Originally Posted by
Bladesyphon
Nexus: Anomolus and Keristrasza were pug-killers when people were going in at the launch in heroic mode.
Azjol-Nerub: The opening gauntlet that wiped pug after pug due to not having the DPS or CC required to bring the mini-bosses down before the next wave activated.
Old Kingdom: Oh hai there trash that would one-shot a tank if they weren't interrupted, how you doing? Let's also not forget Jedoga and her tank-obliteration if an add wasn't killed, or how standing in her lightning was in fact a kill move early on.
Gundrak: Slad'ran, the boss groups were unable to kill early on without kiting him out of the room in order to ignore an entire mechanic. Yup, that sure was an easy boss.
Halls of Stone: Tribunal of Ages. Enough said. I had groups that wouldn't even bother with anything else in the dungeon until they were sure the group could down this boss, and early on it was very much indeed a struggle to finish.
Halls of Lightning: Loken. He needs no introductions, but according to most people, he was just a silly spank 'n tank that we downed on our first go with zero problems, yup, easy mode right?
Oculus: Eragos before they added gear scaling to the tanks. This is the epitome of what you people consider an epic fight in Cataclysm. Everyone has to stay on their toes, no one can make any mistakes, and each person must have a mastery of their drake's rotations and when to pop certain abilities to down him. But oh, wait, he's a vehicle fight, that just means he's broken and difficult for the wrong reasons.
Yes, there were easy-mode heroics in Wrath like UK, UP, and Drak'theron keep, but there were also very easy heroics at the start of Cataclysm too, such as Vortex Pinnacle, Tol'vir, and Throne of the Tides. However, like Alayea said, so many of you have apparently forgotten what Wrath was like at launch. Unless you were in full Sunwell Plateau gear and running these heroics with your guild in equally powerful gear, you were not face rolling these dungeons at launch. And mind you, this is only the launch heroics of Wrath. I'm not even going to get into how difficult Firefighterand Yogg Zero keepers was, how the Lich King was boss that took the longest for any guild to down in the history of the damned game (that's going from his release on the second of Feb to his defeat on Heroic 25 on the 26th of March), or how Sartharion, an entry-level boss, was incredibly difficult to defeat early on with three drakes up.
No no, Wrath was nothing but easy mode sillyness where everyone was simply able to faceroll everything right out of the gate. Though I suppose I can't really be too upset at people. Being stuck in the end-game of an expansion for an entire year will cause most people to forget what the game was like before they had easy-access to 251 and better gear right at level 80.