 mins. This means that whatever team finds the damn thing first is pretty much instawinning everything for the next half hour. Is it the system's fault that the players are doing it wrong?

    In Ashran's current state, were you can't queue with a coordinated group, I'd say yes.
    I've solo'd several AA carriers, stop being bad.
    Quote Originally Posted by kbarh View Post
    may i suggest you check out wowwiki or any similar site, it's Grom that orders the murder of Cairne

  16. #16
    Banned Rorke's Avatar
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    The only time the AA is a problem is when a good Balance/Resto Druid has it. You'll never catch them no matter how well your team locks them down and they'll be able to keep their entire team up.

    There was even one time where a Resto Druid had the AA and he was flying around the map. He mocked our team so bad, that he would just land right on top of us, let us try and kill him and then instant heal himself and fly away to spam heal his entire team.

  17. #17
    Quote Originally Posted by Ryan Cailan Ebonheart View Post
    The only time the AA is a problem is when a good Balance/Resto Druid has it. You'll never catch them no matter how well your team locks them down and they'll be able to keep their entire team up.

    There was even one time where a Resto Druid had the AA and he was flying around the map. He mocked our team so bad, that he would just land right on top of us, let us try and kill him and then instant heal himself and fly away to spam heal his entire team.
    Should have used one of those prison things, spored him, and had everyone in the raid use wand of lightning shield on themselves = insta AA death.
    Quote Originally Posted by kbarh View Post
    may i suggest you check out wowwiki or any similar site, it's Grom that orders the murder of Cairne

  18. #18
    Dreadlord zmp's Avatar
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    AA on a druid in flight form, shooting down boulders is quite annoying. +1 to removal.

  19. #19
    Deleted
    Quote Originally Posted by Baracuda View Post
    I've solo'd several AA carriers, stop being bad.

    You haven't solod a geared hunter or moonkin with the artifact, unless the guy was afk.

  20. #20
    I would have the AA always spawn at mid, say Ogre King, and to get it you need to kill the Orge King...so raid that does more dmg on King gets it. This way capping mid grave is a strategic move...Increase Ogre king HP so it cant just be zerged in seconds and have it do more raid dmg!

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