Posted this in the WoW forums as well.
I'm prepared for copious amounts of flaming responses, but I would really appreciate engaging in logical discussion about this topic. It's probably been mentioned a couple of times before, but I'd like to pose some ideas and get a more comprehensive view on the situation.
Recently, I've been playing some Arenas on my Hunter. I have prior experience up to 1800ish on my Holy Pally, so while I'm nowhere near the top echelon of PVPers, I do have some experience. My current comp is more of a screwing-around type of deal with my brother playing a prot warrior, and surprisingly we're hanging around 1500 (me primarily being BM). The problem we've ran into in a number of matches (and it may very well be representitive of the quality of players at this rating i.e. not very good) is that the following occurs:
2 DPS Comps - We kill a DPS, I die, the other DPS kites/runs/hides/etc. from the prot warrior until CD's are back up, kills the prot warrior.
DPS/Healer Comps - We kill the healer, I die, same thing as above.
Now this doesn't happen every match, but it has happened more often than I believe should be possible in an arena. I feel that Arena's are designed to be gladiator-esque battles - put you in a room with another fighter and you fight to the death. In the current state, proper kiting techniques, pillar humping, and proper use of CD's allows players to escape combat to drink, eat, buy time, and reset CD's. I feel that that almost defeats the purpose of being in an Arena per the design I mentioned above. Running away for a half an hour because you couldn't get the job done once engaged in combat doesn't show much killer instinct in an arena setting. Sure it can get you the win, but if you were good enough or performed well enough, you shouldn't need to do that to secure the victory.
Some of you may have stopped reading already and are inevitably going to tell me to stop QQing and that's fine, but I assure you I'm not whining about the turnout of our 2's. Let me remind you that the setup we're running is just for shits and giggles AND it's in 2's, which is more difficult to balance the game around and most hardcore players will tell you that 2's don't mean anything. However, the principle is still valid in my opinion.
The class most affected by this change would undoubtedly be rogues, but I honestly think they would be fine with a few tweaks. First off, most rogues are Subtlety, giving them two vanishes. Vanish doesn't have to remove you from combat (this goes for Feign Death as well, so don't think I'm selfish), but rather grant you stealth for a brief period of time (maybe 10 seconds) to escape poor situations or create another opportunity to open on an opponent. Keep in mind that all matches would begin out of combat until the parties engage, so mounts and abilities like Sap would still be usable early.
To recap, without the ability to exit combat in arena:
- Mounts, Saps, etc. would still be usable early for positioning and CC, but after engaging would no longer be allowed
- Eating/Drinking would not be allowed. It's your job as a healer/caster DPS to manage your mana effectively. If you fail to do that, you should suffer the consequences, not be allowed a way to correct the mistake. As a DPS, if you want heals, bring a healer or heal yourself.
- Rogues/Druids don't require a particular combat status for their abilities (barring Sap), but rather just stealth. They both should have ways to restealth for a short period of time to make use of those abilities, but should always be actively engaging opponents otherwise and not using stealth to hid for 2-3 minutes while CD's reset and Recuperate heals them to full.
Probably one or two more bullet points that I can't think of currently, but I've covered some of the more pressing issues. I'd love to hear what other people think 'cause I'm not sure I see the downsides of this (aside from some small adjustments in playstyle to no longer depend on escaping combat). I'd prefer comments stay clean and non-threatening and focus on the discussion. Let's hear some opinions.