You could play now, it's off hours! I admit it is busy in the evenings and I get a lot of error 37.
You could play now, it's off hours! I admit it is busy in the evenings and I get a lot of error 37.
I love Diablo 3 and all, but you're right this launch was worse than I expected. I was fine with it and expected it on launch night, but the day after I'd like to be able to log in without problems..and should. Especially when a company such as blizzard is supervising it. Millions of wow players play simultaneously, whats the big deal with d3?..
interesting question, is Blizzard liable for factors outside of their control, such as customers computers, connection speeds, firewalls and such?
Reading this thread you'd think they were.
It was better than expected. Considering the popularity and amount of people getting it within minutes of the servers allowing people to connect, it was very stable.
You don't need to agree. You only have to consider global traffic a bit.
Also, there's a few major reasons as to why D3 is unavailable offline.
It allows private servers. Yup.
It's a layer of DRM.
Most people have stable internet connections at all times. This is not the year 1999.
Offline characters can be altered.
Players would complain about being unable to connect to online servers on these offline characters. (oh you know they would, because people are stupid, and they'd yell about it being Blizzards fault if players were able to boost their characters using 3rd party software)
Like really, why would you want a character that can only be played offline. Oh no, your internet provider is having some problems for a few hours.
And no, people going to their summer cottages for a couple of days is NOT a target audience.
More servers is not the answer to everything.
Christ, be realistic.
Last edited by MasterHamster; 2012-05-16 at 08:20 AM.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
My YouTube channel: http://www.youtube.com/user/KungKeno21?feature=mhee
My DeviantArt page: http://deathknightcommander.deviantart.com/
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
I love how you guys just sit here and bash blizzard and act like this mishap bad launch is a simple fix, oh just add some more servers oh there an MMO company they should of expected this.. Are you there? could you do better? do you even know what kind of infrastructure it fing takes to support millions of people all hitting the servers right at 12:01 constantly let alone all the intigration with there other games? GFG give them a break already had enough presure getting the game out after 8 freaking years I really hate the blizzard community these days i swear ANY little fing mistake they do people bitch and whine and troll nonsince about them when all they try to do is produce a fun game for everyone let alone support the PC community that little to NO companies do these days and all they get in return is BS and complaining. Shit happens, every single fing company has a launch mistake/recall w/e.. Just sickens me how much people bash blizzard and acuse them of all this bs that most likely was pulled out of there ass to begin with just to complain or just run off asumptions instead of real facts. Oh and one more thing people that judge games strickly off content restricted betas are idiots..
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
It was a lot of error 37 and 75 last night but what do you expect - 2 million sales and 4 million guest passes.
Play this great online RPG, it's free!
When Blizzard has clear experience with WoW and basically for all intents and purpose resolved the issue (as in Cataclysm did NOT have this issue at launch) followed by SC II which ALSO did not have this issue at launch there's actually even LESS of a reason for Diablo III launch to be this rough especially when they could have entirely avoided it by allowing single player offline where dupes/hacks would have absolutely no effect whatsoever on online play if the handled it right.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
What if then a ton of people stop using the cars and they need to be scrapped because too little people use them? Launch day will usually be the highest peak of any game and after that, the need of those servers will be diminished. It's a temporary problem that will be solved and since companies do not like to waste money by using temporary fixes to solve such an issue it will be hard to argue that it's what's best for the company as a whole.
Last edited by Frozen Death Knight; 2012-05-16 at 04:27 PM.
My YouTube channel: http://www.youtube.com/user/KungKeno21?feature=mhee
My DeviantArt page: http://deathknightcommander.deviantart.com/
Bottom line and without a tiny bit of rage they should really evaluate their decision of always online feature, re-evaluate their server infrastructures as well as the qualifications of their technicians/network managers.
^
And before the "they got money" is brought up yet again, you have no idea how their infrastructure works. or how long it takes to set up "another log in server derp"
Do you want a character that can be only played offline?
They have the infrastructure to handle WoW and StarCraft 2 (both having issues during major releases, including Cataclysm), but no amount of preparation can fully prevent the minor (yes, minor) issues we've had.
Last edited by MasterHamster; 2012-05-16 at 08:36 AM.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
There may well (well probably are already) emulators, but as the loot data is stored on a server running on an emulator is never going to affect what blizzard think you have access to and their own AH.
Talking of emulators though, as an emulator will never affect what happens on Blizzards own servers, it would have been good for them to have actually included a single user server emulator for the sole purpose of "offline" play. Making a "proper" offline mode would require two versions of the game really (as loot / gold data is not stored on your computer), but providing an emulator that only allowed YOU to connect to it for offline play would solve that issue.
---------- Post added 2012-05-16 at 09:42 AM ----------
Its probably because most other new games do NOT have the same mass of people trying to log in all at the same time. Dont forget that blizzard "sold" well over a million annual passes. Add to that the people that have bought the game and you are talking a LARGE number. I am sure this is a larger "first day" number than other games that have gone off without a hitch.
An anwser to the above:
Fact: it was the FIRST TIME EVER that a game with ONE server (cluster) took million + players in at the same time ...
In a "normal" MMO you log into different servers. Some 900 or so across the world in WOW.
SO it was a world first with this number and on just one server per continent.
Oh there ARE other games that also use this "one server cluster" structure ... but IN NO WAY they ever had 1 million people banging on ONE door to get in.
--- Perhaps the above explains it all.
So ... see the bright side of this in the future : ... NO space platforms with ... 6 other STRANDED people trying to form a group to do content in this game for 3 hours....
Next.
Last edited by BenBos; 2012-05-16 at 09:30 AM.
I find if very unlikely that anyone will be making a pirated "true" single player "non server" version of the game because its the server that deals with loot drops etc. What we will get is server emulators that will try and emulate those parts of the blizzard servers. Some may be very good, but a lot will be "flaky" to say the least. I remember getting a wow emulator working (only for my own use - looking what effects different upgrades would have etc). It worked, but was horrible to use. So I am not convinced that most server emulators that are likely to spring up will be problem free at all.
I couldn't care less about the server problems if it was any other gaming company, it's a popular game and many people are gonna try and login at once, But it's Blizzard, they manage the most popular MMO in history, they should've seen it coming.
It's like snow in britain. We get disruptive snow here for a couple of days every year or 2, it happens so rarely that it's cheaper to just put up with it than it is to invest in all these massive unnecessary purchases to deal with it.
It will all be forgotten within a week, the cata launch was just as frustrating but how often do you see that mentioned nowadays?