1. #1
    Legendary! Vargur's Avatar
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    Exclamation Nefarrian 25m normal P3

    We seem to be wiping in phase 3, due to adds getting too many stacks of empowerment (15-20).
    Logs http://www.worldoflogs.com/reports/fme5toz5b8s5xrnh/
    We have 1 warrior tank for Nef, 2 DKs for adds.

    Also, the below post seems good? We tanked him on a side (for some reason), not middle.

    Quote Originally Posted by Yilar View Post
    Nef shoots out a fireball towards the adds which will spawn some fire that will spread in a circular motion, if the adds touch the fire they gain like 50 energy. The key to beating P3 is to make sure you move the adds everytime nef shoots a fireball so the adds only touch the fire when they are dead.

    To beat this you put adds from P1 at the outer circle, put Nef in the middle of room, the add tank stays on the side of nef at all times, so the nef tank rotates nef when the add tank moves. Between the add tank and nef the rest of the raid stands.
    Last edited by Vargur; 2011-06-07 at 04:04 PM. Reason: frikin typo in title
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  2. #2
    Nef in the center makes kiting the adds really really easy. Kite tank just moves about 2-3 seconds before the Shadowblaze is cast, and just do circles around the room. Just make sure that the Nefarian tank is turning Nef so that he doesn't breathe on the adds.

    Also, if you're still having problems even after doing the center strat, try getting a Dk to tank Nef in the last phase, and get your warrior to pick up a safeguard spec and just intervene the add tank each crackle. Makes healing the add tank quite easy.

    ps: if none of this makes sense, I blame sleep deprivation

    pps: AFAIK, if the adds touch the fire, they gain all of their energy back, not just 50%
    Last edited by Zefinski; 2011-06-07 at 04:11 PM.

  3. #3
    Pandaren Monk Paladin885's Avatar
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    the center is hard to learn because the flame will always hit the raid unless you can do it perfectly. Thats why its easier to have nef where he is in P1 and tanked by something other than a warrior. Warrior's are easy at picking up the adds and as long as your tanks play smart then the adds should not even be getting buffed at all.

    What you do is have nef tank where he is tanked in P1 and have adds where Onyxia was tanked in P1. Makes some loops around the pillars, dodge some flames, and win. Only then, if your tanks separate and run off somewhere or your healers screw up on their add tank target, will you likely fail.

  4. #4
    If the flame does get close to the raid, you can just quickly switch sides on Nef if needed. But more relevant to the OP, if you're looking for positioning that just makes the adds super easy, center is the way to go. You never run out of room for kiting (Unless you're moving to quickly) so it really comes down to how good your tank is at moving out of fire at the right time.

  5. #5
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    first i would sugest you to switch tanks. The warrior is the best add tank due to passive block and the dks are the best neffy tank due to awesome magic mitigation. This should stress your healing a little less.

    Use warrr tank to kite adds while straffing to the side and keeping neffy in the middle. A smart neffy tank can easily prevent you or your raid from ever being hit by tail our you and adds from being hit by breath. He doesn't need to rotate all around just 45º each side depending on your position and on breath/tail timers.

    Center is the best strategy since its really easy to reset flames and when you find your pace you can even do it forever, which allows you to ignore crackles in P2 (which were nerfed)

    I also recommend bigwigs timers (muuuch better than DBM) to help you time the adds movement with the fireballs. it will save you a lot of tries.

  6. #6
    Legendary! Vargur's Avatar
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    Quote Originally Posted by nctank View Post
    which allows you to ignore crackles in P2 (which were nerfed)
    What do you mean by that?

    Quote Originally Posted by nctank View Post
    I also recommend bigwigs timers (muuuch better than DBM) to help you time the adds movement with the fireballs. it will save you a lot of tries.
    I'm the only one using BW, in a 25 man.. they're all hell bent on DBM for some reason D:
    Science flies you to the moon. Religion flies you into buildings.
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  7. #7
    I use DBM, works fine.

    I also recommend the "tank nef in center" strat for the reasons mentioned.

    Here's an add tanking video turorial which includes a few more tips not mentioned yet: http://www.youtube.com/watch?v=xSw3yX5DxPU
    Hermes - Share cooldown status with raid/party.
    http://wow.curse.com/downloads/wow-a...ls/hermes.aspx

  8. #8
    Legendary! Vargur's Avatar
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    The quality after upload is horrendous, but here's a sample of phase 3.
    http://www.youtube.com/watch?v=hGuGHIhPFgo
    Science flies you to the moon. Religion flies you into buildings.
    To resist the influence of others, knowledge of oneself is most important.


  9. #9
    I watched your video. You simply can't get away with dragging those adds back and forth through the fire like that. You've got to find a method your raid is happy with that prevents this.

    As soon as one add gets reset, but not the others, it causes a trickle down effect that eventually makes the add tank job practically impossible.

    Other concerns I noticed:
    * The very first Shadowblaze shown in the video is super close to the boss. If you insist on tanking the boss at the side of the room, at least have the Nef tank move the boss away from the initial add pile from Phase 1 so that the entire raid doesn't have to move 30 seconds into Phase 3.
    * At 0:14 seconds into the fight, why did the add tank choose to move TOWARDS the bosses face when Shadowblaze landed rather than the other direction. That just seems like a bad decision that led to issues later in the fight.
    * At 0:31 no idea why a single add managed to get loose at the respawn, but stunning it in the raid will make the add tank's job that much more difficult to grab. I know people think it's helpful to stun or slow then, but trust the add tank to do his job and get it out quick. Also, note that it's energy is going to be WAYYYYY off compared to the rest because it had to run through the fire to get back to the add tank. Another reason not to stun them.
    * 0:42 I'm not sure why it's taking the add tank so long to get threat on the adds when they first revive. Something's not right about that.
    * Do you have three full time healers following the add tank around? It looks that way from the mini map. As a suggestion, if nef were tanked in the center of the room those three healers would be able to help out on the main tank on occasion as well when add tank healing is light.
    * Why is the add tank running around behind the tail near the end? That's asking for trouble and is another reason to consider tanking nef in the center (and rotating as needed)
    * After each crackle both tanks need to be topped off asap. The raid will not be taking ANY damage unless they're standing in fire or by the head/tail. Get those tanks up then worry about the raid. Your add tank went to 50% health from a crackle and the healers couldn't manage to get his health back up above 50% over the following 4 seconds where he eventually died. Yet most of the raid got healed from 20% to more than 50%.
    Hermes - Share cooldown status with raid/party.
    http://wow.curse.com/downloads/wow-a...ls/hermes.aspx

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