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  1. #1

    [TotWFire] too much haste?

    Hi all,

    I've been pugging ulduar 25 as FFB for some time now but after getting some major gear improvments last sunday I switched to TotWFire due to the amount of haste I got.

    http://kr.wowarmory.com/character-sh...7%84&n=Zenobia

    Now, I'm not sure how much haste the pro-mages stack but after trying Emalon today I've noticed that I was going OOM extremly fast. The main reason this sparks my concerns is that when I tried TotW during the time my haste was close to [or less than] 400 I still barely managed to avoid wanding during boss fights.

    So, is there any point where stacking more haste is inefficient? If so have I exceeded that soft cap?
    Quote Originally Posted by Nawramsti
    Mages are fine wtf are you talking about.
    Frost for PvP Arcane for LOLPVP and Fire for...... for.....for.......one sec will get back to you.

  2. #2

    Re: [TotWFire] too much haste?

    Lots of haste is never a bad thing. If you run oom in a 25 it's generally because your raid isn't stacked right and you don't have Replenishment or full raid buffs. Since you pug Ulduar, this is probably what's happening to you.

    I run with 618 haste and I get through most boss fights without having to use Evocate, exceptions being XT hard, Mimiron and Yogg where I will generally use Evocate in my rotation simply because there are significant DPS gaps where I can afford to do it. For everything else, two gems and a mana pot is enough.

    Herein, we discuss matters of the utmost importance.

  3. #3

    Re: [TotWFire] too much haste?

    wtf? I want to see what kinda gear you've got with 618 haste. Link your armoury. Im running between 471-509 as FFB spec and on occasion am going oom. ToTw fire is great but sorta depends on your kills being shorter-ish, due to both the combined high cost of a fireball and the rate at which you cast them, yes you could 'technically' i suppose have 'too much haste' if your kills are long-ish. If your kills are long-ish or even long 3 gems and a mana pot wont save you bug your priests to use their hymns get into a grp for manatide or if you're lucky enough steal an innervate. Also 9/10 evocation is a dps loss especially as a fire mage. Yes there are certain bosses with windows during which you can evocate without a dps loss but those bosses shouldnt really need an evocate (cept maybe maybe mimiron)

  4. #4

    Re: [TotWFire] too much haste?

    ttw

    stop the madness. theres no o.

    By the way, when you get enough haste to eliminate your gcd, then we can talk about too much haste. Until that time, learn to manage your mana better if you're going oom as fire.


  5. #5
    Deleted

    Re: [TotWFire] too much haste?

    lol @ ure hit rating....all ure other stats totally wasted because u ignored hit, so my tip to u is.....forget about your haste and fix ure hit, ure see a huge dps improvement

  6. #6

    Re: [TotWFire] too much haste?

    You got issues if you're going oom, I guess you're used to ignoring mana when you've played as ffb.

  7. #7

    Re: [TotWFire] too much haste?

    Quote Originally Posted by Illusion
    lol @ ure hit rating....all ure other stats totally wasted because u ignored hit, so my tip to u is.....forget about your haste and fix ure hit, ure see a huge dps improvement
    this.

    hitcap > all
    | Youtube: Haylen Games! | Twitter: @Haylengames |

  8. #8

    Re: [TotWFire] too much haste?

    Your spell misses....

    Therefore it can't crit....

    Therefore Master of Elements can't refund 30% of the spells cost.
    "Back in my day sonny, when I was God and was worshipped because I raided during Chocolate, the computer monitor punched you in the mouth if you botched your rotation. Things were hard. And I mean harder than hard. I am soo xxx hardcorez xxx. You are a nub, and I am a super elite raider because I happened to play before any expansions. By gosh, I had to walk uphill BOTH WAYS to get to and from orgrimmar. " --The 1337 vanilla player who is inexplicably always better than you. No matter what.

  9. #9

    Re: [TotWFire] too much haste?

    Quote Originally Posted by Hakuma
    Your spell misses....

    Therefore it can't crit....

    Therefore Master of Elements can't refund 30% of the spells cost.
    Being hit capped is top priority, i will agree with. But your missleading people with what you said about hit and crit. spells hitting and spells critting have nothing to do with eachother, they do not effect eachother in any way, shape or form, since they are two seperate rolls in the attacktable.

    check out http://www.wowwiki.com/Spell_hit for a better explination

  10. #10

    Re: [TotWFire] too much haste?

    Quote Originally Posted by whatelse
    Being hit capped is top priority, i will agree with. But your missleading people with what you said about hit and crit. spells hitting and spells critting have nothing to do with eachother, they do not effect eachother in any way, shape or form, since they are two seperate rolls in the attacktable.

    check out http://www.wowwiki.com/Spell_hit for a better explination
    Spell hit does affect your crit chance.

    Spell hit uses 2 roll system

    Server determines if your spell can hit first then there is a roll for crit

    "Conceptually, the game rolls for your hit chance first, and if the spell hits you have a separate roll for whether it crits.

    Overall chance to crit over all spells cast is thus affected by hit rate. To calculate overall crit rate, multiplying the two chances together: "
    Taken from your link on wowwiki.

    Maybe you should read it
    Quote Originally Posted by Junlee View Post
    You can't even post in the proper forum. If Blizzard employees functioned as you do, your character would queue up for a BG and end up in Molten Core.

  11. #11

    Re: [TotWFire] too much haste?

    Quote Originally Posted by whatelse
    Being hit capped is top priority, i will agree with. But your missleading people with what you said about hit and crit. spells hitting and spells critting have nothing to do with eachother, they do not effect eachother in any way, shape or form, since they are two seperate rolls in the attacktable.

    check out http://www.wowwiki.com/Spell_hit for a better explination
    /facepalm

    "DAMNIT MY PYRO JUST MISSED! OH WELL I GOT LUCKY AND IT CRIT!!!111"

  12. #12

    Re: [TotWFire] too much haste?

    He's in pvp gear right now.

  13. #13

    Re: [TotWFire] too much haste?

    /facepalm

    was messing around with a frost spec

    my proper stats in raid gear is

    2136SP
    405hit
    17%(notfire)crit [with molten and intellect i have 34% fire crit]
    592 haste




    and for the ppl telling me to learn to manage my mana
    please, enlighten me on how I'm supposed to better manage my mana. I currently use gems whenever it's off cooldown [and of course, when it doesn't exceed my max mana] I avoid using evo because of the dps loss it causes [except during phases where I wouldn't be able to dps anyway] and on long fights like mimiron, I time my evo and create gems so I don't run out of gems mid-fight.
    So, how am I supposed to manage my mana better? cast less?

    btw I was arcane in naxx ever since AB was patched and until 3.1


    Edit : I scraped my frost spec so my armoury shouldn't cause any issues any longer
    Quote Originally Posted by Nawramsti
    Mages are fine wtf are you talking about.
    Frost for PvP Arcane for LOLPVP and Fire for...... for.....for.......one sec will get back to you.

  14. #14

    Re: [TotWFire] too much haste?

    lawl...my haste as a warlock is 782 i believe....give or take a few...and i could still take more...i luvs it

  15. #15

    Re: [TotWFire] too much haste?

    Quote Originally Posted by Dannyd534
    lawl...my haste as a warlock is 782 i believe....give or take a few...and i could still take more...i luvs it
    Im sure healers love your life taps.

  16. #16

    Re: [TotWFire] too much haste?

    My 2 cents.

    The difference between 300 haste and 600 haste shouldn't be making anyone go oom.

    Perhaps now that you have 4t8 you are running oom bc of the extra 20 pyros you are throwing?

    And btw...wtf...pugging and you have 4t8.5? Pugs on my server prolly cant get Kolo...

  17. #17

    Re: [TotWFire] too much haste?

    well, to be honest half of 1/4 of the members are guildies and another 1/4 are regulars so you could say we're only a 'half-pug'

    thanks to our server being one the most unproggresive servers in our region we were able to get the first Yogg pugged on the alliance side of our server :P
    Quote Originally Posted by Nawramsti
    Mages are fine wtf are you talking about.
    Frost for PvP Arcane for LOLPVP and Fire for...... for.....for.......one sec will get back to you.

  18. #18

    Re: [TotWFire] too much haste?

    I run about 500 haste, and 60+% fire crit with raid buffs. I have the 4 piece T8 bonus, and thus at times fire up to 10 pyroblasts in a row. The majority of which criting and eating more mana via burnout.

    I Don't run out of mana unless a fight runs way longer then it should, it's all about planing. Use your mana gem at the very minimum amount possible without wasting any mana, and perhaps if it gets tight carry some mana pots to pop for that extra bit to make it to your gem cooldown.

    ----------------Long winded evo advice----------------

    A basic rule of thumb is that any fight you could potentially run oom in, has some point in which you can evocate. Most of the time these fights wont need a full evo to cover for your gems, so you can minimize downtime by finding that point and snaging a few ticks to stay in the game. If you can have lust during that point its even better, and you can get off the whole evo in half the time.

    A few of these you shouldent have problems with, but i'll mention some(subject to hard modes at times)

    Razorscale - After she flies up from landing, no adds. evocate.

    Ignis - He's casting flame jets, your queue to evo. You'll be spell locked at about 2-3 ticks depending on timing, but it's just arcane anyway, and you got some mana.

    Xt - Post heart Phase, damage is less then the heart and some folks might be dealing with adds, you'll probably be on the end of lust from the heart to. Get some ticks in.

    Council - Brundir flys up, perfect time to evo. Other then that, you could get a few ticks after a boss dies before you start on the next and blink to catch up to the group, although it's less viable.

    The rest are totally obvious, just evocate between phases, mana shouldn't be an issue on Hodir, and you can't regen on Vezax.

  19. #19

    Re: [TotWFire] too much haste?

    i think the real information to gather from this post is to go join the asian servers. PUGs getting H yogg down already? I know its only half PUG and hes been nerfed etc... but still, damn! I wish i could get my alts on to that server, ours get up to around mim and epic fail.

    As long as you use a mana gem whenever its off CD and if itll return its full amount, use a mana pot, have the right raid buffs you really shouldnt need to evocate. With that being said, if for some reason you are running low on mana, for heavens sake just evocate... its only 6 seconds, not that big of a loss really. DPS meters dont mean crap if you pull your own weight and kill the boss. So what if you're dropping 50-100 dps compared to if you didnt have to evocate. unless your pugs are also doing hard modes where theres absolutely no room to drop dps, then you're fine. Even in fights like hodir hard and thorim hard they are short enough to make it not matter.

  20. #20

    Re: [TotWFire] too much haste?

    Quote Originally Posted by afkalmighty
    I avoid using evo because of the dps loss it causes
    Can't DPS with 0 mana.

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