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  1. #1
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    4.1 Enhancement hit nerf: Community comments?

    So, reading through the laltest (datamined) PTR changes, I noticed that our DW specialization is taking a blow. On live servers it increases all hit by 6%, whereas it no longer increases spell hit on that PTR build.

    I don't mean to QQ at all, but it just seems like it's not that well thought through. Enh shams already have a hard time gearing and reforging to meet both the spell hit cap (which on live servers is 11%, 10% if Draenei) AND the expertise cap. As I've gone through some of the JP and VP gear, T11 included, I noticed there are a more than a few items that do have hit on them. I also went through the 359 mail agi and 1H agi epics, and found that very few items actually have hit.

    I already have issues getting capped on spell hit and exp, so what I'm thinking is that the current tier of gear really doesn't support this change. Right now it only works out by a very tiny margin. Imagine 4.1 hitting, and having to pull all your expertise rating, which is a maximum of 541 rating (since mail agi doesn't have exp), over to hit, where you would need 6 x 121 = 726 rating to get capped once again. Result: Not hit capped, and nowhere to get additional hit from. OR... You can do nothing, and just be even further away from the spell hit cap.

    So what I'm thinking, is that we're either gonna miss quite often on MW procs and shocks, OR we're gonna have to live with raid bosses dodging us a whole lot.

    Any thoughts?

  2. #2
    These Patch Notes are fairly new and are likely to be updated. I will be fairly "shocked" (pun intended) if the spell hit increase isn't added somewhere else.

  3. #3
    Quote Originally Posted by straazz View Post
    So, reading through the laltest (datamined) PTR changes, I noticed that our DW specialization is taking a blow. On live servers it increases all hit by 6%, whereas it no longer increases spell hit on that PTR build.
    Do you play on a private server....?

    Agility is better than hit even before the hit cap. They are making Wind Shear unable to miss, which means we don't gem hit any more (speculation).

  4. #4
    Quote Originally Posted by LyskaWF View Post
    Do you play on a private server....?

    Agility is better than hit even before the hit cap. They are making Wind Shear unable to miss, which means we don't gem hit any more (speculation).
    Let me know how your dps is, if you miss quite a few of your abilities.

  5. #5
    Dual wield never increased Spell Hit, only melee hit. It's just a tooltip update (and about time).
    Here was a level 85 Enhancement Shaman. Now there is just an epitaph.

  6. #6
    idd we have always in cata needed 1740 hit rating to be spell hit capped. wont change in 4.1

  7. #7
    Quote Originally Posted by Dioxy View Post
    Let me know how your dps is, if you miss quite a few of your abilities.
    This applies to casters as well, where INT has more value than HIT before the cap, but it is a sliding scale.

  8. #8
    Quote Originally Posted by Dioxy View Post
    Let me know how your dps is, if you miss quite a few of your abilities.
    So since no one goes for the DW hit cap we must do terrible DPS, right?


    How about you do some reading or play with a sim so you can be informed before you post. Agility is our highest DPS stat. I'm still spell hit capped right now to hit Wind Shears, that's it.

  9. #9
    Quote Originally Posted by LyskaWF View Post
    So since no one goes for the DW hit cap we must do terrible DPS, right?


    How about you do some reading or play with a sim so you can be informed before you post. Agility is our highest DPS stat. I'm still spell hit capped right now to hit Wind Shears, that's it.
    He said _ABILITIES_, not white hits. Read up dumbfuck

  10. #10
    so the 9% crit buff from critting with a non periodic spell dmg is not important?? how about missing that valuable flame shock? dont care what sims say, I tried playing below hit cap and I didnt do nearly as much as I do with hit cap on spells...

    so yeah, not saying agi is not the most important stat, it is, but imo after spell hit. gem agi and agi / mastery all u want, but reforge to hit and make sure u got hit cap even after wind shear will always hit... at least thats how I am gonna go about it...

    Jimmyw - Frostmane EU.

  11. #11
    Quote Originally Posted by Snekilito View Post
    He said _ABILITIES_, not white hits. Read up dumbfuck
    First of all, enjoy your warning. Second, I was making an analogy that was clearly waaaaaay over your head.. which is pretty sad because I think my four year old cousin could tell the difference. I really just don't even know why you would bother to post without carefully reading and considering a post... especially when you quote it.

    Quote Originally Posted by Jimmyw View Post
    so the 9% crit buff from critting with a non periodic spell dmg is not important?? how about missing that valuable flame shock? dont care what sims say, I tried playing below hit cap and I didnt do nearly as much as I do with hit cap on spells...

    so yeah, not saying agi is not the most important stat, it is, but imo after spell hit. gem agi and agi / mastery all u want, but reforge to hit and make sure u got hit cap even after wind shear will always hit... at least thats how I am gonna go about it...

    Jimmyw - Frostmane EU.
    While your opinion is wonderful, the SIMS are actually based on data.
    On a side note, I completely agree with you. Unless there is a very large gap between the two, I will likely stay hit capped. It's more reliable.
    Last edited by LyskaWF; 2011-03-25 at 08:06 PM.

  12. #12
    Epic! Dave131's Avatar
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    Quote Originally Posted by Seifa View Post
    Dual wield never increased Spell Hit, only melee hit. It's just a tooltip update (and about time).
    Is this speculation or do you know this for a fact?

    Cause I agree with the OP that having to reforge another 6% Hit would be a real bummer
    “Alcohol may be man's worst enemy, but the bible says love your enemy." ~Frank Sinatra

  13. #13
    Of course it's fact. Have you ever played a shaman and specced enhancement? It never has, although it should, and it should be pretty obvious that it doesn't when you need to gem and/or reforge down and up to 4% spell hit in PvP gear....
    Last edited by LyskaWF; 2011-03-25 at 08:08 PM.

  14. #14
    Quote Originally Posted by LyskaWF View Post
    First of all, enjoy your warning. Second, I was making an analogy that was clearly waaaaaay over your head.. which is pretty sad because I think my four year old cousin could tell the difference. I really just don't even know why you would bother to post without carefully reading and considering a post... especially when you quote it.
    It doesn't matter if it sims a 1000 dps increase. What are you going to do if you miss multiple of lightening bolts / flame shocks / earthshocks etc.. In one given fight? You just lost quite a bit of damage not being spell hit capped.

    I know how enh sim works and agility > everything, but only after your 17% spell hit / 26-26 expertise.

  15. #15
    Quote Originally Posted by LyskaWF View Post
    First of all, enjoy your warning. Second, I was making an analogy that was clearly waaaaaay over your head.. which is pretty sad because I think my four year old cousin could tell the difference. I really just don't even know why you would bother to post without carefully reading and considering a post... especially when you quote it.
    Stop acting like a know-it-all when you obviously dont know it all. Well, be my guest, dont cap spell hit.

    And, please drop the attitude kiddie

  16. #16
    Epic! Dave131's Avatar
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    Quote Originally Posted by LyskaWF View Post
    Of course it's fact. Have you ever played a shaman and/or looked at your character sheet?
    Enha is my main, only reason I give a crap about this change.

    Here's me: http://us.battle.net/wow/en/characte...jimbo/advanced

    Mind you I am a very casual player so please don't tease my sad gear. I have made sure to be Hit Capped(well DAMN close anyway) and Exp capped all the time. Guess to be perfectly honest, I always just assumed our Dual Wield did in fact effect Spell Hit.

    This is news to be, but if it isn't going to force me to have to come up with 6% more Hit, then awesome!
    “Alcohol may be man's worst enemy, but the bible says love your enemy." ~Frank Sinatra

  17. #17
    Dual-Wield NEVER gave spell hit, Spell Hit cap is 1742. Go on live and check, take off all you gear cept for your weapons and look at your melee VS spell hit, it's just a tooltip update to clarify so people don't get confused like the OP already was.

  18. #18
    It's never given you spell hit.

    Really goes to show, with some of these "changes" and the outrage, how much the community on these boards (and a lot of the WoW community in general) needs to be completely and absolutely ignored.

  19. #19
    I really hope that gets updated cause enhancement shamans require alot of hit anyway.

  20. #20
    Quote Originally Posted by Dave131 View Post
    Enha is my main, only reason I give a crap about this change.

    Here's me: http://us.battle.net/wow/en/characte...jimbo/advanced

    Mind you I am a very casual player so please don't tease my sad gear. I have made sure to be Hit Capped(well DAMN close anyway) and Exp capped all the time. Guess to be perfectly honest, I always just assumed our Dual Wield did in fact effect Spell Hit.

    This is news to be, but if it isn't going to force me to have to come up with 6% more Hit, then awesome!
    Yeah lol. Think about how much hit casters would need to be capped if 1639 (1740 as dwarf/horde, I think) was only 11 %.. they'd have had a riot.

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