Yeah maybe they wouldn't but not even the whole playerbase has completed lfr. Or probably not every active account has even a lvl 90. The point is that there is plenty content for people logging in once a week for 2 hours and don't pretend that there are only achievements and pets.
Yes but the point is that there's a massive amount of people who aren't in either the "2 hours a week" or "raid hardcore heroics multiple nights a week" camp.
Lots of players simply don't want to raid, especially organised raiding, this has been a fact since Vanilla WoW.
Let's take me for example, I no longer take on organised raiding, i've cleared every raid on some difficulty, completed the 5.1 and 5.2 storylines, done brawler's guild and beat every pet trainer in the game. There's really not too much max level content for me anymore and i'm willing to bet there's a lot of people in my boat, who're just quitting until WoD
We have faced trials and danger, threats to our world and our way of life. And yet, we persevere. We are the Horde. We will not let anything break our spirits!"
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Relatively more skilled and definately more committed playerbase back then. No tourist modes either.
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In my experience it can have draw outside the game. Gamers who have not played mmo's more often than not find it cool that there are bosses so hard that they haven't been killed yet and as a result give more credit to mmos as real games, and thus are also more prone to try them out.
Don't people quit when they have no content to progress on? That's one of the reasons that heroic modes exist; they give casual raiders something to shoot for and heroic raiders usually don't quit the game because they genuinely enjoy raiding.
If they remove heroics then the heroic raiders will unsubscribe (around 7%) and the normal mode raiders will unsubscribe fairly quickly after since the content will be cleared and they will have nothing to do.
If i remember well, only 0.09% of the player had defeated Kil'jaeden before the 25% nerf or 30% im not sure, so i would say 0.23% seems alright.
Pet battles? They struck me as a fairly quick addition code-wise with just a couple devs going through the critters and converting them.
Raids require artists to spend months designing maps and balance teams to create the boss scripts. Seems to me that far more dollars and time goes into making one single raid than in the entire pet battle addon.
Don't mistake uninterested with "lazy and unmotivated". I've been down the heroic/hardcore raiding path twice before.This isn't a matter of it being "too hard", this is a matter of people being lazy and unmotivated. Blizzard has failed to make guilds easier to manage (so that people feel less stressed managing raids) and failed to incentivise moving up in difficulty. People are running LFR, then unsubbing when they get bored. They aren't moving into guilds or trying to improve their play, because there's no reason to.
I don't really have a problem with heroic raiding being in the game, as long as it is given a relative amount of dev time/budget compared to the actual number of players that consume it. I find it difficult to believe that those heroic raids are only given 0.5% of the end game content budget though (I'm being generous at consumption numbers).
Many of the ones who keep playing and think everything should be brought down to their level yell "but I don't have time!" - I'm in a guild with 11/14HC steadily making progress after a shaky start, and we're about to pick back up after our 3 week winter break. I'm certain in the next few months or so we'll have Garrosh down and we're looking forward to the tough few bosses ahead. We raid just 6 hours a week and everyone has jobs, partners, university etc. Lack of time is just an excuse that people who want everything easy hide behind - there are people on my realm who easily put in 50 hours a week into their legion of alts and vanity items but will complain about "elitists". If they turned that effort into raiding instead, they wouldn't be stuck in LFR and Flex for eternity.
My larger problem with heroic raiding is that it must award better gear which upsets the balance of everything else in the endgame and ultimately adds to itemlevel inflation.
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Without raid finder, I would have unsubbed months ago. Actually, I wouldn't have came back - seeing that like 80% of MoPs endgame is raid or die.
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Guess you missed the poster a couple pages ago that said they killed heroic Garrosh 2 months ago and haven't raided since.
Untill recently olympics were only for amateurs, so they did indeed play or practise their sport after getting home from work and nothing more. Not to mention that such exclusivity already exists (or atleast did, in case of wow) in PvP, with cash prizes and all. The difference is, I guess, that for PvP it doesn't take much resources to do it, but the idea of exclusitivity is sound in any sport or hobby, including games.
Interesting enough, pvp community which traditionally has almost no entitlement issues gets excited about exclusitivity that can be achieved with skill and commitment, even if they know they most likely won't reach that status.
Make you a deal:
Blizzard removes the percentage of the cost for creating and maintaining heroic raid content from the box price and subscription cost of WoD.
.. then adds the heroic raid unlocks to the cash shop. That way, the people that want to see the heroic raid content can pay for it and I won't have to subsidize it with my money.
We'll see then how many people actually want that heroic content.
But then again, why shouldn't they with LFR? What does LFR have to do with anything? Horrendous gear, lack of personal achievement, unrewarding, etc.
If you can't see the incentives to raid past LFR then you're in the wrong genre in general. People strapped for time? Sure, LFR is fine.
Can't wait for Mythic raiding so we can hear casuals cry about that too.
Raiding is much harder now than it was back then and that's an indisputable fact so you can take that skillful crap out of here. I raided server first back then and still do today. The hardest part of TBC was keeping 25 people around and dealing with logistics, running recruits through old tiers constantly to keep up with turnover, and getting the right classes that Stackwell demanded.
This is a significant problem since the beginning anyways. People being better off playing mobas, cardgames, elder scroll titles and whatever. But well at least Blizzard is addressing the first two problems so we might catch a break finally from people not wanting to play the game they are playing.
Last edited by cFortyfive; 2014-01-10 at 05:01 AM.