Originally Posted by
Rocketbear
Pretty much. Ferals suffer a lot from target switching, which is an issue in 10 man where sometimes you simply cannot afford to leave one dps tunneling a mob, at least more so than other melee dps. In 25 man you have that extra fexilbity where your raid composition doesn't really matter, since ferals don't bring any worthwhile raid utility to the table, at least no more so than other melee classes which are able to push out higher number consistently (perhaps DKs as exception here), what point is there to actually bring a feral in a 10 man guild where you already are quite tight on space.
I'm not saying ferals are not viable, but I'm saying they're lacking in comparison to other melee dps specs, in terms of dps and utility. Yes, you can go tank with HotW. Great, how about I give to a rogue and have him or her do that for you as well (Combine this with Evasion, and the rogue will be laughing) without having to go with a worse talent dps wise and sacrifice dps in order to do so. Arguably, this ability can only be given via Symbiosis, and 2/4 specs do not really gain anything of worth out of it linking to a rogue (only boomkins and ferals get something good out of it).
Yeah, you can do decent healing with tranq and Hotw, but you still need that lesser dps talent in order to make the raid cooldown worthwhile, also, most of the time, you are either going to be doing one or the other, not both at the same time, and with HotW on a 5 mintue cooldown, you really don't have a lot of leeway.
Good, you can do crazy Aoe dps, how about I take RoR away from you? Let's see how you do then.
In my honest opinion, it is quite bad when a spec has to rely on a trinket in order to do competent aoe dps or has to a lesser dps talent to have some form of viable raid utility, that will cost him even more dps when using it. A tranq from a feral without HotW is pitiful to say the least, at least in a 10 man environment when flat out better options are available for progression.
I mean, you can easily look at logs and blatantly see that the SMALLEST gap between ferals and rogues on average is almost 30k on Iron Qon (looking at 10 man heroic bosses here), when on most other heroic bosses, you have rogues doing 80k more dps than ferals on average. While feral manages to stay competitive with the other melee classes on most bosses (Unholy DK and Ret Paladin for example), throw in the lackluster raid cooldowns and utility, and you'll have a class that as a result simply isn't very desirable in raids.