Originally Posted by
Yotei
But they can still split things right down the line; (We were talking about skills) they need an overhaul but it doesn't have to be exclusive to one idea.
It's not just the skills that are at fault here, it's also the talents right now. They try to make each spec viable in PvP and PvE for some classes, and it just ruins it.
If they did something instead where you can choose from a template of PvE talents or a template of PvP talents, but you had to choose one or the other, they would have an interesting way to balance.
If they need to balance PvE's damage output? Oh, change the PvE talent tree a bit. If they need to tweak PvP's survivability, damage, or anything else? Change the PvP talents. Of course you would avoid PvE being dominant by making them not be able to one shot classes or anything of the like and not allowing them to get survivability talents that PvP's tree(s) will have.
They could still do the skill changes as well, for things such as CC to lower the amount of talent points they would need to add.
I know this would require a lot more math and what not (thorough planning), but possibly would be for the sake of the closest balance they could do. (Not saying these are all the best, just suggestions nevertheless)