So, for simcraft to properly handle AOE healing, you sadly need a raid with 5 people in it. To do this, you should add this to the top of the file:
Code:
warrior=dummy5 quiet=1 actions=""
warrior=dummy4 quiet=1 actions=""
warrior=dummy3 quiet=1 actions=""
warrior=dummy2 quiet=1 actions=""
warrior=dummy1 quiet=1 actions=""
That will get PoH hitting more targets. Likewise, to simulate a specific rotation, use this:
Code:
actions+=/sequence,name=rotation:power_word_shield,ignore_debuff=1:prayer_of_healing:prayer_of_healing:prayer_of_healing
actions+=/restart_sequence,name=rotation
In this case, it is a pws/poh/poh/poh rotation. The ignore_debuff is important (otherwise it would wait for weakened soul on yourself to disappear).
Running it on your armory profile yields these results:
Code:
rotation|hps|int|crit|haste|mastery
PoH|56051|4.4961|3.5180|3.2574|1.7934
PW:S->PoH|57013|4.2295|2.6775|2.8155|3.1509
PW:S->PoH->PoH|56618|4.3903|3.0484|3.0303|2.6726
PW:S|51274|3.2878|0.8595|2.3771|5.1273
Some interesting new results! At current gearing haste levels (~2500 haste), the impact of haste is lessened compared to crit and mastery for mixed pws/poh. Most notably, though, with the 4pc T4 and generally higher int levels, mastery is once again very strong for a 1:1 pws/poh rotation -- stronger than both haste and crit.
Running the same for my gear (T12 4pc, ~5 ilvls lower), haste tops out mastery, but by a very small margin.
T13 is probably a big fraction of this; it should improve the benefit from mastery for PW:S by 10%, obviously, though it doesn't contribute to DA.
If you add more PoH, though, Mastery is surpassed by crit and haste (which are very close, but crit nudges haste out).
Any real AOE rotation should include at least one PW:S every 12 seconds (so roughly a 1:5 ratio of pws to poh). It would appear from raw HPS that, in 4pc T13, a 1:1 ratio is higher HPS (though at a significant mana cost). In this mode, mastery is, indeed, supreme, followed by haste and then crit.
I suppose the bottom line is that all of our stats are getting pretty similar for AOE healing, and that there is more freedom than ever in selecting stat priorities based upon the priest's own preference and role. Numerically mastery, if you maintain poh/pws tightly in a 1-1 ratio, is stronger, but in reality I suspect most will have a 1:2 or 1:3 ratio during intense aoe, which slightly prefers haste.
Note though that this really only occurs at around high (2000+ ?) haste and 4pc T13. If that haste is removed, other stats more quickly decay in value. There isn't an exact cutoff of when stacking haste should stop but it is clear at around 2500 that the incremental benefits slightly favor mastery and crit, but removing haste still is more costly than removing other secondary stats.