Originally Posted by
ArcadeBit
Hello there,
as a small group raider with 10-12 people, we do have problems on a variety of entcounters because of the bad tuning. Most of the entcounter are badly tuned and a lot harder with smaller raids. The fixes to change the issue often happens way to late or never.
As a 10 man group with 2 Healers, some mechanics are insanely deadly. Iron Reaver is a good example. P1 has 3x pounding, covering the third pounding without a healing CD is hard. P2 is the next issue, regardless on your raid size you get 3 artillery. If these 3 are DD, you take out 40% of the damage to destroy the bombs for a couple of seconds. Luckily these bombs die fast.
The same goes for Killrogg, but here the Adds are hard to kill. On our first kill we had to completly ignore the Runes to beat the entcounter. Nowadays we pull KR to deal with the first Add phase, when peoble are downstairs.
We had once an evening in BRF with an other guild and went from 12 man to 25 man. The result of this was a lot of new fast kills. On several entcounters with more then a minute, for both guilds.
My personal opinion in this regard is: Nerf every entcounter for 10 people by 10-15% and slowly even it out at 20 people. Fix the issue with some entcounter faster (hello archimonde)