as people have mentioned, it works like this
Tbc: Races
Wotlk: Class
Cata: Races
Ascenion: Class
So next expansion (the one after cataclysm) will provide a new class or two.
as people have mentioned, it works like this
Tbc: Races
Wotlk: Class
Cata: Races
Ascenion: Class
So next expansion (the one after cataclysm) will provide a new class or two.
New tank/healer only class.
Tank uses Intellect.
Plate armour.
A million times this.
Everyone thinks they've got all the answers when it comes to balance, but MOST ideas I see have some pretty obvious shortcomings. Generally people only look at their class and their playstyle, and don't realize what negative consequences a certain change might have on other apsects of the game (The big one is PvP vs PvE).
A game like WoW, which has millions of possible interactions, is VERY difficult to balance. Blizzard has some of the best game designers in the industry working for them. You can't do it better, trust me.
-Retribution, the path of the protector or mender brought to it's natural conclusion; destroying evil before the weak need to be shielded from it, and before it can wound the innocent.
Fix My DPS | Fix My Heals | Fix My Tanking |
WoW Level Scaling Feature
They can never be balanced why try and spend resources on other things
or
We need the classes to be balanced , this can never happen so we will try to get as close as possible and spend lots of resources while doing it.
Just imagine what features could be implemented if the didn't spend time buffing and nerfing classes
With all the technical issues and balancing issues aside, there just isn't a niche for another class. I've played this game since early vanilla and, honestly, the lack of different classes never crossed my mind. I really think wow is in a good place right now. Even with DKs I never leveled one passed 60. Not that I thought they were bad, just have other classes I'm interested in.
Although, I have to say, if they made another class I hope it starts from lvl 1 like the rest. I didn't like how DKs couldn't experience lower end content.
I am Warlock - Play Free Online Games
99.99% of my posts are done via iPhone. Expect typos as it likes to change my words and doesn't pick up on MMO lingo very well.
Oh my god, are you insane? please, think about balancing and about what it would mean to the game, if what you are suggesting came true.. and then go jump of a bridge you moron!
crafter class? artist class? WHAT THE FUCK!? i love ultima online, i really do, but you honestly can't even consider to compare those two, as ultima online doesn't have ANY classes, only SKILLS, lots of them, with totally different purposes each - which is a totally different approach at just about ANYTHING concerning balancing. every player had the chance to choose one or more skills, learn them, drop them again, it was their decision, anytime - but with a fixed class system, you simply can't do the same. you need to keep the classes atleast at a comparable level. thats not even really the same genre we are talking about, WoW isn't a sandbox MMO like UO.. what you are suggesting isn't just adding some new content or some new systems, its about developing a completly new concept for an already existing game with 12mio customers, which is something that CAN'T work and NEVER WILL work. To not only consider, but openly communicate those ideas is so plain stupid... like: "why not implement a heavy mg gunner class, battlefield has those too!" or: "why not add the need to go to the toilet or shower - always worked for the sims!" -_-
Please do me a favor, go play ultima like i do, and leave wow alone.. but please, please, please: stay away from my uo shard...
One could argue that you received both a new race & class in burning crusade. Since before BC was released, only horde could be shaman, and alliance could only be paladin. When BC came out, they released the Blood Elves for the horde, which could be paladin and the Draenei which could be shaman.
10 character slots, 10 classes.
Enough said.
I dont like the idea of adding more classes for multiple reasons
#1 blizzard ran out of unique ability idea's a long time ago and it already feels like everybody has the same abilities with different colored animations
#2 their is only 10 or 25 raid spots and while it is possible to get 1 member of each class in a raid (which should be ideal) this would not be the case with 11 classes.
Honestly I think raid sizes should of been 10-30 that way it would be possible to get one of each and every class/spec in the game
Then again I also think blizz should give raid leaders a incentive to do just that.
No, most of us rather take what we have, spread out or play time into a variety of classes we already have (Once again, we have classes, 30 spec combo's and 4 roles).
I would love more classes, 10 more if they could, but then you have to stop and think at what cost will that come, and then most of us realize that it would not be worth rubbing dirt into the wound and unbalancing the game even more. It's the nature of MMORPG's, it's not Blizzards fault, the only way to get closer to balance is homogenization, which when people do they cry, they can at least give themselves a couple of years to catch their breath and catch a break and get things on track before derailing it again. And yeah new abilities and new designs are fun, but not when it unbalances/breaks things.
-Retribution, the path of the protector or mender brought to it's natural conclusion; destroying evil before the weak need to be shielded from it, and before it can wound the innocent.
Fix My DPS | Fix My Heals | Fix My Tanking |
WoW Level Scaling Feature
To many peopel this game isn about raiding
its about just relaxing and playing, and having fun.
I know a mag ethat in his free time he hoards all the gold he can get. Its fun for him to control the AH and spend his non raid tome making as much gold as possible. Him and i have talke several times about a "support" class.
Most peopel have a support toon with gathering professions, why not a class? Would be fun for many and needed by more. I lik ethe idea.
So some people want a new class because they are bored with the ten that already exist. Exactly how would adding a new class in the era of "bring the player not the class" add to the variety of the game? In order to have a truly unique experience from a new class you need a truly unique class. Let's examine what we have in the game right now:
2 Nature damage casters (Balance and Elemental)
5 Spell/Physical damage melee (Frost, Unholy, Enhancement, Retribution, and maybe Assassination I don't know if poisons are still as important as they used to be)
3 Physical damage ranged, with a spell damage oriented spec (Beast Mastery, Marksmanship, Survival)
3 Spell DoT classes (Shadow, Affliction, and maybe Fire I haven't really played a Mage)
1 Shield healer (Discipline)
1 HoT healer (Restoration Druid)
3 Typical healers (Holy Paladin, Holy Priest, and Restoration Shaman)
5 Physical melee (Arms, Fury, Feral Cat, Combat, and Subtlety)
4 Spell nukers (Arcane, Frost, Demonology, and Destruction)
2 Shield tanks one primarily Physical the other Holy (Protection Warrior and Paladin)
2 Non-shield tanks (Blood and Feral Bear)
So if you want a new class: think of one that couldn't fit into any of the above classifications, it has to have at least one DPS talent tree, none of its three trees can be buffer/debuffer because that was how Warlocks were originally conceived and they decided they didn't want a class like that, and it has to have at least two and no more than four party/raid buffs that already exist.
This is a very very basic idea of what Blizzard's design philosophy has been for a while. They don't want anyone to have to play a certain class/spec based on the buffs it gives. They don't want any class that can't quest easily on its own (read: buffer/debuffer).
I'm sorry if you feel I mislabeled any of the specs in my list, please don't make that the focus of this post. The point is, there is a reasonably wide variety of roles you can choose from in the game right now.
^this.
What I wouldn't give to be able to customize some old chars a bit more without having to pay 20 euro + it would be nice to get new customization features.
OT: I'm pretty happy with the classes we currently have, since all races have different racials or specialities it doesn't make it feel all the same. I wouldn't really want a new class ingame as this would mean that a lot of players would roll it at the same time (which isn't a problem is it's a hybrid, like Pally or Druid) which would make it harder to find groups. Also I remember how hard it was to find decent DK gear pre-Northrend, a new class means new stats otherwise it would be too similar to what we aleady have, this means implementing new gear and changing certan q-rewards etc for it to work out evenly.