How many of you out there have gotten high enough to test out this instance?
Of those that have, what are your thoughts?
Personally, I think it's single-handedly the best group dungeon I've ever come across out of every single MMO I've played.
Most of the flashpoints have been really well done overall from an overall design flow. Story aside, they flow really well and the bosses slowly being to introduce more complex abilities and concepts to players from older MMOs (or even non-MMO players) so that they're not bombarded with raid style bosses while trying to get a handle on their class. Black Talon/RepublicPlace introduces the style of the runs, Hammer Station tweaks up the difficulty a bit on the bosses as heals become available. The Athiss starts to introduce more Elite packs along with a final boss requiring movement, and by the time you're getting through Cadimemu, Boarding Party, and The Foundry you're picking up on the essentials of "Don't Stand In Shit" and "Run Away From Boss".
By the time you've gotten to TCWG you're ~40 and have a decent grasp on things. So the developers decided to throw you a curve ball and give you something different. From the start you're manning turrents to mow down waves of Colicoids, then you're running through a few heavy packs of Champion monsters where they game does it best to remind you "You Need to Crowd Control". The difficulty's fairly steep through the first half of the flashpoint in comparison to all the previous ones because both the first and third parts of the instance are puzzles and implemented really well (PUZZLES IN MY MMO!? GTFO!).
It's a really cool design to me because it shows that Bioware isn't going to just rely on making X instance filled with Y bosses and Z trash all the time and will give us a unique one here and there. Sure, there's a few fights and there is a boss at the end, but the reward is after 'solving' the puzzles as well.
I figure I'd throw some tips out there so people can have an easier time with this place versus trying to say "It's Bugged!" when they don't steamroll it right away. If you prefer to not have anything ruined, don't read below the break.
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1) 1st section - 3 people take the turrents, healer stays out and stands in the middle.
2) 1st section - Have everyone facing inwards (not outside like you'd automatically go for) so that everyone is covering each other's 6 and you maximize firepower (the shots go through multiple monsters). Focus on the droids first as they're long-range shooters and that's where your damage intake will come from.
3) 2nd section - There's a Champion patrol that walks up to the first actual trash pack (which is 4 elites), but he has a slow path (4-5 minutes, roughly). Either CC the rest and pull him, or wait until he leaves and fight the first pack.
4) 2nd section - The Elites gain a buff that gives them complete immunity (10 seconds) randomly. This makes the packs take a long time if DPS is low.
5) 3rd section - It's a puzzle gauntlet, there's a patrol that respawns every 3 minutes, and people will have to stay behind in staggers to open the way forward. It's fairly easy and just realize that it's better to leave a DPS behind to operate a gate than to leave a tank or healer.
6) 4th section - "Arena" fight with two minibosses (one can be CCed), a third miniboss, and then the final boss comes out.