Page 78 of 119 FirstFirst ...
28
68
76
77
78
79
80
88
... LastLast
  1. #1541
    Quote Originally Posted by Ryme View Post
    I'm sorry, I totally missed it - I'm still fiddling with subtlety right now, I'll try and get a look into it a bit later today.
    I'll hold off on committing the current subt APL you have posted then.

    Been tinkering with combat a lot today and the only change in your apl from the default one that I can really get significant gains out of is removing the energy restriction on the AD lines. Everything else seems to be ~noise.
    Pleb warlock from Awakening - Mug'thol, maintains simulationcraft for warlocks.
    Email: tjc12821@gmail.com
    Skype: gahddo
    Twitter: https://twitter.com/gahddo
    Feel free to ask for advice.

  2. #1542
    Forgive me if this has already been posted, but I didn't see anything in the last few pages.

    Has the new 680 alch trinket been simmed yet? How does it stack up vs Coin for sub and combat?

  3. #1543
    About DfA:

    i tried an heroic run yesterday evening as Sub with the talent. While i'm not used to have it and it's completely possible that my performance was lower than usual because i was using it not optimally (e.g: correct usage during SD/FW), i found it to be less appealing than expected.

    The "main issue" is that we have to manage both Rupture and SnD, and many times i had DfA available and 5CP, but Rupture or SnD needed refresh because they won't last enough perform a DfA and get back 5 CP (long animation has also a role in this) - espacially Rupture because of Multistrike mechanic.

    I prioritized Rupture > SnD > DfA, but still i think that we are assuming to be able to use DfA every 20 seconds, while in reality i found myself using it a lot less reducing its effectiveness.

    I would really like to have additionl info on this, and if my reasoining is incorrect on some points. Basically because i don't want to write something in the guide that isn't tested and proved right.
    Non ti fidar di me se il cuor ti manca.

  4. #1544
    Quote Originally Posted by gahddo View Post
    I'll hold off on committing the current subt APL you have posted then.

    Been tinkering with combat a lot today and the only change in your apl from the default one that I can really get significant gains out of is removing the energy restriction on the AD lines. Everything else seems to be ~noise.
    There's a ton of noise in a lot of the profiles now, mostly a by-product of having a large amount of contributors unaware of each others changes. I've been cleaning and improving the Sub APL and trying to stop adding in anticipation support from being a loss (which it obviously shouldn't).

    Currently got a profile running at around 46300 and tired of the headaches involved so I'm gonna leave it be there.

    Assassination is by far the most neglected, I spent a few minutes on it the other week and found some trivial changes that provided ~700 dps, I'm convinced it can do more. I'd suggest taking a look at that, be warned, it's also the most messy and really do with a rewrite into specific action lists for specific active enemies.

    OT: Trinket lists will be updated today to include heroic BRF values as well as improved profession trinkets.

    DfA in practise sucks. The current profile will prio Rupt -> SnD -> DfA, but swapping DfA and SnD around makes hardly any difference. Reality is that unless you're running a super high mastery build, DfA probably isn't the way to go anyway, SR will nearly always provide more consistent and better returns.
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  5. #1545
    Quote Originally Posted by Ryme View Post
    DfA in practise sucks. The current profile will prio Rupt -> SnD -> DfA, but swapping DfA and SnD around makes hardly any difference. Reality is that unless you're running a super high mastery build, DfA probably isn't the way to go anyway, SR will nearly always provide more consistent and better returns.
    Which was my impression. I don't think it will ever be a good designed talent - it may become a dps increase when the damage is pumped up enough, but the issues of correct usage and teleport/loss of character control make it waay less appealing than it should - they could have made it simply a ShS plus improved finisher/AoE instead of this animation that looks cool but it's not so good in practice.
    Non ti fidar di me se il cuor ti manca.

  6. #1546
    High Overlord
    10+ Year Old Account
    Join Date
    Nov 2010
    Location
    Moscow
    Posts
    176
    Quote Originally Posted by Ryme View Post
    OT: Trinket lists will be updated today to include heroic BRF values as well as improved profession trinkets.
    Thanks Ryme! Really appreciated!
    I survived 2010 Summer in Moscow without leaving city for a single day!

  7. #1547
    Quote Originally Posted by jpsona View Post
    Ryme - have you tested this change for combat? Thoughts?
    I'm seeing nothing but losses there, pastebin the whole profile?
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  8. #1548
    Quote Originally Posted by Coldkil View Post
    Which was my impression. I don't think it will ever be a good designed talent - it may become a dps increase when the damage is pumped up enough, but the issues of correct usage and teleport/loss of character control make it waay less appealing than it should - they could have made it simply a ShS plus improved finisher/AoE instead of this animation that looks cool but it's not so good in practice.
    Having the first pulse of DfA be a crimson tempest might go a long way towards improving synergy, with Sub and Assassination at least. It also doesn't help that it has such a high energy cost, given that all three specs have ruthlessness.

    Do you think that simply speeding up the animation - like, heroic leap speed - might be enough to make it usable?

  9. #1549
    Updated thread, various changes to sub and combat APL, trinket lists updated, we're back to tier sets enabled for the upcoming BRF launch.
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  10. #1550
    Deleted
    Quote Originally Posted by Ryme View Post
    Updated thread, various changes to sub and combat APL, trinket lists updated, we're back to tier sets enabled for the upcoming BRF launch.
    In that case please update the disclaimer in the OP that says "set bonuses are disabled for the moment" as well.

  11. #1551
    Thanks for the catch, fixed.
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  12. #1552
    Quote Originally Posted by kindath View Post
    Having the first pulse of DfA be a crimson tempest might go a long way towards improving synergy, with Sub and Assassination at least. It also doesn't help that it has such a high energy cost, given that all three specs have ruthlessness.

    Do you think that simply speeding up the animation - like, heroic leap speed - might be enough to make it usable?
    Animation time has actually quite a role since you need to also consider that in the optic of refreshing Rupture/SnD - also the whole stuff making lose control of the character just sucks and even if we get the CP refunded when it doesn't hit because of boss/raid movements, still we've lost quite a bunch of uptime for basically nothing back (more than one time i timed DfA and Anticipation to do a DfA-Rupture thing and i just wasted 5 cp).

    The idea of a more powerful finisher with a CD is actually cool and i like it. The way it's implemented kinda sucks, because instead of being a guaranteed dps increase is clunky, difficult to use properly and dps neutral if not a loss.

    It being a sort of ShS+Finisher makes it not only good for raw damage, but useful as gap closer plus not having all the related issues it now has.

    EDIT: i think the high energy cost is due to the long animation which causes us to pool a lot during DfA - this way we avoid capping.
    Non ti fidar di me se il cuor ti manca.

  13. #1553
    Quote Originally Posted by Ryme View Post
    I'm seeing nothing but losses there, pastebin the whole profile?
    Found an extra tweak that seems to push it ahead. Still feel Anticipation/pooling could be better to ensure max DfA casts.

    My results using 603-24, 300 sec duration, single target, 50k iterations:

    Stock T17M Combat: 44208
    APL from this thread: 44546
    With DfA modifications (below): 44627

    Code:
    rogue="Rogue_Combat_T17M"
    level=100
    race=blood_elf
    role=attack
    position=back
    talents=3000033
    glyphs=energy/disappearance
    spec=combat
    
    # Executed before combat begins. Accepts non-harmful actions only.
    
    actions.precombat=flask,type=greater_draenic_agility_flask
    actions.precombat+=/food,type=frosty_stew
    actions.precombat+=/apply_poison,lethal=deadly
    actions.precombat+=/snapshot_stats
    actions.precombat+=/potion,name=draenic_agility
    actions.precombat+=/stealth
    actions.precombat+=/marked_for_death
    actions.precombat+=/slice_and_dice,if=talent.marked_for_death.enabled
    
    # Executed every time the actor is available.
    
    actions=potion,name=draenic_agility,if=buff.bloodlust.react|target.time_to_die<40|(buff.adrenaline_rush.up&(trinket.proc.any.react|trinket.stacking_proc.any.react|buff.archmages_greater_incandescence_agi.react))
    actions+=/kick
    actions+=/preparation,if=!buff.vanish.up&cooldown.vanish.remains>30
    actions+=/use_item,slot=trinket2
    actions+=/blood_fury
    actions+=/berserking
    actions+=/arcane_torrent,if=energy<60
    actions+=/blade_flurry,if=(active_enemies>=2&!buff.blade_flurry.up)|(active_enemies<2&buff.blade_flurry.up)
    actions+=/shadow_reflection,if=(cooldown.killing_spree.remains<10&combo_points>3)|buff.adrenaline_rush.up
    actions+=/ambush
    actions+=/vanish,if=time>10&(combo_points<3|(talent.anticipation.enabled&anticipation_charges<3)|(combo_points<4|(talent.anticipation.enabled&anticipation_charges<4)))&((talent.shadow_focus.enabled&buff.adrenaline_rush.down&energy<90&energy>=15)|(talent.subterfuge.enabled&energy>=90)|(!talent.shadow_focus.enabled&!talent.subterfuge.enabled&energy>=60))
    actions+=/slice_and_dice,if=buff.slice_and_dice.remains<2|((target.time_to_die>45&combo_points=5&buff.slice_and_dice.remains<12)&buff.deep_insight.down)
    actions+=/call_action_list,name=adrenaline_rush,if=buff.bloodlust.up|cooldown.killing_spree.remains>10
    actions+=/call_action_list,name=killing_spree,if=(energy<40|(buff.bloodlust.up&time<10)|buff.bloodlust.remains>20)&buff.adrenaline_rush.down&(!talent.shadow_reflection.enabled|cooldown.shadow_reflection.remains>30|buff.shadow_reflection.remains>3)
    actions+=/marked_for_death,if=combo_points<=1&dot.revealing_strike.ticking&(!talent.shadow_reflection.enabled|buff.shadow_reflection.up|cooldown.shadow_reflection.remains>30)
    actions+=/death_from_above,if=combo_points=5&dot.revealing_strike.ticking
    actions+=/call_action_list,name=generator,if=combo_points<5|!dot.revealing_strike.ticking|(talent.anticipation.enabled&anticipation_charges<3&buff.deep_insight.down)
    actions+=/call_action_list,name=finisher,if=combo_points=5&dot.revealing_strike.ticking&(buff.deep_insight.up|!talent.anticipation.enabled|(talent.anticipation.enabled&anticipation_charges>=3))
    
    actions.adrenaline_rush=adrenaline_rush,if=time_to_die>=44
    actions.adrenaline_rush+=/adrenaline_rush,if=time_to_die<44&(buff.archmages_greater_incandescence_agi.react|trinket.proc.any.react|trinket.stacking_proc.any.react)
    actions.adrenaline_rush+=/adrenaline_rush,if=time_to_die<=buff.adrenaline_rush.duration*1.5
    
    actions.killing_spree=killing_spree,if=time_to_die>=44
    actions.killing_spree+=/killing_spree,if=time_to_die<44&buff.archmages_greater_incandescence_agi.react&buff.archmages_greater_incandescence_agi.remains>=buff.killing_spree.duration
    actions.killing_spree+=/killing_spree,if=time_to_die<44&trinket.proc.any.react&trinket.proc.any.remains>=buff.killing_spree.duration
    actions.killing_spree+=/killing_spree,if=time_to_die<44&trinket.stacking_proc.any.react&trinket.stacking_proc.any.remains>=buff.killing_spree.duration
    actions.killing_spree+=/killing_spree,if=time_to_die<=buff.killing_spree.duration*1.5
    
    actions.finisher=death_from_above
    actions.finisher+=/pool_resource,for_next=1
    actions.finisher+=/eviscerate,if=(!talent.death_from_above.enabled|cooldown.death_from_above.remains)
    
    actions.generator+=/revealing_strike,if=(combo_points=4&dot.revealing_strike.remains<7.2&(target.time_to_die>dot.revealing_strike.remains+7.2)|(target.time_to_die<dot.revealing_strike.remains+7.2&ticks_remain<2))|!ticking
    actions.generator+=/sinister_strike,if=dot.revealing_strike.ticking
    
    head=sorkas_nightshade_cowl,id=113978,bonus_id=567
    neck=darklight_necklace,id=113865,bonus_id=567,enchant=gift_of_haste
    shoulders=poisoners_spaulders,id=115574,bonus_id=567
    back=drape_of_the_dark_hunt,id=113971,bonus_id=567,enchant=gift_of_haste
    chest=poisoners_tunic,id=115570,bonus_id=567
    wrists=bracers_of_shattered_stalactites,id=113935,bonus_id=567
    hands=poisoners_gloves,id=115571,bonus_id=567
    waist=girdle_of_unconquered_glory,id=113907,bonus_id=567
    legs=poisoners_legguards,id=115573,bonus_id=567
    feet=furnace_tenders_treads,id=113895,bonus_id=567
    finger1=spellbound_runic_band_of_unrelenting_slaughter,id=118307,enchant=gift_of_haste
    finger2=unexploded_explosive_shard,id=113877,bonus_id=567,enchant=gift_of_haste
    trinket1=meaty_dragonspine_trophy,id=118114,bonus_id=567
    trinket2=humming_blackiron_trigger,id=113985,bonus_id=567
    main_hand=hansgars_forgehammer,id=113897,bonus_id=567,enchant=mark_of_warsong
    off_hand=hansgars_forgehammer,id=113897,bonus_id=567,enchant=mark_of_warsong
    Last edited by jpsona; 2015-01-30 at 07:44 PM. Reason: Added results, minor improvements

  14. #1554
    The default APL is not running anticipation. But between the setbonus and the slightly higher gear level that BiS foundry gives, anticipation is actually ahead of MfD.

  15. #1555
    High Overlord
    10+ Year Old Account
    Join Date
    Nov 2010
    Location
    Moscow
    Posts
    176
    Even Heroic Kromog trinket is sooooo good for sub...
    I survived 2010 Summer in Moscow without leaving city for a single day!

  16. #1556
    Hey, any chance someone can publish stat weights for combat 2 targets? Also a bit surprised that SoF is ranking so low, does the simulation for Subt take into account active management of Vanish / Prep Vanish for FW uptime during the proc, considering that it is likely to be on an ICD and thus predictable?
    Ragnar-Os! The only cereal with the Molten Core!
    BY FIBER BE PURGED!
    TASTE THE FLAVORS OF SULFURON!
    TWO SCOOPS, EXECUTUS! TWO SCOOPS!

  17. #1557
    Stone of Fire is now listed as having Versatility instead of Mastery. I was so hyped

    http://ptr.wowhead.com/item=122604/stone-of-fire
    Last edited by Puffah; 2015-01-30 at 09:44 PM. Reason: Yes, I meant Mastery and not Agility :)

  18. #1558
    Quote Originally Posted by Puffah View Post
    Stone of Fire is now listed as having Versatility instead of Agility. I was so hyped

    http://ptr.wowhead.com/item=122604/stone-of-fire
    Nooooooooooooooooooooooooooooooooooooooooooo!

    =(

    I wonder how many people dropped other professions for Alchemy when they saw the trinket at first...Bliz is such a tease.
    Last edited by shaithis; 2015-01-30 at 06:02 PM.
    Ragnar-Os! The only cereal with the Molten Core!
    BY FIBER BE PURGED!
    TASTE THE FLAVORS OF SULFURON!
    TWO SCOOPS, EXECUTUS! TWO SCOOPS!

  19. #1559
    The Insane Feali's Avatar
    10+ Year Old Account
    Join Date
    Jun 2010
    Location
    Cornelia Street
    Posts
    15,473
    Well it was way too strong.

  20. #1560
    Quote Originally Posted by Puffah View Post
    Stone of Fire is now listed as having Versatility instead of Agility. I was so hyped

    http://ptr.wowhead.com/item=122604/stone-of-fire
    I was under the impression that Stone of Fire was passive mastery with an agi/int/str proc, just like the blue version, and the version currently on ptr.wowhead is passive vers with an agi/int/str proc, so... is it really that much of a nerf?

    I mean, it wouldn't have had passive agi in the first place since it was designed to be a one-for-all type of trinket, so I'm really lost as to what you guys are talking about.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •