Originally Posted by
melodramocracy
I think a lot of current generation MMO players are so Pavlovian in their expectations, that raids are one of the only ideas that they consider 'end game'. To take that one step further, the idea of games needing 'end game' at all probably needs to go away, as it does little to further the MMO genre, and does little more than minimalize the importance of the biggest chunk of content in most games.
And MMO's have suffered because of it.
This is a fairly unpopular stance, but also one that anyone who's played a lot of the older games can probably at least partially agree with: MMORPGs are unique, and grew in popularity initially, because of the involvement the player gets not only by a compelling connection to the avatar he /she is playing, but a compelling connection to the community he / she winds up playing with. THAT is the special 'thing' that MMO's can deliver that no other genre really does.
Take either of these elements away, and the game collapses. Players start to perceive various tasks and elements of the game as trivial, or a waste of time. Players will lean, if offered, towards routes through the game that require very little interaction with others. Ultimately, player involvement in the game is minimalized, and the basic wants of said player are served far better in other games, or other genre's entirely.