I'm glad LFD is in WoW - I'm sorry I don't play GW2 so I wouldn't really be able to comment on this, but I like anything that allows me to do other stuff in between so I don't have to sit around shouting "LFG, LFG!!", if that's what your getting at
I'm glad LFD is in WoW - I'm sorry I don't play GW2 so I wouldn't really be able to comment on this, but I like anything that allows me to do other stuff in between so I don't have to sit around shouting "LFG, LFG!!", if that's what your getting at
Last edited by mmocf4ececadd2; 2011-11-23 at 10:33 AM.
AI is as good as how it's been designed. GW1 bots AI is pretty decent and i lost count of the number of times i wish i could get a bot half that good in a wow pug.
speaking of pugs, i'd be interested to see how groups will have to deal with (in random order of importance) afk-ers, pseudo d/c-ers, leavers, flamers, trolls, etc.
So instead of everyone sitting in a city waiting for a queue, you'd prefer everyone sitting in a city spamming "LFG!"? The only way not having a LFD would cut down on said people, is because those people don't want to bother with that sort of hassle. In that case, you are forcing people who would normally want to do one thing to do something else. That just doesn't seem like good gameplay. Why should there be a system(or lack thereof) in place that actively prevents people from what they want to do?
Yes I understand that. The fact still remains that a LFD function would make it very much easier to form groups, and as long as it isn't cross server, I fail to see a downside to it.
I'd just like to add that the newest patch on Steam tied the .exe to the steam application so you won't be able to open the game without steam running. But I guess you can turn off auto update on steam and you'll be able to keep playing without it (you just won't get the bug fixes and such).
Guild Wars 2 wouldn't benefit from this in the same way that WoW does. Guild Wars 2 is being built on the notion of exploration and community interaction. While WoW was like this, it faded away from that over the past few years due to lack of reward for exploring and flying mounts. Guild Wars 2 will always have reasons to leave the city, even beyond max levels, so I firmly believe that an LFD tool would only damage the game.
They could create an LFG tool that matches players up with groups on the same content you want to do: DEs, dungeons or quests.
EQ and Rift do this already. Say there is a tough quest/world boss or a zone event going, players can queue to join other players on that same tract. The function is the same as LFD. Though obviously no porting, tank/heal/dps checks or random bonus.
Granted nobody uses these tools in those games because MMOs are faceroll easy in the open world.
But let's suppose GW2's open world is a scarier place and DEs are constant/ongoing at least some where in the game world. Public grouping tools could be a nice system to slide into the game.
But since playing with other people does not require grouping in GW2, such tool might not be needed. While it may seem like going a step backwards to not have the tool, you can view it like this; If the game is created in a way to support spontaneous grouping, then the tool would be redundant, as groups would form naturally with no need for additional interface elements and instead focusing on the game itself.
This would require the world the be a lively place with lot's of players roaming about, but I'm just going to go with the assumption that it will be one.
While I wouldn't really have much against such a tool, I'd still want to spend as little time as possible on hanging in menu screens, as they tend to be somewhat immersion breaking.
Well, we don't know how these DEs will be yet on actual servers. So it could be that with instant travel you might want to figure out where the toughest DEs are happening at any given time Or just ones which are fun.
"Centaur Fields is under attack by Centaurs!"
If DEs scale as Anet claim, it could be a worthwhile challenge/fun factor in jumping into the DEs with the largest group of players. Or just some means to know where the action is at a glance.
At the very least, I expect a "Join Public Group" button when entering a DE zone ala Rift by the time GW2 hits shelves.
Last edited by Fencers; 2011-11-23 at 09:11 PM.
one thing id like to point out is that people are usign the term "tool" to refer to the "queue" system wow currently has. a LFG tool doesnt have to be a queuing system and a "tool" could be nothing more than a chart showing who is interested in which dungeons and you need to manually contact them
we should be more specific when we say "i dont want a LFG tool" when we mean "i dont want an automatic queuing system"
Yea, I don't mean a queue. More like a listing or representation of players in an area(s) to play alongside. Good point.
The title of this thread does say automated tool, so I'd say it's pretty clear what it is about.we should be more specific when we say "i dont want a LFG tool" when we mean "i dont want an automatic queuing system"
Well Ok, I can see that but I don't see any kind of public group thing happening like they have in Rift or Warhammer.
I don't wanna sounds like a douche, but since forming a group would serve mostly a social purpose, then why not just form it yourself? You could say it's more work, but it's really not.
Ok, I guess the upside is that the people who'd be there would want to form a group. But it still wouldn't guarantee that the people would want to do the same thing as you. So you'd still need to ask them and they might say that they want to do something different. Which would be the same as without the list.
Not much harm, but not much gain either.