Feral4Life since 2005
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this is an obvious nerf. more feral tunneling in 3s
my arms warrior Active
It has no cooldown now, so I guarantee you that a load of noobs will go onto the forums and complain about druids spamming cyclone, it's a lose-lose situation, in the end, people will just complain about every fucking thing. Makes me sick.
On the bright side though, all these recent re rolling ferals can gtfo and play another class.
The previous change was justified to stop chain cyclone CCs without stopping DPS pressure it ended in most cases in casting only full time (non DR) cyclones. This change which force us to cast 1,7s spell is real nerf:
- it removes instant CC which is nice (I didn't like it ether) and gives your enemy chance to act which is a change in good direction as long as it wont end on us
- it also removes cyclone from your defensive abilities in situation when a kitty is under pressure
- it removes some "skillshot" tricks, like cycloning during a jump (at Dalaran arena) or during a knock back
- and finaly it was already said but worth to remind: 1,7s is time to deliver CC but it takes another GCD before druid will be able to act aggressive
Personally I'm great fun of reducing GCD on all shifting. I know that removing GCD from shifting will cause a lot of issues but maybe it can be reduced to 0,2 or 0,5s. Before other classes start grumble on this, lets DK imagine that they have to go into frost presence before remorseless winter, or paladins have to change seal before repentance. Warriors who remember so-called stance dance know what I'm talking about.
And definitely in that change PvP gloves bonus needs adjustment as well.
People keep saying this, oh it's ok as long as it doesn't hit only us. Well guess what, it is only us, it will be only us; this is not the radical restructuring of cc you all want, it's just a feral nerf.as long as it wont end on us
While I originally thought the change to cyclone wouldn't hurt us that much, after thinking about it, the GCD will. Quick solution, make cyclone cast-able in cat form, we can also raise the skill cap a little by fake casting too.
This wil ldestroy feral if thsi go's live, feral was balanced no nerf needed perhaps for cyclone to be able to be dispelled that cna do but if they do this i will delete my druid..
If they do that cat will become just another stance with no purpose to look any diferent, next thing we ask will be all spells cast as beests, mount as beast and craft items as beast.
I start playing druid cause of shifting abilities allowing to do totally different things in totally different forms, what you suggest is to "put us into homogeniser"
Its going to be hard to get clones if they train you, but this is a step in the right direction as far as instant cc. If anything I think we should have NS, jsut for an occasional instant clone. If not being trained we can spam clone for cc or peels.
After the 20sec cd change there was soooo many ferals on AJ saying they wouldnt even care if the had to hard cast it, as long as it didnt have a cd. Now you once again can clone a low target to prevent heals, triple clone a healer, peel alll the time with clone. They need to find a way to make it easier for you 2 clone with someone on you, but this could still be good.
---------- Post added 2013-06-21 at 09:52 AM ----------
ferals had insanely stong CC. insta clones every 20 seconds, bash, combo stun, the best kick in game( longer lock then shear), roots, sleeps, annnd 3 5 second instant cast treant stuns with a 40yardrange, who each had a 20 second cd
played tons of games vs former r1/glad ferals and a single feral druid can do as much dmg as my affliction warlock dotting up 3 targets constantly, so yea you dont rly need instant clone considering every feral runs with a hunter/dk/ret
Fear is the most annoying CC in the game, and frankly locks being able to cast it while moving is broken, but they are fixing that.
I dont reallly know what your saying, but theres deffinately a difference in cc. Mages can spam polly, which is great, CS, and stun with deep( thou deep is used for dps more then cc sometimes).
Compared to a druid
A druid has the best cc in game ( cyclone) which is instant. That is the biggest problem right there.
4 bashes, all instant
Instant roots, instant sleeps. At the least you can kick and los a mage spamming sheep. Threre is waaaay to much instant cc in the game. Its not a skillfull play style when your team has 7 instant ccs, and all you do is target and click button back to back and get a kill. Meanwhile there is absolutely no way they could have avoided it.
And you cant really compare wizards to melee. They set up their burst each time to do any substantial dmg. ( let me explain)
A mage you can see when they will deep, with frost bomb and a nova. If hes trying sooo hard to get a polly before and you dont let him, auramastery right as the nova happens, he cant cs you and bam you can heal the deep and dispel it. Meanwhile against junglecleave your eatting a ton of instant ccs you cant avoid, while they are doing high consistent dmg all the time( as a melee). its just bad to compare
Oh so explain why since season one Mages never got a nerf bat like feral will be getting now tell me that how isthat fair, blizzard needs to work on other classes rather then druids who are fine, aka disc priest ele shemmy ench shammy warriors and mages thsoe are the main problems,
Also we wont be able to hardcast cyclone cause we will get trained hard so how will we be able to put ut any cc?