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  1. #1

    Tichondrius Enrage

    My guild is having trouble with Tichondrius. 2-4-9 comp. We might be able to 2-3-10 it, but did the math and that person would have to pull 450k+ DPS to down him. Which we don't have.

    What happens is we hit the enrage timer with around 15-20% left and can't finish the encounter. Every DPS is over 300k which is enough to down Star Augur. 80% of the raid is getting orbs. We don't know what we are doing wrong.

    Read something about BoP the Blood tank and just cleave. Which we are going to try this week on Tuesday, but outside of this; is there anything else we can do without having to rinse repeat until we overgear it?
    Quote Originally Posted by Kaiserneko View Post
    Alright, you've convinced me. You've defeated me with your superior intellect and articulate arguments. All hail Jokerfiend.

  2. #2
    2/4/9 is not a good comp set up, that is overhealing every encounter. 2/4/9 is what pugs normally do because healers are disorganized or underskilled. Ideally a 2/4/12 or 2/3/10. It's usually set up so you have 1 healer for every 5 players. It is definitely a strict dps requirement, healers have a very easy time healing this fight.

  3. #3
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    You kinda answered your own question. Sure I don't know what gear level your raid are at, but 450k dps shouldnt be a problem if you are 875+.

  4. #4
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    Quote Originally Posted by Deebe View Post
    You kinda answered your own question. Sure I don't know what gear level your raid are at, but 450k dps shouldnt be a problem if you are 875+.
    Especially on this fight where for 30 secs after night phase all your DPS should be doing an additional 30% damage
    Quote Originally Posted by Vaerys View Post
    Gaze upon the field in which I grow my fucks, and see that it is barren.

  5. #5
    Deleted
    You can do 2/2/10 at Tichondrius (and thats what we actually did). There is little reason to have that many heals in the fight. Most of the damage can be easily mitigated.

  6. #6
    We also had a problem on this boss because everyone was focusing the adds and losing a lot of boss dps. After a few tries we just let 3 ranged to kill the adds and everyone else focused the boss, pretty easy kill. Also make sure every dps is getting the damage buff in 2nd phase, make sure AoE classes get it first so they can kill more bats.

  7. #7
    Make sure everyone is getting the orbs from the Illusionary Night phase, and also don't go 2-4-9, the fight isn't that healing intensive so you could drop a healer or two and they go DPS

  8. #8
    Thanks for the input guys, I will talk to my guild and raid leader.
    Quote Originally Posted by Kaiserneko View Post
    Alright, you've convinced me. You've defeated me with your superior intellect and articulate arguments. All hail Jokerfiend.

  9. #9
    Deleted
    You should be able to easily heal it with just 2 healers as long as you deal with the mechanics.

    Also, you say all pull over 300k DPS, but you're not close to 450k DPS? Are you going in there is with all your DPS at 850 ilvl? Are you making use of the damage buff after each night phase?

  10. #10
    Kill more bats, and make sure that your top DPS are getting the orbs.

  11. #11
    Quote Originally Posted by Nymrohd View Post
    Any logs?
    When exactly do you use hero?
    And yes, bubble on the blood tank certainly will improve dps a lot but not sure it'd be enough. Beyond that, I'd assume the problem is probably positioning and too much damage wasted on travel time.
    Using Hero after Night Phase.

    We think travel time is problematic for us, considering we are melee heavy. Which is why the BoP is good strat for us.

    - - - Updated - - -

    Quote Originally Posted by Sadpants View Post
    You should be able to easily heal it with just 2 healers as long as you deal with the mechanics.

    Also, you say all pull over 300k DPS, but you're not close to 450k DPS? Are you going in there is with all your DPS at 850 ilvl? Are you making use of the damage buff after each night phase?
    We are a beer league guild group honestly, some of us a seriously carrying the rest. Yes, we are lusting after the first Night Phase.
    Quote Originally Posted by Kaiserneko View Post
    Alright, you've convinced me. You've defeated me with your superior intellect and articulate arguments. All hail Jokerfiend.

  12. #12
    In my experience healing Nighthold PUGs over the last two weeks - 2/4/9 is dead. If you have 4 healers you need to have an 18-20 player raid. 2/3/10 might work but I haven't been in any groups that have attempted this.

    Believe me as a healer, 2/4/9 is just all overheal anyway. I have nothing to heal most of the time and I'm just spending the whole fight trying to snipe the other 3 to get on the meter.
    Furthermore, I consider that China must be destroyed.

  13. #13
    Quote Originally Posted by hablix View Post
    In my experience healing Nighthold PUGs over the last two weeks - 2/4/9 is dead. If you have 4 healers you need to have an 18-20 player raid. 2/3/10 might work but I haven't been in any groups that have attempted this.

    Believe me as a healer, 2/4/9 is just all overheal anyway. I have nothing to heal most of the time and I'm just spending the whole fight trying to snipe the other 3 to get on the meter.
    Are you talking about normal?
    Because he is pretty healing intense on hc (for pugs anyway).
    Felt like I had to death strike a bit to not die when I was plagued. Constantly hovered near 20-30% hp.

  14. #14
    Quote Originally Posted by Woop Woop View Post
    Are you talking about normal?
    Because he is pretty healing intense on hc (for pugs anyway).
    Felt like I had to death strike a bit to not die when I was plagued. Constantly hovered near 20-30% hp.
    Yes normal, should have specified that. I haven't been in any PUG groups yet that could beat Tich enrage, Star Augur final phase, or Elisande first phase with a 2/4/9 setup on normal. There's never enough DPS, and adding a few more DPS players from the group finder always does the trick. Even beating Krosus before the bridge fully collapsed was tough with 2/4/9 - took a disc priest and the other 3 healers spending every spare GCD casting DPS spells.
    Furthermore, I consider that China must be destroyed.

  15. #15
    Would also like to chime in that H Tichondrious is very healing intensive, and you will need good / well geared healers to keep up, ideally all of them averaging 500k HPS if you want smooth recovery from Brands. The mana restore mechanic is there for a reason and your healers should be dumping loads of mana.

  16. #16
    Quote Originally Posted by Nymrohd View Post
    OP gotta ask for a clarification, this is a normal run right? Considering you are a beer league guild Just so everyone can get some context
    Well, OP mentioned 450k dps requirement which is far more than any normal boss require.
    I think krosus hc requires 340k dps, if you want something to compare to.

  17. #17
    The dps check on Tichondrius is tuned for getting a lot of orb dps buffs. I'd look into that first.

  18. #18
    Quote Originally Posted by Syld View Post
    We also had a problem on this boss because everyone was focusing the adds and losing a lot of boss dps. After a few tries we just let 3 ranged to kill the adds and everyone else focused the boss, pretty easy kill. Also make sure every dps is getting the damage buff in 2nd phase, make sure AoE classes get it first so they can kill more bats.
    This . We also had a similar problem on Elisandre last week. Most of our DPSs were focusing adds and we ended up hitting enrage despite having more than enough damage. Since they resoawn all the time you can't let your group do that >.>

    - - - Updated - - -

    Quote Originally Posted by Woop Woop View Post
    Well, OP mentioned 450k dps requirement which is far more than any normal boss require.
    I think krosus hc requires 340k dps, if you want something to compare to.
    If this is true that means I can go to Mythic O.O

    Thx to Isilrien for the awesome sig

  19. #19
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    Quote Originally Posted by Woop Woop View Post
    Well, OP mentioned 450k dps requirement which is far more than any normal boss require.
    I think krosus hc requires 340k dps, if you want something to compare to.
    No. Normal Krosis requires more than that even, unless you're talking about getting him dead right as hes casting the last slam or something.

  20. #20
    Quote Originally Posted by Comfort Zone View Post
    Kill more bats, and make sure that your top DPS are getting the orbs.
    Everyone needs to get orbs, especially for mythic

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