History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
calling nostalgia is already being judgemental on people opinion, can you see that?
maybe it is, maybe it is not, but you simply cannot call it, you do not have the proof. You just assume what people thing and qualify it as nostalgia
would you admist just one thing, TBC was very different than current wow (dungeon difficulty, no automated tools for grouping, progression path completely different, etc...)
on the basis that TBC was different than MoP and that people like different thing, why is it that people that prefer TBC are necessarly wrong according to you?
I hate coconut, i just hate it, don't ask. Do i say that people that like coconut are wrong? are nostalgic? have no taste?
Yes, they are still a quality game maker that I pay close attention to.
But they aren't as impeccable as they used to be.
Blizzard used to place the players above all else, but now it's all about milking them for as much money as possible.
I just explicitly asked you for a reason why it's so much better. If your only reasoning is "It's not nostalgia", then it's nostalgia.
Again: I haven't been given a reason yet that didn't turn out to be nostalgia. There hasn't been a single objective or, for that matter decent subjective reason why it's supposedly the best. I'm not assuming anything, people are assuming I can read their minds and know why they liked it, but just giving me "Because" as a reason.
You're the one being judgemental here assuming I'm just dismissing reasons and saying I think I know what people are thinking then classifying that as nostalgia.
Wait what, still complaining about having to pay for server transfers ?
What people like you don't seem to understand is if it was free, people would transfer non stop, making it a HUUUUGGEEE load for blizzard, imagine having to wait for a month before a server transfer is completed.
Paying for server transfers is fine and there is absolutely nothing wrong with it, don't want to pay ? level a new char !
And stop complaining about it, because it's the most idiotic thing that has ever been complained about.
History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
WoW is still the biggest subbased MMO = true, but i would(and i bet others would as well)like to know how many "subs" wow has from China
D3 is still the biggest Hack and slash/dungeon crawler = i doubt D3 is the biggest
Starcraft is still the biggest RTS = true, but there is not that much competition in RTS market
Well the reason I prefered Wow back then was because of it being an actual MMO.
- I made plenty of friends looking for groups ( most I still speak or even meet these day's )
LFR / LFD pretty much ruined this although I agree it is a great tool, it has some serious downsides for me.
-There was plenty of stuff to explore, I don't know if you remember but it was fun to go explore the old CoT before it was completed
Sadly they removed a lot of those things, I remeber making a trip with like 10 friends, wall walking with levitate up to Mount hyjal (the old one)
-WoW was cooler to level back then, although it took way much time, your char growx slowly but you had time to do plenty of other things, now even without leveling gear you just fly trough it !
Indeed they are, but they have unlearned the skill of making games intense...
Subjective, although the MoP ones aren't exactly interesting either. Disagree as I see just as much now as back then. Disagree as the raids were all round more boring. LFR/LFD are great additions, but that's had enough arguments.
Anyway, for the better dungeons/raids: Why were they better? What did they do better that new ones don't?
For dungeons I'll agree needing CC is something I miss (So long as any single class doesn't get singled out because they can't do a vital task in the dungeon), which is why I love the Challenge Mode dungeons now. Would be nice to have this in standard dungeons.
I love how they tote that they are still the biggest sub based MMO..............funny thing is I think there are only like maybe 2 others?
- - - Updated - - -
Better dungeons and raids because they weren't linear "Go this way" crap, you could get lost if you took the wrong turn or if you didn't want to mess with a boss right off you could skip it and go back later, as for the community involvement? I saw a lot more back in BC and WOTLK than now because nobody needs to SEEK a group with people in your realm when you can click the little button.
History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
sigh...
you wanna be right, right? you want to show people that liked TBC and don't like current wow the error of their way?
have more respect than that.
I can't pretend what was it for other player, why do they like TBC better.
For me it was a whole. it was a combination of design, lore, atmosphere, gameplay.
I loved my prot warrior back then. I love to stance dance to use various ability. I love that tanking multiple target require work and skill. I love that maintaining aggro was not straight forward and threat was really calculated very tight between dps and tanks.
I love to see all the major character of warcraft 3. vashj, keal thas, illidan, sargeras, kil jaeden. The story was far more complex that current story (i don't know mop story, i have a feeling it has none, basing on the trailer release last year, it's just a break). it's not about a bad guy that want to destroy the world (for no reason whatsoever). I love to be able to relive the Final mission of WC3 on the mount hyjal, it was incredible, i recognize everything. Loved the trash in mount hyjal too, as a tank i struggle to gain aggro of everything, fun time.
i loved the progression path. I just made sense. Wolk and cata progression path made no sense. Every tier you can just buy previous tier from dungeon currency. lore wise, that make no sense. You kill things, you loot their own weapon/armor and use them against stronger enemy.
I love 1-2 hours heroic dungeon. It's an adventure. pulls requires strategy, boss requires tactics. Shadow labs and arcatraz was one of ly favorite dungeon
and i disagree, the community was infinitely better. so incredibly patient by today standard. It was a time were wiping was ok. It was a time that showing up fully repaired in a dungeon was the norm because there was going to be a few wipe.
You are gonna refute all those arguments, saying that i am some sort of a social case to love all this, but hey, i'm the one being judgemental right?
Both yes and no..
Blizzard is still by far the best company imo. Yes they've had their ups and downs, but i still love the way they stick to their products and improve them.
Diablo 3 was a huge letdown, but i think a lot of the letdown was actually me thinking back to D2 so much and spending so much time on it. A lot have happened with games since then, Hack'n'slash is just not what it used to be after all the new games out there. A lot has changed in the game industry between D2:LoD and D3.
I do love how they stick to D3 and continuely improve it and try to make it far better. Some game-companies would've released game, seen everyone complain about it, released 1-3 patches and move on. Blizzard sticks to it and continues to allocate resources etc to make it better. I admire that.
Also i think a lot of the hype from expecting new games kinda wears off as you get older. Yes i still look forward to them announcing new games, and shivers at their cinematics. But nothing compared to when they announced Wrath. Always LOVED The Lich King and the undead scene, so the Wrath announcement, and Heart of the Swarm for SC2, getting to play the Zerg Campaign was amazing. Never been much of a competing person for SC2, i play it for the lore, achievements and singleplayer campaign, which they imo sure know how to deliver.
TLDR:
It varies. All companies has their ups and downs. Blizzard continuely improve their games, even D3 which was unpopular, that's something i admire.
Also you get older, and might not hype that much about games anymore compared to when you were 15, thats the case for me anyway
Don't do that.
D3 is still growing massively, it had 10M months ago, and already has 12M. People who still play D3 claim that the game got much better.
I assume you don't play it anymore, so you can't argument about it. D3 isn't a failure, it's still one of their biggest games, if we don't count WoW.