serveral reasons
1.) if tank fails then whole encounter is a wipe
2.) the lfd wait time for dps vs tank and healer, then ppl who complain when you go tank and dont have perfect gear
3.) design philosophy of cataclysm, tanks get one shotted by almost everything, and only two resses in 10 man and 4 in 25 man
wrath actually had fun encounters and let you support with heals form a boomkin or other support abilities, and had constant damage, but could rez through the whole encounter, waiting for rez timers just at that crucial moment and still winning
Last edited by Paladuin; 2012-01-15 at 04:54 PM.
Probably more true for people without organized guilds or frequent PUG players.Why do I dislike the trinity? Firstly, because of the bottleneck it places on trying to find a group to do an instance - it's okay if you're a tank or healer...but it you wanna play DPS, then, in my experience, you can expect to wait a lot longer or/and be a lot more proactive about spamming "DPS looking for party to do x" or "Party looking for tank". All things being equal, I'd prefer to spend my time in game *doing* an instance - rather than trying to put a team together...and I never want to think "perhaps I should create a tank - I don't want to, but it's gonna be the easiest way of experiencing this content".
Rarely does one see a serious guild lacking the needed class components for play.
While I agree GW2 does sound to be an interesting concept I am more into the increasing power progression of standard MMO fare, and don't care much about my avatar looking cool! That is one downside of GW2 for me personally!
The dynamic events in GW2 do sound awesome and that alone may be worth checking out but the problem I have is that lack of reward (aside from appearance changes), is discouraging for me!
I think the game will do well and many will find it fun to play, I just don't think it will be for me! I will likely give it a try but I am not expecting much to come of it tbh! I enjoy the "gear treadmill" and ever increasing player power, and really could care less if my toon looks like a "clown", lol, he's a clown that will smash faces!
actually that happens in any guild, trying to get anyone to que up for weekly valor points becomes a hassle, not to mention if they did it earlier in the week or were on earlier than you for time, b/c ppl want to progress they wont wait on others to do weeklys for valor points or else there called bad players
I donno guys gw2 is looking to take over with a completely new mmo, star wars is just WoW with light sabers
You know, it doesnt matter what "features" it might have if the implementation is bad. All these new mmos of course have all the "nice features" but then terribly fail at implementing them right. Most mmos suffer from terrible response time on spells and character movement is cluncky.
Personally I'll stay with WoW, unless something like Ultima Online will come. Ultima Online (ability choose, houses, pvp) with WoW engine (movement, etc) + decent graphic would be great.
I'm impressed! At least gave me a good laugh though. :POriginally Posted by Charecters
So one thing I don't get is, why are all the GW2 haters in the GW2 forums? If you don't like it...fine, but I don't think anyone cares how much you hate it or not. I'm not into SWTOR but I don't go in their forums posting endless texts about how dull I think SWTOR is. Different people different opinions!
I think a lot of people are just tired of trying new MMOs. Many of them were disappointing. I've stopped trying to convince friends to play a game. I let them know if I like it but that's about it. If GW turns out to be great, word of mouth will do the rest.
I don't necessarily dislike the holy trinity setup, but it does at times limit both players and encounters. It also tends to create a bit of tension in communities (ie, arguments about what role is harder, etc).
On the other hand, I can't really visualize how, in the 5 man setups they'll be using, there won't be more pressure on some players than others in a given instance.. unless the idea of threat is going to completely be thrown out the window.
I can only speak for myself, I can't recall the last game that has looked quite this impressive and FUN based on pre-release information.
Last edited by Odeezee; 2012-01-15 at 06:22 PM.
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As stated by a previous poster, no matter the mechanics involved with a holy trinity system in place boss fights go like this.
Tank gets aggro
DPS zerg boss
Healers play Whack-a-mole
Dead boss. Loot.
I'm surprised its you asking since you posted the video which explains it perfectly.
Don't get me wrong I enjoyed this system for years and it works, but its stale and repetitive, and limits what you can do with an encounter.
Last edited by Balfire; 2012-01-15 at 06:25 PM.
It is the most anticipated game of 2012 even though it is in strictly closed beta.
Many people are exited about it, Some are not. From those who are not, some will become exited, some won't. The game however is bound to be hugely popular but if you are asking for unquestioned dominance in the gaming industry you won't see that.
80 Orc Hunter
80 Tauren druid
80 Tauren Warrior
80 Orc Warlock
80 Blood elf Death knightTo Be continued...
If I want to play dynamic game, I play Diablo.
And I like it that way. Responsibility is bigger, and all have to do different jobs. Fight must be perfect (btw - in 10 man there is only 1 cr).
And that's better than pinata boss fighted by 10 inresponsible for nothing guys.