In pve raids most bosses have one or more catches that you need to know to win. like stay out of fire (duh) or kill the orbs or watch out for this and that. you get the idea. what if you did something similar in pvp? make a zone or battleground where there are places that have effects like fighting Heigan in naxx or things like that. in alteric valley you have the dwarf boss at the top and the orc at the bottom and some smaller bosses in between them, why not do something similar but even better? Uldum seems to have many places that could be used, especially one of the underground areas in it. just thought it might be fun if your fighting a bunch of the other team in a room that has waves of fire to avoid at the same time, just shake things up a lot. make it more challenging to pvp. premades in something like this would be freaking insane. make all sort of things like the exploding rooms and things like that. some bosses like the lich king have phases, you could even implement something similar like that. any ideas please comment. an example is this: there are two siege vehicle shops, one for the horde and one for the alliance. there are two castles, one near each shop. each side must get as many siege vehicles as they can and break down the main wall of the other side's castle. once you do break down the wall their you go inside and there are many traps in the halls and some rooms. there are mini bosses that you have to kill to get a key to open the door to the next room. some bosses are meant to be skippable but traps force you to fight them. if you make it through all bosses then you have to kill the king of the castle, at the top center of it. the whole time you are fighting the other side and they are doing the same to your castle. basically you want to get to their castle while defending yours. it leaves many possible strategies to win and many opportunities to get the other team. 25 people per side but the bosses are weaker if a team isn't full.