Originally Posted by
Ferocity
Marrowgar - can't dps during whirlwind, Deathwhisper - when she casts aoe on ground and then refuses to move out of it by spamming spells or her abominations in 1st phase? Gunship - if you have no ranged, it will be pathetic. Saurfang - hold your dps rotation half the fight due to fiends, and if you have no ranged - you are in trouble. Festergut - too much melee makes it impossible to see green things under your feet. Rotface - too much melee, good luck with oozones. Putricide - run, run, run, and on hc lots of dps loss due to handling plague if melee heavy. Sindragosa - getting slow debuff on attacking boss (probably wrong here, it was slowling attack speed only), and then you need to run away from her when she does her grip+aoe, more melee - more time your healers will be locked by magic debuff. Valithria - oh those exploding zombies. Princes - someone needs to keep bombs up, and too much melee causes problems with "disorient" special. Lich King - hi Defile, Frostmourne room and exploding adds in last phase, with too much melee you are in world of pain.
So far I only skipped Blood Queen part, doesn't look like it punishes for having too strong melee setup. "Meleecraft" was applicable to PvP? Probably. But not to PvE.