Quality > Quantitiy imo,
You seem to believe their patches are flawless and bug-free. If even one patch was, I'd be shocked beyond belief. If anyone remembers back to the patch for BWL back in Classic... the raid was not tested on the PTR.... and was beyond buggy for the first like 1-2 months.
OT: They take so long to make sure as many possible bugs are eliminated before releasing it. Blizzard are known perfectionists, as far as product development goes. They constantly want to make sure that the product they release is the best they can make it be (despite what the public may say about it otherwise).
Blizzard has stated before that the game's engine is part of the reason... small changes have untold cascading effects. The engine also makes doing certain things difficult to do.
Example: Can't Heroic Leap up inclines, but in SW:TOR you can Force Jump up a cliff's edge if you want, provided you got LoS. Matter of game engine development.
Last edited by ZeroEdgeir; 2011-11-22 at 04:21 AM.
No. You pay a subscription fee because you are using live servers supplied by Blizzard to utilize your game play. If this were a console game, where you had to pay monthly even though the game was never changed or updated, then you might have an argument. As it happens, this is not the case for WoW and you don't. Also, nowhere in the terms and agreements does Blizzard state you are entitled to an update. They pretty much word things in a way that says, "You agree to play this, as it is, knowing it may change at any given moment or may never be updated again, and that we basically reserve the right to do whatever we damn well please with it." If that's not your cup of tea, why did you electronically agree to the ToS and why are you still playing.
I enjoy the time between patches. It gives me time to get the gear I want and achieve anything I want to achieve before the next patch is thrown at me. If my gear is constantly outdated because we receive a new raid every 1-2 months, then what would be the point of ilevels and raiding tiers at all?
At what point is quality not greater than quantity? 6 bosses per patch? 4?
---------- Post added 2011-11-22 at 04:23 AM ----------
same question to you? At what point? 3 new zones? 2?
---------- Post added 2011-11-22 at 04:25 AM ----------
Dragons and beast of all sorts with heroes upon their backs, blackened the sky that day.
Last edited by bcbully; 2011-11-22 at 04:27 AM.
really? please tell me how rehashing old content is qualityOriginally Posted by stuck4cash
Blizzard likes to add quality rather than quantity and it's worked for them well so far.
That does widen the gap then between 4.0 and 4.2, to more than half a year, or so.
I thought that was Blizzards plan though, to put out smaller patches faster, like 4.1 and 4.2. Somehow 4.3 deviated from that, though - instead of breaking apart dungeons and the raid again. Possibly intentional for competition reasons I would suppose (can't be certain though).
I would believe the whole Quality > quantity argument when we are actually getting quality patches. We are getting less then we have gotten in WOTLK for the same cost and what I believe to be inferior quality.
They probably split 4.1 in two because they intentionally delayed Firelands. They aren't delaying Dragon Soul, as far as we know, so there isn't a need to release the five-mans early. Plus, in this case the five-mans are directly related to the raid, so it makes less sense from a story perspective as well.
Before WoW free content patches were unheard of.
or it could be because the servers just couldnt handle the awesomeness that came with ulduar and it ended with them crashingDragons and beast of all sorts with heroes upon their backs, blackened the sky that day.