Thread: Camouflage? ;o

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  1. #1

    Question Camouflage? ;o

    Camouflage

    Hey all, I was just duelling a friend(being the Hunter) on my Druid and I asked him to let me just hit him to test some things, and he went into Camouflage as a joke, and it turns out I can't actually hit him from Prowl. So I asked him to link me the spell and it reads:

    You blend into your surroundings, causing you and your pet to be untargetable by ranged attacks. Also reduces the range at which enemy creatures can detect you, and provides stealth while stationary.

    You can lay Traps while camouflaged, but any damage done by you or your pet will cancel the effect. Cannot be cast while in combat. Lasts for 1 min.
    I was able to attack him out of Prowl, but whilst I was in Prowl it just gave me the error message "Your vision of the target is obscured.", is this meant to happen, is Prowl now classed as a ranged attack, or is it a bug? It just seemed strange to me that I couldn't attack him from Prowl but I could out of, not like I had a chance with Flare/Traps anyway.

    *Just as an FYI, I'm not complaining about it I am just wondering if it's meant to happen, even he didn't know about it. Oh, and sorry if it's been brought up before.

  2. #2
    probably bug, but maybe u tried using feral fire? or feral fire in a macro?
    Isnt 10% of infinite still infinite?

  3. #3
    I wish I could answer you factually but I can't because I don't have enough Pvp experience and I'm also not a dev. However I was under the impression that charge, sap, shadowstep, ranged targeted attacks, pounce, etc. didn't work on a camo'd hunter.

  4. #4
    Yeah i experienved the same thing while fighting hunters... but no problem i own them anyways...

  5. #5
    Same happens with rogues if I'm not mistaken, they can't cheap shot. I'm sure they can't sap you though.
    "Druid must be boss, Hunter is just Drain-monkey.

    Hunter scatter this rogue.
    Hunter drain that priest.
    Hunter where is frost trap. Bad Hunter! No banana!
    Hunter where is flare? No flare, you get replaced by retarded warrior!"

    -Huainy

  6. #6
    Quote Originally Posted by ambigiouslynamed View Post
    probably bug, but maybe u tried using feral fire? or feral fire in a macro?
    Nope, just Pounce, the only thing that is macro'd into is Mangle, of both of which are melee.


    Quote Originally Posted by refire View Post
    I wish I could answer you factually but I can't because I don't have enough Pvp experience and I'm also not a dev. However I was under the impression that charge, sap, shadowstep, ranged targeted attacks, pounce, etc. didn't work on a camo'd hunter.
    As far as I know, Pounce is a melee attack, it says 'Melee Range' but if it has any extra things to make it be classed.. I dunno. : /


    Quote Originally Posted by Gotjuice View Post
    Same happens with rogues if I'm not mistaken, they can't cheap shot. I'm sure they can't sap you though.
    Hmm, I can imagine the Sap because that's 10 yards now, but still requires a Melee weapon.. And as far as I know 'sapping' someone is pretty much just hitting them on the head with some blunt object to stun them or something? I'm still confused because it says ranged attacks, which generally means something like another Hunter's attacks or Mage, not a melee class.

    ---------- Post added 2011-02-04 at 04:46 PM ----------

    Does anyone know of any problems or info about this to see if this is meant to happen?
    Last edited by Soisoisoi; 2011-02-04 at 04:46 PM. Reason: Fixed link.

  7. #7
    rogues got the same problems. and if i remember correct its everyting you do while in stealth/prowl

  8. #8
    I made a ticket in-game and a GM pretty much said they know about this and are looking into changing camouflage.. So, that could be good or bad.. I hope they don't nerf it any more as it's useless for PvE as it is, but making stealth classes have a chance to be able to get an opener is needed, imo. Especially as they are already the anti-stealth class.

  9. #9
    I agree and I would say that hunters are, for all intents and purposes, the anti-stealth class. With such gems as "Flare", "Track hidden", "Hunter's Mark", "Marked for Death", Traps, Pets, and other various roots, slows, and blinds.

    Though, while in camouflage, the rogue or feral can barely see the hunter, making it impossible to perform the attacks that require surgical precision.

  10. #10
    Deleted
    ok, I loled rly hard.
    With such gems as "Flare", "Track hidden", "Hunter's Mark", "Marked for Death", Traps, Pets, and other various roots, slows, and blinds.
    at first, flare isn´t takin you emadiatly out of stealth, it´s not as hard to see in my oppinion. Hunters Mark, this don´t cancel any Stealth effects and you can restealth with it- same for MfD. Traps are the way worsest cc ingame imo, so don´t complain. Pets Oo as it is now, hunter pets do less dmg than warlock and dk pets, they have as well less abilitys. Roots are Tier 2 on frost and snake trap Oo Slow is the only thing we can hold on to imo, but melee classes have way to much gap closers and slows and stuns so it doesn´t matter. Blinds well, it´s the monkey bug. Still they take em out of the game, or aswell they make him like an longer scatter shot Oo, but well, something braking on dmg isn´t rly something you can´t avoid I hope.

    In other words, with only cc´s braking on dmg well your dmg aswell^^ you can´t say that hunter are retarded or strong, easy to outplay thanks to melee range where he can´t do much and LoS which is way to boring in arena if you are a hunter. Every one just kills you with boring you to death because of LoSíng you with no skill, why? it´s easy to explain, you can´t gain fast fokus without Cobra or SS

    So pls do me a favour, stop alrdy complainin, hunters aren´t rly a thread and after the patch they won´t be as well.

  11. #11
    Just to set the record straight:-

    at first, flare isn´t takin you emadiatly out of stealth, it´s not as hard to see in my oppinion.
    Flare does instantly take you out of stealth, even if the flare hasn't landed if you're in the targeted area it WILL bring you out. It's not hard to see, but it doesn't matter if you don't see it if it's dropped on you, or dropped on the hunter it can be constantly applied so you can't get to them without breaking stealth, unless lag is on your side. Not that it would make a difference if you do, you get there, firstly you can't even hit them(hence this bug) and then you'd get trapped anyway.


    Hunters Mark, this don´t cancel any Stealth effects and you can restealth with it- same for MfD.
    Hunter's Mark and Marked for Death do allow you to be stealthed, but there is no point in stealthing as the Hunter can see you no matter what your range is.


    Traps are the way worsest cc ingame imo, so don´t complain.
    Hunter CC isn't the worst in the game at all, if you want to trap someone it isn't hard to make sure you have no DoTs on them. Frost Trap is awesome, as it doesn't get DR. not to mention Ice and Wyvern Sting don't share a CD or DR. If you're PvPing you're going to be specced into the Entrapment anyway.. And, you get a free Rogue in your pocket(Snake Trap poisons).


    Pets Oo as it is now, hunter pets do less dmg than warlock and dk pets, they have as well less abilitys. Roots are Tier 2 on frost and snake trap Oo Slow is the only thing we can hold on to imo, but melee classes have way to much gap closers and slows and stuns so it doesn´t matter.
    If you can't get away from a melee as a Hunter you're doing something wrong. Melee have too many gap closers?
    • Warrior - Charge/Heroic Leap
    • Rogue - Sprint
    • Ret Paladin - Lolsprint
    • Death Knight - Death Grip/Chains of Ice
    • Feral Druid - Feral Charge
    • Enhancement Shaman - Wolf Sprint

    Whereas you alone have an arsenal of abilities to stay at range; Not to mention in PvP you'll have partners to peel you, so there's no point complaining. And if you're talking 1v1 then.. just.. go.
    • Concussive Shot(100% uptime)
    • Disengage
    • Deterrence(IF they can get to you, they can't keep you there)
    • Master's Call(removing any slows etc.)
    • Frost Trap
    • Ice Trap
    • Snake Trap(Crippling Poison and Entrapment procc)
    • Wyvern Sting
    • Pet Abilities such as Slows, Stuns, immobilizing effects
    Need I go on?


    To the rest of your post, what I could make out, it's a L2P issue.

    So please, do me a favour and stop complaining, and stop going off-topic in my thread. This is about a Camouflage bug, not Hunter Vs melee. It has NOTHING to do with that.
    Last edited by Soisoisoi; 2011-02-05 at 09:53 PM.

  12. #12
    High Overlord Rilancio's Avatar
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    Treelife,Deterrence ability suxx in pvp right now,it will get buffed when patch comes live.While i am deterrence'ing ,a rogue,warr can hit me through it sometimes with no problems.Master's call has a 1 min cd,i think blizzard must change it to an 30 sec cd or so.But Wyvern,entrapment will no longer be good in pvp when patch comes because MM will get buffed instead,and i think MM will be the new PVP spec,anyway.
    On topic:It must be a bug,they need to change Camouflage.
    Rilanciownz-Outland Eu
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  13. #13
    Quote Originally Posted by Rilancio View Post
    Treelife,Deterrence ability suxx in pvp right now,it will get buffed when patch comes live.While i am deterrence'ing ,a rogue,warr can hit me through it sometimes with no problems.Master's call has a 1 min cd,i think blizzard must change it to an 30 sec cd or so.But Wyvern,entrapment will no longer be good in pvp when patch comes because MM will get buffed instead,and i think MM will be the new PVP spec,anyway.
    On topic:It must be a bug,they need to change Camouflage.
    You're going to roll a PVP MM hunter without entrapment?!

  14. #14
    Treelife if you truly believe Hunters should flawlessly be able to beat melee you need to actually play one against people who aren't terrible.

    Because from the sounds of your post you seem to think that even when we are able to get away and kite someone, all they can do is just stare at us holding the W key and hoping for the best.

  15. #15
    Quote Originally Posted by JareK View Post
    Treelife if you truly believe Hunters should flawlessly be able to beat melee you need to actually play one against people who aren't terrible.

    Because from the sounds of your post you seem to think that even when we are able to get away and kite someone, all they can do is just stare at us holding the W key and hoping for the best.
    I'm not saying they should be able to, I'm saying they have the best defence against them as they need to be in ranged, of course melee will eventually somehow get to you, but I was just pointing out to 'Again' that if he thinks what he said, he's obviously doing something wrong. But, again, this is about a Camo' bug, not Melee VS Hunters.

  16. #16
    Quote Originally Posted by Treelife View Post
    Just to set the record straight:-


    Flare does instantly take you out of stealth, even if the flare hasn't landed if you're in the targeted area it WILL bring you out. It's not hard to see, but it doesn't matter if you don't see it if it's dropped on you, or dropped on the hunter it can be constantly applied so you can't get to them without breaking stealth, unless lag is on your side. Not that it would make a difference if you do, you get there, firstly you can't even hit them(hence this bug) and then you'd get trapped anyway.

    Actually they changed this. It doesn't work until it has landed.

    Hunter's Mark and Marked for Death do allow you to be stealthed, but there is no point in stealthing as the Hunter can see you no matter what your range is.



    Hunter CC isn't the worst in the game at all, if you want to trap someone it isn't hard to make sure you have no DoTs on them. Frost Trap is awesome, as it doesn't get DR. not to mention Ice and Wyvern Sting don't share a CD or DR. If you're PvPing you're going to be specced into the Entrapment anyway.. And, you get a free Rogue in your pocket(Snake Trap poisons).

    Yes it does get DR. You're wrong. Snake trap poisons are complete RNG.



    If you can't get away from a melee as a Hunter you're doing something wrong. Melee have too many gap closers?
    • Warrior - Charge/Heroic Leap
    • Rogue - Sprint
    • Ret Paladin - Lolsprint
    • Death Knight - Death Grip/Chains of Ice
    • Feral Druid - Feral Charge
    • Enhancement Shaman - Wolf Sprint

    Whereas you alone have an arsenal of abilities to stay at range; Not to mention in PvP you'll have partners to peel you, so there's no point complaining. And if you're talking 1v1 then.. just.. go.
    • Concussive Shot(100% uptime)
    • Disengage
    • Deterrence(IF they can get to you, they can't keep you there)
    • Master's Call(removing any slows etc.)
    • Frost Trap
    • Ice Trap
    • Snake Trap(Crippling Poison and Entrapment procc)
    • Wyvern Sting
    • Pet Abilities such as Slows, Stuns, immobilizing effects
    Need I go on?


    To the rest of your post, what I could make out, it's a L2P issue.

    So please, do me a favour and stop complaining, and stop going off-topic in my thread. This is about a Camouflage bug, not Hunter Vs melee. It has NOTHING to do with that.
    You're wrong on several accounts buddy.

    They changed Flare. Only works when it lands now.

    Traps do share DRs.

    You left out tons of melee gap closers and listed almost every single hunter tool. Here is a revised list of melee tools to close the distance/keep it closed, since you conveniently only mentioned true melee gap closers (and not even all of them) while listing much more things for hunters.

    Warrior: Charge, Intercept, Heroic Leap, Improved Hamstring, Throwdown, Concussion Blow, Shockwave, Intervene situationally
    Rogue: Sprint, Shadowstep, Cheap Shot, Kidney Shot, Blind, Crippling Poison, stealth openers
    Retadins: Hammer of Justice, Repentance, Long Arm of the Law, Hand of Freedom, Divine Shield
    Death Knight: Chains of Ice, Death Grip, Desecration/Chillblains, Gnaw, Lichborne and IBF immunities
    Enh Shammy: Wolves and associated abilities (Bash, dash thing), Frost Shock root, Earthbind totem, instant Hex, Ghost Wolf shifting
    Feral Druids: Feral Charge, Infected Wounds, stealth openers, Stampeding Roar

    I probably missed a few too (I don't have a feral druid or rogue), but you get the point. I'm not saying that melee have a distinct advantage, but it's certainly not as lopsided as you make it seem.

  17. #17
    Was he unable to do anything while prowled? or was he trying to leap? I know that warrior charge and other similar effects are "blocked" by camo. As for being able to attack from stealth while in melee range, there is no problem at all, I have had it happen to me MANY MANY times while camo'ed.

  18. #18
    Quote Originally Posted by bamfrosty View Post
    You're wrong on several accounts buddy.

    They changed Flare. Only works when it lands now.

    Traps do share DRs.

    You left out tons of melee gap closers and listed almost every single hunter tool. Here is a revised list of melee tools to close the distance/keep it closed, since you conveniently only mentioned true melee gap closers (and not even all of them) while listing much more things for hunters.


    Warrior: Charge, Intercept, Heroic Leap, Improved Hamstring, Throwdown, Concussion Blow, Shockwave, Intervene situationally
    Rogue: Sprint, Shadowstep, Cheap Shot, Kidney Shot, Blind, Crippling Poison, stealth openers
    Retadins: Hammer of Justice, Repentance, Long Arm of the Law, Hand of Freedom, Divine Shield
    Death Knight: Chains of Ice, Death Grip, Desecration/Chillblains, Gnaw, Lichborne and IBF immunities
    Enh Shammy: Wolves and associated abilities (Bash, dash thing), Frost Shock root, Earthbind totem, instant Hex, Ghost Wolf shifting
    Feral Druids: Feral Charge, Infected Wounds, stealth openers, Stampeding Roar


    I probably missed a few too (I don't have a feral druid or rogue), but you get the point. I'm not saying that melee have a distinct advantage, but it's certainly not as lopsided as you make it seem.
    Pretty sure Flare is instant now? Not to mention latency of each other and the graphic don't help.
    Ice Traps share DR, but Frost will always slow you(just like earth bind).

    Melee gap closers:
    • Charge and Intercept share a CD(from an Arms perspective) - Improved Hamstring/Throwdown/Concussion Blow aren't exactly gap closers when they require melee range. The others could be used, I guess. But who PvPs seriously as Prot/Fury?
    • I said Sprint, Shadowstep, okay you got that one - Others aren't as they require melee.
    • Ret HoJ is 10 yards, guess you could class it as a small gap closer. Repentance.. hmm used more of a CC now than just gap closer since people like to chain CC eachother. Hand of Freedom and Bubble are dispelled the second they're up :P
    • Said the Wolves, Frost Shock root requires Frostbrand weapon on their target does it not?(if not then sure you got that, but enh PvP? lol). Earthbind requires pretty close and by the time it ticks you'd be away from it. As with Repentance, you'd use Hex as a pressure/CC rather than a gap closer. Ghost wolf, okay I'll give you that. :P
    • Said Feral Charge, but Stampeding Roar is alright I guess. Infected Wounds/Stealth Openers require melee so not really 'gap closing'.

    But again, as said, can we go back to Camouflage not what abilities every melee class has and what Hunters have to get away? :P


    @spitfirek; Nope, it was me playing I literally stood right next to him in melee ranged whilst he was stood still in Camo, it just said "Your vision of the target is Obscured" when trying to use abilities like Pounce. Though I could just right click and auto attack him out - but why would I do such a thing? :<

  19. #19
    Quote Originally Posted by Doonarion View Post
    Yeah i experienved the same thing while fighting hunters... but no problem i own them anyways...
    Yeah,gg,you own the weakest class in pvp

    usoproman

    ot:most likely you have a /cast faerie fire macro

  20. #20
    Deleted
    Atm its like anything that yields yellow numbers or works further than 5yds. Seems some "lol PvPers" cant beat hunters anymore if they cannnot stun them at beginning of fight, and beat 50%hp within opener

    I smell nerfs incoming because of too many whines. So once barely useful ability will become useful just for showoff again

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