Rogue Baseline Skills:
1 Critical Strikes
1 Parry
5 Stealth
8 Evasion
14 Extraction Point
14 Crimson Vial
16 Pick Pocket
18 Kick
24 Pick Lock
26 Sprint
28 Distract
32 Vanish
40 Kidney Shot
42 Detect Traps
44 Feint
48 Feint
50 Leather Specialization
58 Cloak of Shadows
62 Fleet Footed
Assassination spec:
10 Assassin's Resolve
10 Deadly Poison
10 Improved Poisons
10 Mutilate
10 Poisoned Knife
11 Envenom
12 Sap
13 Shadowstep
19 Crippling Poison
20 Cut to the Chase
22 Rupture
22 Venomous Wounds
25 Wound Poison
27 Seal Fate
29 Cheap Shot
48 Garrote
66 Fan of Knives
72 Vendetta
78 Mastery: Potent Poisons
OUTLAW :
1 Find Treasure
6 Ambush
10 Ambush
10 Saber Slash
10 Swashbuckler
10 Vitality
11 Pistol Shot
14 Slice and Dice
22 Gouge
25 Between the Eyes
27 Ruthlessness
34 Combat Potency
37 Adrenaline Rush
38 Blind
42 Riposte
48 Blade Flurry
54 Bribe
78 Mastery: Main Gauche
Subtlety Rogue -
1 Backstab
3 Eviscerate
10 Energetic Recovery
10 Shadowstrike
11 Shuriken Toss
12 Sap
22 Shadow Dance
27 Shadow Techniques
29 Cheap Shot
46 Nightblade
54 Master of Shadows
66 Shuriken Storm
72 Shadow Blades
78 Mastery: Executioner
Talents Per Spec
Assassination Spec:
Level 15:
Master Poisoner: Increases the damage done by your poisons by 10% and their non-damaging effects by 20%.
Elaborate Planning: Your finishing moves grant 20% increased damage done for 4 sec.
Hemorrhage: Rip a gushing wound in the target, instantly dealing 91% Physical damage and increasing your Bleed damage on the target by 30% for 20 sec. Awards 1 combo point.
Level 30 :
Nightstalker: While stealthed, you move 20% faster and your abilities deal 50% more damage.
Subterfuge: Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
Shadow Focus: Abilities cost 50% less Energy while you are stealthed.
Level 45:
Deeper Strategem: You may now have a maximum of 6 combo points, and your finishing moves now consume up to 6 combo points.
Anticipation: Increases your maximum number of combo points by 3. Finishers still consume a maximum of 5 combo points.
Vigor: Increases your maximum Energy by 50 and your base Energy regeneration by 10%.
Level 60:
Leeching Poison: Coats your weapons with a Non-Lethal Poison that lasts for 1 hour, granting you 10% Leech.
Elusiveness: Feint also reduces all damage you take by 30% for 5 sec.
Cheat Death: Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 2 min.
Level 75:
Paralytic Poison: Coats your weapons with a Non-Lethal Poison that lasts for 1 hour and causes 10% increased duration for your Kidney Shot and Cheap Shot.
Thuggee: Each time you deal Bleed damage, you have a 15% chance to reset the cooldown on Garrote, but Garrote's silence now lasts only 1 sec.
Internal Bleeding: Your Kidney Shot also causes the target to bleed for 0 damage per combo point over 12 sec.
Level 90:
Numbing Poison: Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 20% chance of poisoning the enemy, increasing all damage taken from your abilities by 10%, stacking up to 5 times and lasting 12 sec.
Alacrity: Your finishing moves have a 20% chance per combo point to grant 1% Haste for 20 sec, stacking up to 25 times.
Blood Sweat (NYI): Each time you deal Bleed damage, the effect has a 30% chance to spread to an additional nearby target.
Level 100:
Venom Rush: Increases your energy regeneration rate by 5% for every enemy you have poisoned, up to 3. (Assassination)
Marked for Death: Mark the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Death from Above: Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack.
You whirl around, dealing up to (166.6% of Attack power) damage to all enemies within 8 yds, then leap into the air and Run Through/Eviscerate/Envenom your target on the way back down, with such force that it has a 50% stronger effect.
Subtley Spec:
Level 15 :
Master of Subtlety: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
Weaponmaster: Your abilities have a 20% chance to hit the target twice each time they deal damage.
Gloomblade: Infuse your weapon with Shadow energies and stab the target, causing 210% Shadow damage. Awards 1 combo point.
Replaces Backstab
Level 30 :
Nightstalker: While stealthed, you move 20% faster and your abilities deal 50% more damage.
Subterfuge: Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
Shadow Focus: Abilities cost 50% less Energy while you are stealthed.
Level 45:
Deeper Strategem: You may now have a maximum of 6 combo points, and your finishing moves now consume up to 6 combo points.
Anticipation: Increases your maximum number of combo points by 3. Finishers still consume a maximum of 5 combo points.
Vigor: Increases your maximum Energy by 50 and your base Energy regeneration by 10%.
Level 60:
Soothing Darkness: You heal 3% of your maximum life every 1 sec while Stealth is active.
Elusiveness: Feint also reduces all damage you take by 30% for 5 sec.
Cheat Death: Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 2 min.
Level 75:
Strike From The Shadows: Shadowstrike also stuns your target for 2 sec.
Prey on the Weak: Enemies disabled with your Kidney Shot,Cheap Shot, Gouge, Sap, or Blind. Take 10% increased damage from all sources.
Tangled Shadow: Nightblade now decreases the target's movement speed by an additional 20%.
Level 90:
Premeditation: Cheap Shot and Shadowstrike generate 1 additional combo point.
Alacrity: Your finishing moves have a 20% chance per combo point to grant 1% Haste for 20 sec, stacking up to 25 times.
Expanded Technique: Your combo point generators now also have a chance to trigger Shadow Techniques.
Level 100:
Relentless Strikes: You gain an additional 40 Energy when you enter Stealth.
Death from Above: Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack.
You whirl around, dealing up to (166.6% of Attack power) damage to all enemies within 8 yds, then leap into the air and Run Through/Eviscerate/Envenom your target on the way back down, with such force that it has a 50% stronger effect.
Marked for Death: Mark the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Outlaw Spec:
Level 15 :
Ghostly Strike: Strike an enemy with your cursed weapon, dealing 176% Physical damage, awarding 1 combo point, and causing the target to take 10% increased damage from your abilities for 15 sec.
Swordmaster: Sabre Slash has an additional 15% chance to trigger a second instant free Sabre Slash.
Quick Draw: Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% increased damage.
Level 30:
Grappling Hook: Launch a grappling hook and pull yourself to the target location.
Acrobatic Strikes: Increases the range on all your melee attacks by 3 yards.
Into the Fray <NNF>: Increases your movement speed at all times by 15%.
Level 45:
Deeper Strategem: You may now have a maximum of 6 combo points, and your finishing moves now consume up to 6 combo points.
Anticipation: Increases your maximum number of combo points by 3. Finishers still consume a maximum of 5 combo points.
Vigor: Increases your maximum Energy by 50 and your base Energy regeneration by 10%.
Level 60:
Iron Stomach: Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%. (Outlaw)
Elusiveness: Feint also reduces all damage you take by 30% for 5 sec.
Cheat Death: Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 2 min.
Level 75:
Parley: Pacifies the target, who is forced to negotiate instead of fighting for 1 min. Only works on Humanoids, Demons, and Dragonkin. Any damage caused will break the peace. Limit 1 target.
Prey on the Weak: Enemies disabled with your Kidney Shot,Cheap Shot, Gouge, Sap, or Blind. Take 10% increased damage from all sources.
Dirty Tricks: Gouge and Blind no longer cost Energy, and no longer break from damage over time.
Level 90:
Cannonball Barrage: Command a ghost ship crew to barrage the target area with cannonballs doing 8 Physical damage over 1.80 sec and slowing enemies by 50% for 1.50 sec.
Alacrity: Your finishing moves have a 20% chance per combo point to grant 1% Haste for 20 sec, stacking up to 25 times.
Killing Spree: Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for 100% Physical damage with your main-hand and 100% Physical damage with your off-hand.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
Level 100:
Roll the Bones: Finishing move that rolls the dice of fate, providing a random combat enhancement. Lasts longer per combo point. 5 points: 36 Seconds.
Death from Above: Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack.
You whirl around, dealing up to (166.6% of Attack power) damage to all enemies within 8 yds, then leap into the air and Run Through/Eviscerate/Envenom your target on the way back down, with such force that it has a 50% stronger effect.
Marked for Death: Mark the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Ty @ Denchet for a Summary text of talents