Zarhym of course thinks differently:
http://us.battle.net/wow/en/forum/to...429?page=6#116
The fact is, cataclysm pissed off the entire player base:
- Made heroics too hard for bads and too long for casuals
- Lack of heroics for variety
- Dual lockouts so now raiders got half the things to do and 25man raiding got that much more unpopular
- Community went into a vacuum without the necessity for smaller guilds to pair up for 25man content i.e. less
server socializing
- Smaller guilds were also eclipsed by guild levels as larger ones had it a lot easier gaining levels; most
players just want to join high level guilds
- The end game was not expanded upon/compensated for the increase in downtime
- People stuck in cities waiting on instances 90% of the time without the above to alleviate
- Mixed feelings about linear questing but phasing turned it from an MMO into a single player RPG
- 1-84 has no significant learning curves because it's far too easy, dinging 85 with a lot of fresh noobitards,
ruining most vets playing time
I could go on, what do you think?