1. #1

    Armor penetration yet again

    Howdy i got to a good steady passive 1k arp. but!
    now ive been reading on some forums and they tell me to use that darned NES trinket. then i went and got it but to be farily honest i do not think it will give me more dmg if i go for cap with the trinket since its only 10/45 sec its up.

    so any inputs on this?

  2. #2

    Re: Armor penetration yet again

    Please take a look at Pask's thread which can be found at the top of this page, all your questions will be answered there. http://www.mmo-champion.com/class-druid/feral-druids-the-cat-guide-3-2!-edition/
    Quote Originally Posted by 25165453757
    I am excite

  3. #3

    Re: Armor penetration yet again

    sadly even though hes a great writer and quite fixes the basic guidelines im afraid that he doesnt answer my question, would it be best to go for 722 arp + the trinket or go for the arp cap as passive?
    1k arp atm.

  4. #4

    Re: Armor penetration yet again

    So What's better then Agility or Armor Pen?

    Well as mentioned before since 3.1 both armor pen and agility are both better then Strength so what should ferals Gem now? The answer is simple. If you can reach 220 Armor Pen unbuffed and have the Shred Idol & grim toll or Runestone gem for armor pen OR if you have idol of mutilation or RIP Idol then wait till about 350 (also must have GT or MRS . It has no DR and only gets better as you get more of it.

    Agility is also important. It is a generally stated rule that you should have 50% Crit unbuffed. If not maybe gemming agility would be a better option for you.



    Once you reach this threshold Armor pen is the way to go. If you want you can keep stacking agility tho as each point is only a 2 DPS difference or so. With 10 gems that could equal about a 320 DPS loss maximum. Not a whole lot in the grand scheme of things.

    Another note about ArP

    As stated its best to get to the soft cap (566 with MRS 619 with GT) then gem agility, however once you can reach 1050 ArP buffed/gemmed that will be more beneficial to your DPS. You would obviously not need one of the ArP trinkets anymore and many suggest Banner of victory and the improved greatness card are the best in slot once you can finally reach this setup. This setup also has the most theoretical DPS with BiS from CC getting close to 10k

    update for 3.2.2 ArP nerf

    New Hardcap = 1400 (1399.6 or so actually but for the sake of ease we'll call it 1400)

    So the new softcaps for Grim toll and Runestone are...

    Grim Toll = 788 soft cap
    Runestone = 736 soft cap

    The new value needed where straight ArP outwieghs softcap + agility SHOULD be 1190, assuming 85% is still the breaking point.

    Remember these are just general guidelines and a lot of it has to do with your general gearing set up, the best thing to do is reasearch and find out what setups best for you.

    actually it does tell you... i even pointed out the easy bit...
    Vote Pengu for president!
    "For instance, on the planet Earth, man had always assumed that he was more intelligent than dolphins because he had achieved so much - the wheel, New York, wars and so on - whilst all the dolphins had ever done was muck about in the water having a good time. But conversely, the dolphins had always believed that they were far more intelligent than man - for precisely the same reasons."

  5. #5

    Re: Armor penetration yet again

    Quote Originally Posted by Obedience
    sadly even though hes a great writer and quite fixes the basic guidelines im afraid that he doesnt answer my question, would it be best to go for 722 arp + the trinket or go for the arp cap as passive?
    1k arp atm.
    .....if you were to spend some time reading his thread you would realize that within the first few pages your questions was answered. Easiest way to accomplish what you are asking as feral dps is to grab a arp trinket (grim toll or mjolnir) and go the rest of the way with gear and arp gems (it is explained how to do so in Pasks's thread). It wouldnt be worth wasting time to get to 1400 arp in the way you are describing.
    Quote Originally Posted by 25165453757
    I am excite

  6. #6

    Re: Armor penetration yet again

    As well, there's no armory link or planned upgrade list. What are you capable of getting? Are you using substandard gear to achieve this 1k arpen?

    For the most part it's a question for Rawr. Pask believes he has the answer and that you should be doing a mix until 1190 ArPen.

    Whenever you're making a post and asking for help (how to remove viruses, how to fix your car, best recipe for cookies) you should always provide basic information. Basic information in this case = armory link.

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