I love how you think that a week is an extremely long amount of time and that it took them a week to make 2.7 million sales means that it sold horribly. Furthermore we have no idea how those numbers are broken down. Sure it could have sold 1 million on the first day an the other 2.7 the next 6. Or it cold have sold 2.5 million the first day and another .2 over the next 6 days. Either way and I'm starting to beat my head against the desk trying to explain this to you (which is probably what you're going for) 2.7 million in a day or in a week can't be construed as selling like shit.
How long were you waiting to use that?
2.7 In a week is selling like shit.
Because if it sold 1 Million in 24hrs, then it sold 1 Million in 24 hrs. The rest of the sales goes towards it's first months sales.
But here, since it's selling 2.7 in a week, you've only three weeks of sales to tack onto it as it's first months sales, as well as the six days it's included in it's initial weekly purchase.
All of which are sub-par in terms of comparative sales. It doesn't need to break records, but sheesh I'd like it to at least stack up with Wrath and TBC in terms of initial 24hr sales.
Last edited by Darsithis; 2012-10-04 at 06:04 PM.
This doesn't mean anything... From what I've been reading and watching on twitch... most high end players aren't enjoying MoP... everyone tried to make it sound amazing, but in all honesty, the glory was during the questing. With no real antagonist, it leaves the player base bored and non-motivated because we're not working our way towards a final boss who's destined to destroy Azzeroth. Why can't people just acknowledge the fact that WoW is a dying game. When most of the main lore has been used up, it leaves little room for new original lore. Another interesting fact is that the game is old... not many people take that into consideration... how old? Well to be precise, it was released the same year and month as Counter Strike: Source. Graphics in games are drastically surpassing WoW and anyone who tries to argue that is a complete fool... For the game to continue on, it would have to have a whole new graphics engine, which would cost WAY too much for blizzard/activision to care.
So what I'm saying is... why do people create threads trying to argue that fact that WoW is a dying game? Why can't you accept it and just move on? If you disagree, then keep your opinion to yourself. Like I said before, 2.7 million doesn't mean anything... the first quarter of an expansion will always look good... hell, I'm probably considered an active member of this quarter because of the 7 free days they handed out prior to the expansion. All this thread is doing is manipulating... making people think that WoW is still amazing and can carry on... far from.
Most likely the wisest Enhancement Shaman.
These numbers seem similar to hard copy sales, majority did buy digital after all
I don't get this guy Conscious, I mean I don't give a hmm, I mean I don't care about subcriber numbers and sales.
I care for the things I love in the game to stay the same and the things I don't like to change.
Its that simple!
What did you expect them to sell before MoP launched? Were you predicting over 5 mil?
The people who show up to spread doom and gloom on these threads are very predictable. It's always the same 2 arguments.
"Look at how bad the numbers are!"
or
"The numbers should have been way better!"
Easy cover for all the sub numbers threads.
For myself and a majority of the people i've talked to, and read about on the forums, No final boss who's destined to destroy Azeroth is a very good thing. After three expansions of it and having to work with the opposite faction to take them down it's gotten extremely old. World of Warcraft is going back to it's roots of big bads within their own patches and more focus on the actual War.
Because it's not dying, because it still has more subscriptions that almost every other mmo out there comined.Why can't people just acknowledge the fact that WoW is a dying game. When most of the main lore has been used up, it leaves little room for new original lore. Another interesting fact is that the game is old... not many people take that into consideration... how old? Well to be precise, it was released the same year and month as Counter Strike: Source. Graphics in games are drastically surpassing WoW and anyone who tries to argue that is a complete fool... For the game to continue on, it would have to have a whole new graphics engine, which would cost WAY too much for blizzard/activision to care.
I've used it before, but you were making it so tantalizing that I just wanted to wait for an extremely obvious thing to quote before using it.
Really?2.7 In a week is selling like shit.
Because if it sold 1 Million in 24hrs, then it sold 1 Million in 24 hrs. The rest of the sales goes towards it's first months sales.
But here, since it's selling 2.7 in a week, you've only three weeks of sales to tack onto it as it's first months sales, as well as the six days it's included in it's initial weekly purchase.
All of which are sub-par in terms of comparative and sales. It doesn't need to break records, but sheesh I'd like it to at least stack up with Wrath and TBC in terms of initial 24hr sales.
Burning Crusade - 2.4 million first day sales, 8.3 million subscribers, 28.9% first day adoption
Wrath of the Lich King - 2.8 million first day sales, 11 million subscribers, 25.4% first day adoption
Cataclysm - 3.3 million first day sales, 12 million subscribers, 27.5% first day adoption
Mists of Pandaria - 2.7 million first week sales (since we don't have first day sales numbers to look at), 9.1 million subscribers, 29.7% first week adoption
Factor in the first week sales of each of those prior expansions, and try those numbers again.Burning Crusade - 2.4 million first day sales, 8.3 million subscribers, 28.9% first day adoption
Wrath of the Lich King - 2.8 million first day sales, 11 million subscribers, 25.4% first day adoption
Cataclysm - 3.3 million first day sales, 12 million subscribers, 27.5% first day adoption
Mists of Pandaria - 2.7 million first week sales (since we don't have first day sales numbers to look at), 9.1 million subscribers, 29.7% first week adoption
Let me get my tinfoil hat, brb.
All the funny stuff about this, Now the game sold 2.7+ millions in one week and the the subscriptions are back to 10+ millions, but lol,
in haters words: WoW is DEAD! and yeah yeah WOW is Dead, that other game killed wow. Just watch the numbers and do the math,
WoW is so Dead.
One more thing now that there is not another MMO in the near future, nor another wowkiller "brace yourselves boys"
because the hate on this forums about wow, will become big and funny.
I suppose if there weren't so many people, many of them former players with no current stake in the game, making threads about how the game is dying, then people wouldn't be motivated to defend it. You apparently aren't a subscriber either since you're on a seven-day pass so realistically you have even less reason to post than those you criticize.
Count them up for yourself: WoW is dying threads (or similar) versus WoW is alive and well. If the expectation is that you and others should post freely and create dozens of threads about how much you dislike the game and everyone else should shut up, I don't know what to say to you.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Most likely the wisest Enhancement Shaman.