You have just failed the MMO purity test. The MMO Investigative Division will arrive shortly. Stay put and remain calm.
You have just failed the MMO purity test. The MMO Investigative Division will arrive shortly. Stay put and remain calm.
About a month in Beta. Pre registered guild. Guild invite testing. Beta forum poster.
What World of Warcraft took from other games is not at all relevant. Innovation as some fountainhead has nothing to do with SWTOR sticking very closely to the gameplay and structure of the most successful MMO in history.
The only differences are cosmetic. There is not a single eccentricity in the game whatsoever. One might cite a rage bar in Everquest and draw the parallel to SWTOR's rage bars just as well. But this thread asks if it is a game similar to World of Warcraft. To that effect in the vulgar, it is nearly identical right down to keystroke response.
This is no ill thing. World of Warcraft is highly successful and well made game. This is expressly the style and model SWTOR purposefully is going for; from art direction to progression models. SWTOR aims to be in the popular standard and expectation created by World of Warcraft.
You could not be bothered to look at the 4 trillion page sticky with the list of like everything this game has to offer? Seriously? this is not enough to really warrant any new thread.
Talk about bogus and incorrect lol.
While some of the more successful nitty gritty stuff is from wow the game and especially the company are vastly different in feel and flow. I won't deny some core parts resemble WoW but only on the most basic and bare levels. It is far from a clone set in space, same "species" maybe but saying its the same is like saying your house cat is an exact copy of a saber tooth tiger or a Lion.
Quests are far more meaningful and with actual direction and purpose. Whereas most WoW quests are basically "These trolls are bothering me, kill them" no questions asked, Even some of the more detached quests not linked to the story-line have some depth by including choice.
One non-story quest involves an officer telling you to put explosives in enemy communicators that will be scavenged, but the person who gives you the bombs suggests you put them in grenades enemies will scavenge so that civilians looking for parts will not get caught in the cross-fire.
I was playing a greedy-evilish character but attacking only the enemies made a certain amount of sense to me. No wasted supplies and less offending the civilians when the takeover happens. There was no greater reward for the evil choice so I choose the grenades explosives. The fact that I thought about this quest for even a moment speak loads over any WoW quest I have ever done in 5 years of playing.
Most grinding quests appear automatically as "bonus" that are likely done in the process of the more in-depth quests, they typically offer a small experience bonus only so nothing is missed when they aren't completed.
Then there's the fact effort seems to go into the quality, not just quantity of the game unlike blizzard.
There is nothing like space battles in WoW, it's not amazing but it is an extra feature like nothing in most other MMOs.
Companions add a lot to the game if you actually bother to pay attention to them.
No auto attack forces you to actually keep paying attention to what you are doing.
There are tons more differences then cosmetic. If cosmetics is the only difference scenes you are playing the game wrong or not to it's fullest and intended potential.
Last edited by Argroth; 2011-11-20 at 03:25 AM.
Biowares Go-to Plan:
- Offer something for free
- Change mind and charge for it
- ALWAYS MAKE SURE YOUR WORK HAS BUGS
- Never fix bugs and give crappy CS.
Just watched a stream of space combat, thought about this thread and lol'd.
It is but from what Ive experienced its sooo much more enjoyable. The basic mechanics are mostly the same, but the other stuff like voice overs, story, companions etc just creates a totally different (better) level of immersion
SWTOR: Loveray Legacy @ Tomb of Freedon Nadd | Toyboy • Spray • Loveshot • Thrilldrill • Seax • Penetro • Hotgun • Lustro
FFXIV ARR: Thrill Drill | Odin EU
• • • • • • • • • • • • • • • • • • • • • • • •
Swtor eyecandy mm-mmmm! :Þ~
It's WoW without 7 years of development time.
So yes, just keep playing WoW.
Have fun with the rail-shooter for 10minutes.
Legitimate response; assuming infinite time. I don't know about you, but one MMO fills my free tme well enough; and two would be too much for any well-rounded individual.
SWTOR: Loveray Legacy @ Tomb of Freedon Nadd | Toyboy • Spray • Loveshot • Thrilldrill • Seax • Penetro • Hotgun • Lustro
FFXIV ARR: Thrill Drill | Odin EU
• • • • • • • • • • • • • • • • • • • • • • • •
Swtor eyecandy mm-mmmm! :Þ~
Last edited by Minky; 2011-11-20 at 04:39 AM.
Leveling has it's merits, but having to level characters in order to re-roll is so freakin annoying. I don't like questing. I enjoy raiding. Questing is mind numbing even if there's LONG cut scenes or someone babbling on in my ear the whole time in RP fashion. I just want to raid and pvp. No more leveling, please.
some people know more about marketing and product development than executives at major companies. these people sometimes provide their wisdom on anonymous messageboards.
i think these people should apply for executive vice president for product development at major video game entertainment publishers.
I have about 8 guildies in Beta. We were a WoW guild for 5 years and most don't play WoW right now. However, they have told me since the NDA lifted that the "grindyness" or "pick up 10 poo's here and 15 poo's there" isn't in TOR. They have told me that the questing is fantastic in comparison and even better for the class quests.
Mind you they were limited to Beta restrictions on level and such (I don't know what they were or anything), but from what they experienced it was a lot better than what WoW offered in this regard.
Hope that helps a bit.
It's a wow clone more than people even want to imagine. All it really has that's new is voice acting/cut scenes for every quest and that gets old after doing the quests a few times.
WoW beat EQ with an EQ clone. It's success came from building on EQs game play and improving that, SWTOR is doing the same thing. Never have I wanted to know what happens next in a quest as much as I did in SWTOR. You're able to build who your character is as a person instead of feeling just like any of person with a title slapped on. Your opinion isn't fact, believe it or not. Just like mine isn't either.
people that say this...i have a hard time believing any of u played GWs lol
on to topic.
the story driven quests is the best part of swtor. yes its very similar to WOW but very different. its not like each NPC reads u the full wow quests text. more like: hey i need help can u do this?
1) By this logic any game that is released that is composed of multiple races, classes, skill trees, quests, instances, and raiding is a WoW Clone.
2) Therefore no more MMO's may ever be produced without being a WoW clone.
3) WoW Clones are bad.
4) Ergo, any future MMO's made are bad.
Sounds like a perfectly logical and impartial approach to videogame entertainment. I applaud your use of Aristotelian logic.
Your friends lied to you. A lot of quests have bonus quests of "kill X amount of this or that" on your way to kill an evil sith lord and if you do kill X amount of whatever many quests then update to "kill another X amount of this or that", some quests even update 2-3 times and you end up killing 100+ mobs to complete them and there are plenty of "go pick up pieces of wrecked ships" or "dropped supplies" quests.
I'll agree with your friends that i haven't come across a "pick up poo" quest yet...lol