Last edited by Wilderness; 2012-09-07 at 06:10 PM.
Yes some have been countered, does not make them right nor does it change my opinion. it is their opinion but so far has not swayed my opinion, which can be swayed, but has not been swayed. Where is something specific that speaks directly to what I originally stated in this thread?
Makes me glad that I was one of those to finish one of the hardest bosses in cata while it was still difficult. Heroic raiding after that was kind of meh for me with all the bosses being relatively easy compared to the last boss, rather than getting progressively difficult.
http://us.battle.net/wow/en/characte...ecruisr/simple
Well, OP, your post is fundamentally wrong.
There are MORE people doing raids than ever, not less as you stated. In BC, less than 1% of the comunity saw Killjaeden. Nowadays, A LOT of people are Saviors.
That given, Blizzard already said that making raids only available to a select people is bad for business. They have to gather funds to make content, and bosses that less than 1% of the comunity will even see is not a good way to make investor give their money to the game.
So your post is not only wrong, but going against what Blizzard is doing to the game, and going against what the majority of people want.
You may want to check your eyesight then.
Denying people the ability to raid because you want to be special is elitism.
But it is a small (albeit vocal) minority. Most people (including those who actually experienced BC raiding) wouldn't go back.
The thing is, the editor decides what raiding should be, not forum posters.
Because it was new and because other games were even more hardcore and there was no other casual MMORPGs. People simply couldn't imagine casual MMOs because such a thing did not exist.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
Get real. There is no need in the game to raid ^^ Part of my subscription goes to give you snowflakes your bit of fun when really you could have a game with just a raid in it, getting harder and hard (or not as some of you are actually really bad at it) and nothing else. You do not want to play WORLD of Warcraft, you want to play 'I gotta raid and pretend I am really good'. Why not find a game that does just that and leave this one for those of us who like the whole world aspect of it not just a teeny bit on 1 small server
I personally don't see LFR as raiding, but that's kind of irrelevent as the OP said there should still be a tier for learning the fight/lore.
I've never felt the need to be a special snowflake, I just appreciated the challenge and feeling of thwarting a challenge that old raids used to provide. I was never in it for the gear and you assuming that just because someone wants to be a hardcore raider, that they want to be a special snowflake in town with BiS gear showing it off is a faulty assumption.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
pointless to argue this in the game since its a issue all over the world. from the age 5-15 if you enter any kind of tornament you mostlikely get the same price as the winner. You are given equal shinys for not even equal skill.
Well i could say an IQ test being mandatory for any MMO wouldn't be that bad of a requirement to make sure there is a quality playerbase instead of people who post on official forums why they can't keybind alt+f4( yes this actually happened)
don't forget a MMO requires to play with other players to make it work, putting a pro soccer player in some sunday afternoon team of the elderly wouldn't be fun for anyone.
it would certainly even the playing field thus removing said need of LFR because one level of content would appeal to pretty much all of the players........
Last edited by mmoce1d4ab16bc; 2012-09-07 at 06:08 PM.
The BC raiding model is and was only popular with the small % of players that raided during it. There was a number of players who also did not like the bc raiding model that HAD to raid with it to see what was a huge part of the game otherwise miss out completely. There was no choice in bc, you did it that way or no way and quite frankly if it was still that way today the game imo (yes that means my opinion, not made up so called facts) would still not have the amount of subs it has now.
The game a few years back was new and refreshing, nothing could touch it even though some tried and failed and that included the raiding too however, the game like many other things has to adapt and move on just like we all do in life.
Blizzard have made raiding the way it is today because that is what the majority want, you can disagree with this and argue about what in your opinion is best and what all of the playerbase want (again, in your opinion) but the FACT is only blizzard know what most of their playerbase want, only blizzard know how many people actually raid and in what diff levels, and quite frankly while your ofc allowed an opinion, how about you remind yourself it is your opinion and stop shoving it down our throats like we are not allowed ours.
Believe it or not you are not the only one who plays this game and you are not the only one who pays for this game.
Keeping everyone happy is impossible.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
Ummm does ferrari only produce cars that only 5% of its customer base can afford/would want? No. They may have exceptions where only 100 of this car will be produced and if you're unable to spend $$$$$$$$$$$$$$$$$ you're outta luck. But that is a subset, that is their heroic mode. It is not their entire product line.
What I mainly disagree with is Blizzard's shit philosophy of difficulties=content. I'm sick and tired of running one (mind me, small) raid day after day then proceeding and doing the same thing on heroic. This is what the average raider does. Hardcore ones clear normal once and move on to heroic sure, but less-hardcore ones have to clear and clear and clear, This is what I miss from TBC. You had a sence of CONTENT progression. Cleared Kara->Gruul's etc. Better guilds moved on to harder raids easier and faster while worse ones had to farm a bit more.
My proposal: Remove difficulties. Add more raids with progressing difficulty level. As the time goes on, nerf said instances progressively until they are reachable by almost everyone.
EDIT: The nerf could even be realm side as in: After a period of time a 5% buff to every player in the raid is applied. After some more time whenever a group clears the raid on a realm you get an increase to the buff (up to a weekly cap and a general cap).
Last edited by Marthenil; 2012-09-07 at 06:14 PM.