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  1. #1

    [help] Atramedes 10m normal, with WoL parse

    hi all,
    I am in need of help. Yesterday we had our first evening on Atramedes and we got our asses delivered to us on a platter.

    Most of the wipes were due to not perfect execution but I noticed few times a disturbing pattern during air phase: few times Atramedes would target a person who didn't have high sound level (seemed like a random person), he would spawn breath almost directly on him giving us just a few seconds to hit the gong and start kiting. on that note, searing breath (ground phase) is supposed to target the person with highest level of sound, for us it seemed quite random and people with low values were targeted.

    For sound meter I was using DBM's frame, but I have read somewhere that addon "Atramedes" does a good job on tracking sound. could this be the issue of inaccurate sound meter or did we miss something during the encounter

    since I was tanking I wasn't seeing how every sonic disc was avoided but form what I saw it was handled properly and ppl shouldn't have too much sound. searing flames were interrupted quickly after 1 tick

    if that helps, here is WoL parse from yesterday

    any help you can give me at this point is much appreciated.

  2. #2
    From doing this fight many times i will say he has a higher chance to target people with high sound, but it is totally random. Have everyone start running as soon as air phase stops and dont stop moving until air phase ends. You cant count on him to pick the person with the highest sound. Be ready for anyone to get chosen.

  3. #3
    Deleted
    We've experienced the same problem with seemingly random beam targets. Our solution is to have EVERYONE running (towards the end of the room to have enough space for the rest of the fires) so that if you get the beam you're not caught flat and annihilated. This means every person starts running as soon as he lifts to the air and we have backup gong-hitters ready.

    Also if you have a priest, Body&Soul (and similar speed boosts - rocket boots, heroic leap, whatever you may have) will keep a possibly targeted, un-alert person alive for a few seconds while he runs for his life and a gong-hitter saves his hide.

  4. #4
    Dunno about the beam, we just run around, it's quite easy imo.

    Searing flames hits everyone, and needs to be interrupted with a gong immediately, or the whole raid dies.

  5. #5
    His targeting is absolutely random. Basing it on how high sound is is as much of a myth as the number of miles your car has on the odometer effecting Onyxia's deep breath. It's just something you've got to adapt to, really. If you've got a priest, have life grip handy for the person kiting the beam, if you've got a druid, have them do the movement roar as soon as somebody is targeted.

    One other significant thing: for sonic breath, here is the most important thing: the person targeted does not have to move quickly. The speed that Atramedes rotates is dependent on how far around him the targeted person rotates. Therefor, if the targeted person pops a speed cooldown and immedietely zooms to the other side, Atramedes will swing around very quickly, but if the targeted person moves out to max melee range (or stays in range as ranged dps/healers) and moves at a normal strafing speed, it will be extremely easy for everybody else to dodge the breath.

  6. #6
    we have a mage in arcane blinking with improved blink and priest helping out with leap of faith. if the air phase goes as it supposed to (first picked person can kite the boss for a good chunk of time) we have no problems.
    the real issue is that sometimes we had random target instakilled by a boss - searing breath was spawned on top of him and if the gong was hit later than 2s after that person would be dead and we had to use second gong at the end of air phase - clearly not the way to do it.

  7. #7
    Deleted
    Breath is completely random. Everyone has to continuously run around until a target is picked or you will have the beam spawn on your head and pretty much surely kill you.

  8. #8
    When he starts flying, EVERYONE should start running immediately!

  9. #9
    Bloodsail Admiral dicertification's Avatar
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    We also have everyone running until the first target is selected at the start of the air phase. In almost every case the person with the highest sound is selected. I honestly don't think we have ever had a low sound player selected. Sounds like your mods may not be indicating their sound correctly.

  10. #10
    I'm sorry to say though, some of your dps is utterly terrible. Your casters are not doing anything worthwhile, and I wouldn't be surprised if you ran out of gongs before the fight was over anyway. They need to pull their weight. Your mage is arcane? Doing zero damage during the flight phase? 23% of his damage coming from ice lance on your best try?

  11. #11
    Quote Originally Posted by dicertification View Post
    We also have everyone running until the first target is selected at the start of the air phase. In almost every case the person with the highest sound is selected. I honestly don't think we have ever had a low sound player selected. Sounds like your mods may not be indicating their sound correctly.
    Don't listen to this guy, your mods are working fine.

  12. #12
    Your dps is terrible. That mage has ZERO idea what hes doing. My suggestion, get some better raiders.

  13. #13
    we have been running as soon as the phase starts. in one of the tries im describing i actually saw this:
    - air phase starts
    - everyone starts running
    - soon after dbm tells us boss has picked up one of the druids
    - flames are spawned almost on top of him
    - druid pops cat > dash
    - second later he is dead, while not stopping not even for a second
    - in my opinion it was either a bug with ability or problem with an addon reporting sound level (he had very low sound)

  14. #14
    Mechagnome -Raer-'s Avatar
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    Searing Flame needs to be interrupted immediately, so as soon as he starts casting it, you should have a raid member already by a gong ready to click it. Also from mulling around your parses, it's going to be extremely difficult for your group to meet the soft enrage of running out of gongs with their dps. I don't know if they're holding back to try and learn the mechanics or what, but that would definitely have to improve or you're just going to be banging your head on this boss for a while.

    We make use of priest's Leap of Faith and any movement speed cooldown any raid member has, and spread out prior to air phase to avoid getting multiple people nailed with the 1st breath. We also never stop moving as there should be very minimal damage so there shouldn't have to be any healing going out.

  15. #15
    since I see ppl fixating on not what is important here let me explain
    - we have a dedicated person handling the gong. he is present at the gong before the spell is cast. interrupt goes as soon as flames are up
    - DPS: I told every one to hold back and focus on avoiding stuff as I was afraid we are getting our asses kicked by ppl prioritizing dpsing over moving out of discs and such
    - on the few good tries we had we had boss at 50% after second airphase with only 4 discs uses (one per each phase) so clearly DPS is not an issue here and stop dwelling on that
    - as mentioned before: mage is designated kiter in arcane with blink and improved blink and on top of that we have priest using leap of faith
    - when nothing "strange" goes on in air phase we are solid
    - we have problems when in air phase searing breath spawns on top of the random target and kills them instantly
    - since that person is not on the sound list and cant run away from the flames I naturally think we might have a problem with sound level reporting

  16. #16
    I hate to say it hlx, but you really are going to have to have everybody pick up their DPS. You are going to run out of gongs and hit the soft enrage with it all that low. People will simple need to learn how to be observant and DPS at the same time.

  17. #17
    Deleted
    What i can see from you WoL's is that u click twice on the gong every air phase. It should be noted when he goes into the air make sure everyone starts running, then it's random who it will target, but the second time it follows the person who pressed the gong in the air phase, so make sure that in air phases you use a mage, druid, sham or someone who have enough movement speed to get away, so that u don't push the gong more than once every air phase.

    Also agree with nilnar a mage doing 0 dmg in air phase and doing 23% dmg with ice lance should be replaced for at least that boss. Your overall dmg is really low, but if u dont press twice in air phases the gongs will last till u get a kill.

    Best of luck

  18. #18
    Sure, some people (I'm guessing they are a bit .... "slow" IRL) find it hard to do the spells that relate to a Mage's spec, IN LOW LEVELS. ARCANE Blast, ARCANE spec, FROSTbolt, FROST spec. It's very hard, but most Mages (certainly the ones that are allowed into a raid like BWD) should be able to differentiate this. Get yourself one of those Mages.

  19. #19
    Immortal Zka's Avatar
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    Breaths are RANDOM, even if there is a correlation with sound level, it's low.
    Checking attempt 16 as it was the longest. I selected the part until the first death so we can weed out the stuff that happens after "ok let's wipe".
    1) DPS is horrible. 4 people are below 10K, that's very low for Atra normal. 6-7K dps is in no way acceptable on this encounter in any gear. Ranged can more-or less keep doing dps in P2, you can cast anything with ~2s or less cast time before you need to move.
    2) people are standing in discs a lot. This should be 0-1 for everyone, not 3-8. It's not a very big issue on normal, but still catching that many discs is bad.
    3) I also see lots of damage and sound taken from the breath and the fire left after the breath in p2.

    Taking sound is bad, it makes everything do more damage and it will be hard to heal even if people do not make mistakes after taking sound.
    People should be more aware of their surrondings and do way more dps.

    Make sure that people are not scattered all over the place in p1. Preferably stand in one spot (or 1 spot for melee and 1 spot for ranged) and the people with tracking moves to the left, the others step to the right. Don't forget to stay stacked after you have to move.

    DBM sound display is correct. It's filtered so people below 30 sound aren't shown, that may cause some confusion, but it's correct, believe me

    Warriors can kite in p2 quite well (hint: heroic leap and intervene). Another good choice could be one of the druid healers (cat form).
    Let the ranged keep dpsing.
    Last edited by Zka; 2011-03-08 at 09:30 AM.

  20. #20
    I honestly am starting to loose hope in people's ability to read.
    we are holding out on DPS. I have no problem with ppl standing around and just avoid stuff. we are yet to see pull when we run out of gongs. we click twice on the gong due to the exact problem why I created this thread - we have low level sound,running people, instantly killed by searing breath at the beginning of air phase

    I really have no idea how to phrase it differently for you to stop commenting on DPS and focus on real issue here

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