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  1. #1

    3.2.2 Paladin Changes.

    Just a threat to discuss the changes (or lack of) to Paladins in 3.2.2.

    I guess I'll start out...I'm, of course, not happy with the nerf to Prot Paladins. Mainly because I'm certain that it won't stop the complaining. I also can't help but feel that Blizzard epic failed at changing Touched by the Light...and had to pick one of the few ways to change it that nerfed PVE raiding.

    (And thanks for nerfing our interupt, as it was really overpowered. No, really, it was. 40 seconds was insane and it was a necessary change.)

    Paladins


    * Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
    * Talents

    o Protection

    + Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
    + Touched by the Light: This talent now provides 20/40/60% of the paladin’s strength as spell power instead of 10/20/30% of the paladin’s stamina.

    o Retribution

    + Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack.

    Edit: Added in the changes.
    By Blood and Honor We Serve!

  2. #2

    Re: 3.2.2 Paladin Changes.

    As a tankadin I worked out I lost about 100spellpower, but tbqh I'm not that bothered about it =P

  3. #3
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    Re: 3.2.2 Paladin Changes.

    I wonder why they're nerfing Prot paladin threat.

    It is not OP in any kind of way, shape or form :3

  4. #4

    Re: 3.2.2 Paladin Changes.

    Quote Originally Posted by Jpkto
    I wonder why they're nerfing Prot paladin threat.

    It is not OP in any kind of way, shape or form :3
    Kinda wondering this myself to be honest, the other changes don't bother me, but this just confuses me

  5. #5

    Re: 3.2.2 Paladin Changes.

    Quote Originally Posted by Jpkto
    I wonder why they're nerfing Prot paladin threat.

    It is not OP in any kind of way, shape or form :3
    Hell if I know...I'm usually about 30% above my other tanks, so I'm not too worried...but I'm still upset. Buff the others threat, don't nerf ours =/
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  6. #6

    Re: 3.2.2 Paladin Changes.

    well then u will be 20% ahead..not a problem :P
    You be trollin', no we be goblin

  7. #7

    Re: 3.2.2 Paladin Changes.

    Quote Originally Posted by Terradii
    well then u will be 20% ahead..not a problem :P
    Bragging rights =(

    Oh well, I stack strength and stam gems anyway...so I guess I won't be as hurt. I only lose about 30 SP, which I guess I'd gain back from kings+Horn of Winter.
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  8. #8

    Re: 3.2.2 Paladin Changes.

    Quote Originally Posted by SPF18
    Buff the others threat, don't nerf ours =/
    HERE, you killed your point. Blizzard has stated millions of times that that's not the way to go. And i agree. If they just buffed, we would be hitting 500000000000000000 right now. Also, if they buff other's threat, they gotta buff player's threat too, or threat won't become a challenge for dps (right now is no that big). So, you preffer them to buff 9 classes, god knows how many specs, than nerf a single spec?

    On topic:

    It's a quick change to kill protadins before season 7 starts. Probably, they will try to find out a way to not hurt prot tank itself, but that changes are needed right now. About the threat, you can only try it, and see if it's that big nerf (which again i think is not).

  9. #9
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    Re: 3.2.2 Paladin Changes.

    The SoC changes seem pretty nice. I cant wait to test it out.
    -Retribution, the path of the protector or mender brought to it's natural conclusion; destroying evil before the weak need to be shielded from it, and before it can wound the innocent.
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  10. #10
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    Re: 3.2.2 Paladin Changes.

    Quote Originally Posted by SPF18
    + Touched by the Light: This talent now provides 20/40/60% of the paladin’s strength as spell power instead of 10/20/30% of the paladin’s stamina.
    This was needed. Hopefully, this will solve the ProtHealer Problem. But its now basically the same amount as the retreibution talent.

    Quote Originally Posted by SPF18
    + Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack.
    Oh well, maybe i'll use this to tank.

  11. #11

    Re: 3.2.2 Paladin Changes.

    Quote Originally Posted by Shinen
    HERE, you killed your point. Blizzard has stated millions of times that that's not the way to go. And i agree. If they just buffed, we would be hitting 500000000000000000 right now. Also, if they buff other's threat, they gotta buff player's threat too, or threat won't become a challenge for dps (right now is no that big). So, you preffer them to buff 9 classes, god knows how many specs, than nerf a single spec?
    I honestly have no clue what you're talking about...please don't take this as a dickish comment, I honestly have no clue. How exactly is making other tanking classes threat match Paladins a bad idea? Honestly, I think they're already capable, but no one else seems to think so.

    I also don't think that watching your threat should be a problem for DPS. It's a tanks job to hold threat, and you can argue about mitigation all you want...if you can't do that properly and allow your DPS to do their best, then you fail and you might as well be dead.
    By Blood and Honor We Serve!

  12. #12

    Re: 3.2.2 Paladin Changes.

    I think we should all remember that this is the very first PTR patch so values may change.

    The Str change could maybe do with a little tweaking to get it on a par with stamina but i think it's already fairly close. Remeber that you will have raid buff's like shaman str totem's or the DK one, plus king's, much like you get just now with the priest sta buff/kings.

    As for the RF change. Pally threat has never been much of an issue so i don't think this will affect anything much. If it does, there is always the 2% threat gloves enchant to prop it back up again.

    Overall i think Blizzard are just throwing out some drastic change's then will tweak everything throughout the testing. Afterall, that is what the PTR is for. Get on there and test and give them the info they need if you think it's really that bad


    EDIT: Spelling.

  13. #13

    Re: 3.2.2 Paladin Changes.

    Quote Originally Posted by Zoidie
    Get on there and test and give them the info they need if you think it's really that bad
    I will once the download completes =P I had to redownload the client as my old one got corrupted or somethin'. But this is just to discuss them so we can submit our opinions in an organized fashion...also, remember, this isn't just a prot thread; Ret paladins feel free to bitch about your lack of a buff! =P
    By Blood and Honor We Serve!

  14. #14

    Re: 3.2.2 Paladin Changes.

    SoC the new trash seal. DS + SoC + 4 mobs = 12 seal procs.

    Who else thinks this will be change 1 week before live or on the day it will go live ?

  15. #15

    Re: 3.2.2 Paladin Changes.

    Quote Originally Posted by SPF18
    I honestly have no clue what you're talking about...please don't take this as a dickish comment, I honestly have no clue. How exactly is making other tanking classes threat match Paladins a bad idea? Honestly, I think they're already capable, but no one else seems to think so.

    I also don't think that watching your threat should be a problem for DPS. It's a tanks job to hold threat, and you can argue about mitigation all you want...if you can't do that properly and allow your DPS to do their best, then you fail and you might as well be dead.
    Quote Originally Posted by SPF18
    I honestly have no clue what you're talking about...please don't take this as a dickish comment, I honestly have no clue. How exactly is making other tanking classes threat match Paladins a bad idea? Honestly, I think they're already capable, but no one else seems to think so.

    I also don't think that watching your threat should be a problem for DPS. It's a tanks job to hold threat, and you can argue about mitigation all you want...if you can't do that properly and allow your DPS to do their best, then you fail and you might as well be dead.
    /facepalm

    Whats with your ego? Why do the other tanks have to match paladin's threat? Can't you see that is much more easy to make paladin's match other's tank threat?

    Also, yeah, it's one of the tank's job, but DPS should take some care at their threat. Throwing all you have no matter what is not fun. It's fun to watch your threat on hodir, on vezax (if caster)... It's part of the game.

  16. #16

    Re: 3.2.2 Paladin Changes.

    Im not quite sure what blizzard's intentions are with SoC this patch actually. All the DPS sheet's point to SoV being king, except on trash where righteousness fairs better. This change just mean's people will use SoC for trash instead of righteousness, which i don't totally get.

  17. #17
    Deleted

    Re: 3.2.2 Paladin Changes.

    As prot with 3k stam unbuffed, i loose about 200 sp, this with the 10% nerf to threat, we ll loose a bunch of threat, which had nothing to do with protheal...

    Also 10sec less on our stun/interrupt, why ? Now that tbtl has been modified it will only hurt prot pve, and not that fucking spec that shouldn t have existed.

  18. #18

    Re: 3.2.2 Paladin Changes.

    Quote Originally Posted by FoxyPala
    SoC the new trash seal. DS + SoC + 4 mobs = 12 seal procs.

    Who else thinks this will be change 1 week before live or on the day it will go live ?
    It will happen on the same day they change Sheath of Light to increase intellect by your agility.

    Quote Originally Posted by Shinen
    /facepalm

    Whats with your ego? Why do the other tanks have to match paladin's threat? Can't you see that is much more easy to make paladin's match other's tank threat?

    Also, yeah, it's one of the tank's job, but DPS should take some care at their threat. Throwing all you have no matter what is not fun. It's fun to watch your threat on hodir, on vezax (if caster)... It's part of the game.
    Sorry if I have an ego, it's 6:27 here and my writing and tone are a little messed up. As for what you said about "throwing all you have no matter what is not fun," every DPS I've ever talked to disagrees with you completely.

    Edit: Fixed typos.
    By Blood and Honor We Serve!

  19. #19

    Re: 3.2.2 Paladin Changes.

    Paladins don't do purely holy damage for threat, and the nerf from 190% to 180% roughly works out to a 5.3% nerf in the threat generated from holy damage. I believe Shield of Righteousness also has a static threat component that acts independently of any damage it deals. Pulling numbers out of my arse like any good mmo-champ poster, I would guess that the threat nerf comes down to at most 3-4%.

    Doesn't seem all that significant does it?

  20. #20

    Re: 3.2.2 Paladin Changes.

    Quote Originally Posted by Zethyr
    Paladins don't do purely holy damage for threat, and the nerf from 190% to 180% roughly works out to a 5.3% nerf in the threat generated from holy damage. I believe Shield of Righteousness also has a static threat component that acts independently of any damage it deals. Pulling numbers out of my arse like any good mmo-champ poster, I would guess that the threat nerf comes down to at most 3-4%.

    Doesn't seem all that significant does it?
    Again, man, bragging rights =/

    My other tanks are all my friends and I like to BS with them about my threat.
    By Blood and Honor We Serve!

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