I'm kinda curious about the people using the argument that Blizzard lost players in the beginning of Cataclysm because of the difficulty of 5man heroics. Wow has been losing subscriptions this whole expansion, doesnt that say something else?
I'm kinda curious about the people using the argument that Blizzard lost players in the beginning of Cataclysm because of the difficulty of 5man heroics. Wow has been losing subscriptions this whole expansion, doesnt that say something else?
Reading this topic, one thing that really annoys me is the whole 'entitlement' issue. Why is it that saying "I think there should be a progression in raids so the people who put the most work in see the most content" is somehow entitled; but saying "No, everyone should be able to see the content no matter what (including me)" isn't entitled at all. Both sides are basically saying "give me this content", one just doesn't want to work for it. Also why do casual players somehow treat hardcore players as a laughing stock? "Get a life lol, you sure got told by those Blizz admins", why is there need for that? Hardcore raiders get the stigma of being selfish but tbh I get that vibe a lot more from the vocal casual players.
And I was by no means hardcore, I quit a while ago but in TBC I never got past SSC. I knew I was never gonna see Illidan in-game. So what did I do? I read the wiki about the fight, how it worked and I was content. Because I knew I was playing an MMO and as such there was bound to be a difference between the top players and the rest.
Nowadays the difference lies in titles and such. I don't agree with it but that's the way Blizzard chooses to make their product now. Even though subscription numbers continued to rise during vanilla and TBC and continued to drop during Cata.
TBC style raiding isn't going to come back. A while ago there was an article that said 11 million played the game, but 22 million once played but stopped. This basically means hardly anyone from vanilla or TBC is still playing. It's a different game made for different people and both sides will obviously never understand each other. Now there will always be one who still does, quotes my sentence and says "you're wrong" but that's basically how it is. Pity, but yeah either deal with it or stop playing.
One thing people forget when comparing TBC heroics to Cata heroics is that TBC did not have the dungeon finder. Groups in TBC were generally more social because you actually had to talk to other people in trade to form groups which opened the way for conversation. The amount of time it could take to form a full group made players invested in the group. There wasn't an option to just drop after a wipe and have a new dungeon ready in just a few minutes with no effort required on the player's part. Before someone claims that 20 minutes is not "just a few", remember that I am referring to the start of Cata when queue times were rather short.
People were used to the dungeon runs of WotLK where the conversation in the group consisted of "Hi" at the start and "Thanks" at the end (if even that). The anti-social history of DF groups caused the more difficult Cata heroics to fail. It got the point in early Cata where many people began to forgo the DF in favor of guild groups that were much more willing and capable of organization. The lack of people queuing for DF in favor of guild groups is what led to the ~40 min wait times for DPS which persisted until they finally nerfed the heroics to be manageable for a Dungeon Finder group.
The game had like 11.5million or so subscribers at that time. I definitely don't recall anywhere near that number complaining about how difficult it was. On top of that, I wasn't even remotely vocal either up until they really started nerfing everything to death and not releasing content. I also doubt Blizz gives that much of a damn about the forums. I don't know if you've read any of their posts lately but they've REALLY gotten arrogant. I can understand being a bit snippy due to the way the internet behaves but telling people what is and isn't fun to them is crossing the line. I think they'll get the message though when subs continue to bleed away, if they nerf MoP into the ground (which is already confirmed). Hopefully they at least release content so we have something to do and aren't farming a terrible instance for 6months+ on super ezmoad.
Personally I feel MoP is looking really "meh" level, basically equal to that of WotLK. Hopefully they actually give a fair range of content for everyone to do and not just casuals. Only reason I'm still playing now is because my WoW buddies asked me to raid :\. That point is really for a different thread though.
I don't recall saying that 'hardcores' are a very large group. In fact I feel the opposite, we're a tiny minority that Blizzard just trounces on because they don't care like they used to about actually releasing a proper game and content.
You don't need to get technical about it all. TBC changed how the pvp system in the game works completely, which opened up a whole new market. TBC also made raiding content easier to access by removing attunements and such. It also introduced currency based items in the game and tons of dailies so everyone can have their mounts.
Not having anything to do is more of a detriment to their success than "casualcraft." If the entirety of subs lost is seen to be an indicator that Blizzard was doing something bad, than it was okay for them to have lost all those subs that quit because heroics were too hard, À la BC?
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
So a bunch of whingy badcores are going to leave the game? And Blizzard won't have to listen to their complaining anymore? Great times for the casuals, raiders and hardcore. PVP players well...if you love PVP in WoW, that's cool. It won't be changing much but I definitely think a lot of PVPers will be making the move to GW2 because the PVP in that looks lightyears ahead of rated BGs.
Paladin Bash has spoken.
Just required the right classes, you mean like how in the top of the server guild I was in we were using whatever we wanted for any of the fights and still clearing them fine? Such as 4 mages in SWP, me being the only resto shaman for quite some time in there. How about having only one warlock? Paladin solo tanking Felmyst was how we first downed that fight.
Having perfect class stacking helped, it was by no means required. Perhaps you were thinking more of HEROIC DUNGEONS where having a shadow priest was a detriment, and so on.
I fully support this WISH to return to TBC WoW style. I mean, when there is no nerf for raids and dungeons so everyone could see it, when u feel progression because ur items value are not nerfed every patch. Blizzard removed feel of progression and feel of achivement when they nerf ur items value (ur work) every patch. I want to see people with rare items and - say- hey these guys are pro and awesome. I remember time when I knew by name every player on server who got legendary. I want to know that my items will not be nerfed at last 1 year till next expansion. Items value should not be nerfed during expansion.
Game is not deep anymore, it is like stupid show, when u raid, then u get new raid and previous work has NO VALUE. You can start from new raid and never raid previous raid. Why to nerf raids? If there are players from better raids they can help people on lower raids and this will be NATURAL raid nerf for players on lower raids. And people will thank guy from higher raid for help, and this is how respect and community is build.
In ideal, there should not be NERF for items value during FULL expansion. In order to get to next raid you need to finish previous raid. Then this game will be deep and much better. But what they did in WoTLK and Cata and in Pandaria it seems to be even worse is WRONG way. It is not RPG anymore, it is stupid MONEY grind.
Actually it did not, because you're not accounting for the absolute peak Cata reached on its release. It lost quite a lot of subscribers compared to its peak, but not compared to the former expansion. Cata was marketed as a more TBC like expansion, I don't want to generalize, but I can say that was the reason for me and most friends I used to play with to resub just before Cata was released. Also, if you look at the release of WotLK, it had a similar drop after an initial peak. Furthermore, for all we know, the decline could also be attested to China getting bored with WotLK, so there isn't really too much to read into the first few quarters. There surely might have been players who cancelled because the content was too challenging for them, but at the same time there were players coming back because the content was challenging. I for one belong to the massive losses they had after demonstrating that the game was even less like TBC than LK, which meanwhile have turned out to be pretty significant. Don't take this as me knowing exactly how to interpret the subscription numbers, I'm merely pointing out that your way of presenting them is biased and heavily influenced by your personal opinion, just as anyone else's. I'd dare with quite some confidence say that the recent drop in numbers most likely happened due to people running out of things to do and getting bored - which is something that didn't happen in TBC.
Last edited by mmoc1c05ad3992; 2012-08-08 at 09:08 AM.
Nice job cutting the rest of my argument, which ended with pretty much exactly your conclusion. That the casual friendly DS has been out too long, and had Blizzard actually delivered the "smaller, faster content patches" they've been prattling about for almost 3 years now, we wouldn't have seen the biggest drop yet.
I'm also slightly basing the information off of a CEO statement that many of their early losses in Cata, in the reason box they pop up for you, were cited as "less casual friendly content."
3DS Friend Code: 0146-9205-4817. Could show as either Chris or Chrysia.
Actually this is false, M'uru is also false though. By sheer number of kills and/or time taken til boss death. Heroic Lich King without the nerf aura is the hardest boss by a good margin. I think I've even responded to you personally about this before, but I could be wrong. I do know I have had to correct multiple people multiple times on that point. I believe second hardest by time taken is still Kael'thas, and second hardest by number of kills (during relevant content) is Kel'thuzad, but I could be wrong on the second place bosses, tis been a while since I've looked.
If you want to go by someones random opinion on how hard mechanics were you might as well find a drunk hobo and give him a list to randomly point at. It will be about as accurate.
Last edited by Goatfish; 2012-08-08 at 09:11 AM.
In addition to complaints, I believe blizzard was actually more riding on pure numbers in this situation. They found that a majority of players had not cleared previous raid content. The solution? Apply nerfs to the raid so that players could clear it. When faced with with prospect of the staggering percentage of players leaving because they had nothing to do, or accidentally hurting the feelings of the minority, they went with fixing the first problem.
The only small, vocal group not backed by numerical data of some form are these "special snowflakes" whom no one can pin down with an accurate description and who a large majority of people that have a gripe with the game right now feels they are... which, in turn, aren't necessarily a large majority of the player base.
Last edited by Kaleredar; 2012-08-08 at 09:20 AM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
sorry for that, I might have skimmed through your post too fast, because I see the argument of sub loss at the beginning overused all the time by people wanting to "prove" their opinion.
I don't doubt that, but we don't know the number of people who did enjoy the challenging content, or who would have unsubbed / not come back, if the game started off with dungeons and raids like the ones in the last content patch.
Last edited by mmoc1c05ad3992; 2012-08-08 at 09:17 AM.
I just loved this argument:
"Ds and LFR (xtremely casual) were actually what stopped the bleeding for a quarter"
My wording, but the idea was this more or less.
So, Anual pass in the same quarter had nothing to do with that right?
Also a SoR that gave you free tranfer and faction change and also allowed you to put a char at 80 also had nothing to do with that right?
It's about time you wake up guys, DS was crap, LFR in DS was crap, and this with continuation of the faceroll model led to the remaining bleeding.