We like the abuse.
We like the abuse.
you can read something here: https://us.battle.net/forums/en/wow/...397674?page=12
TLDR: long discussion about problems haunting balance druid for several months now, result: blue response to one minor buggy artifact trait (the blue guy literally ignored pages of proper feedback and Solutions)
Implementing a moonkin festival with current state of balance druids is like opening a salt mine.
Give moonkins 3 innervate charges with BL/Hero like debuffs and revert back to 20% haste and I will be perfectly fine with doing shit dps, but given that we bring close to 0 utility to raid comps whats the point in having a balance druid.
You can always shift into bear form and save the raid if the tank dies. Assuming you have Guard Affinity, assuming you know what to do as tank and assuming your healers will eventually figure out that you went bear form and heal you. Yu-ti-li-teh !
I still believe they are not buffing spells because it will have a big impact on PvP. Look at how they nerfed SFall after SD buff. Why go thru all that fuss and redesign spells for PvP when you can leave it as it is and druids be average since there's always some Discipline Priest or tank that will do less dps than us.
Build 24116
The Emerald Dreamcatcher Starsurge reduces the Astral Power cost of your Starsurges by (old - 7 for 3) (new - 5 for 5 sec). Stacks up to 2 times.
Considering currently (quoted from slippykins in his thread);
"The most important result here is the bottom line: ED/OI vs. *IFE/OI* is only a 1.63% ST DPS increase. This means that all the trouble of maintaining ED on a stand-still fight is only giving you a 1.63% DPS increase. When you factor in movement, dropping the ED buff or otherwise misplays, the value of ED will significantly drop. Additionally, if your T19 tier is above 910, this gap will diminish further. Note that SS crit relics will still benefit ED builds more, though."
It would seem that, at best, this would bring ED/OI to be equal to IFE/OI on ST whilst reducing the 'hassle' of using ED due to mechanics, so should just end up as a 'do you want to play the ED style or the non ED style' which I think is good *as long as* we're balanced on dps around this.
Needing to have a 'you are punished for moving' legendary to stay mid table or lower on ST fights was very harmful for mythic raiding. This should alleviate those issues but a slight ST buff would be required to ensure we're not falling further behind.
SS -30
SW +10
LS +15
With proccs you can easily fit in two LS or even SW+LS+LS
You can even fit Full Moon (and then some)
It will mean less SS overall under perfect (turret) conditions.
Last edited by mmocc1c2045491; 2017-05-16 at 08:07 PM.
They really should just make it a flat -10 AsP to SS at this point if they're going to give such a wide window. 5s is a lot of time.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
The 5s window does add a lot of complexity to the rotation (compared to no duration), considering the amount of haste proccs we have. Some like it, some hate it. The dps gain should be considerable or the struggle isn't worth it.
Last edited by mmocc1c2045491; 2017-05-16 at 08:30 PM.
Essentially you have to generate 30 Astral Power in a 5 second window. With BotA, you'd need to use up the two empowered SW / LS + 1 other. The benefit got reduced to 25% increase in star surges essentially, instead of 33% more SS.
Is ED still better than the other legendaries for single target? Not so sure about that now.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
However, given that theoretical DPS gain using old ED stats could only be executed by people like Gape, this might bring the 95% percentile people down but 75% percentile and under might benefit from the less restrictive requirements.
In any event, I still prefer OI/IFE.
well i got my wish, they made the helm both easier to use and easier to kick to the curb