Not sure if trolling or...
5 Mesmers... easy
So there is a mixture of 6 creatures - lets say 3 ranged and 3 melee. 2 of the ranged attack the most damaging mesmers, 1 attacks the closest person, and the 3 melee all go after the lowest health. First off 5 mesmers pop all their illusions, and basically seek to distract the 3 melee. Focus damage on the ranged while dodging out of the way. When melee come after you, put port portal on the ground to avoid them while hitting them with spells.
Easy. It takes effort, and teamwork, and support - but it is ALWAYS DOABLE.
Like I said, stop using terms like cloth, leather, stats, tank, dps, healer - they are non existent in GW2
Yes heavy armour will mitigate more damage than cloth, but you will get pwnt in the face if you stand there and take it
THIS THREAD IS NOT WON YET... EDGE HAS NOT WONNNNNN
just gonna leave this here....
I wanted to win.... :<
Last edited by Cassandrea; 2012-02-06 at 11:52 PM.
Because 1 dk can solo raid boss and ten can do much harder.....
http://www.youtube.com/watch?v=l6Qr1LsRaGI
/thread
I was never a big Guild Wars fan, but a couple of months ago when I heard about this (removing the trinity) I was intrigued. I am sold now, by far none of the other aspects draw me in as much as this idea; cause I've been wanting something just like this for a LONG long time.
If you can heal, tank, and throw out damage, then it doesn't matter if there is ever a dedicated healer: if you need healing, drop back and heal. If someone is trying to fall back, you step up and tank. If everyone's good at the moment, then get a weapon and beat the **** out of something.
There will be people who are not very flexible or dynamic and will want to fill only a single role. But they will probably not be viewed as the best players, cause the system encourages you to be flexible and to use the one thing that the Trinity requires but can not enforce:
Teamwork.
"And what's the real lesson? Don't leave food in the fridge."
-Spike Spiegel
I've seen it a good amount in a few games. It's mainly a few individuals getting an inflated sense of value because they are fulfilling a role that few want to (tanking in WoW for example). They feel it makes them special and unique, which is one of the main reasons they did this. I had a friend that always wanted to play whatever class/role was "most needed", because he enjoyed the feeling of being needed for what role he fulfilled, not necessarily anything else.
edgecrusherO0, using sarcasm should be an banable offence ..../jk
Or did i? <_< haha no but really sarcasm in text confuses me :S
LoLoLoL.They died waiting for a healer. Ironic.
/not enough lol 10 char
My part in this story has been decided. And I will play it well.
You clearly are not understanding how GW2 works. There is no tank, there is no healer, there is no dps, and there are no specs (at least talent trees). Your combat bar is half determined by your weapons and the other half is from a selection of skills based on the slot (aka healing skill slot).
Everyone will have some form of a self heal, while professions have abilities tied to a specific weapon that will act as a group heal. Healing is either passive through damage (like a shadow priest), some type of a non targeted aoe heal, or even a ground targeted heal that others have to stand in (aka healing rain).
All fighting takes place from various ranges, there is closed range, mid range, and long range fighting. Those on the front lines will be taking the brunt of the damage, but they can't stand there forever, they'll have to fall back to self heal, or run through a heal of friend. While that person isn't holding aggro, they can physically place themselves between a mob and a friend and soak up damage, or block it outright (go watch the warrior skills video).
You seriously need to stop trying to put combat into WoW terms, because it's not apples to apples. ANet tests their dungeons to ensure that any group mix will be able to defeat said dungeon just as well as any other mix and match of professions. You will never need to wait for a tank, healer, specific type of dps, etc...
Holy Trinity (WoW) = Tank, Healer, Damage
Holy Trinity (GW2) = Control, Support, Damage
Now let me explain why these are the same and different.
WoW's Holy trinity still falls under the same Holy Trinity as GW2. Tanks are a form of control, Healers are a retroactive form of support, and Damage is the same.
Now lets talk about tanks and them being a form of control.
Tanks in WoW are given an ability to take huge ammounts of damage compared to other classes and thus they are designed to gather all the mobs and keep the mobs focused on them. This is a basic form on Controlling. But their are others. Stuns, Incapacitation, Roots, Slows, Accuracy debuffs, etc. These are all forms of Control that are used in both WoW in GW2 however in WoW these are usually not needed when tanks are present since the damage you are trying to control can be taken by the tank, so it is not necessary to do these types of control.
In GW2 since there are no tanks these forms of Control will be what keeps groups alive. When theirs mobs and a ranged heavy group it will be up the each member to put down aoe slows, roots, stuns when enemies get close. For a melee heavy group using slows when running out to heal yourself.
Now for Support.
In WoW healers usually heal retroactively. Sometimes hots/bubbles are put up pre-emptively but im not going to get into that. When someone takes damage you heal them. This is also a basic form of support but its not as engaging a playstyle in terms of combat when you tend to focus on health bars and not everything else going on around you.
Now in GW2 Support is split into 2 categories, Defensive and Offensive. Now how can you defensively support someone? Well the guardian is a perfect example, Laying down a barrier that stops projectiles or putting down a wall that reflects projectiles are both defensive ways to support your allies and even control your enemies. Now an offensive version of support is when a thief throws a smoke bomb and not only blinds his enemies but also cloaks his allies. A guardian can trap an enemies inside his barrier which sets the enemies on fire and prevents him from escaping.
This style of play is alot more engaging when in combat and instead of watching health bars you are watching whats going on around so you know when to place down support and when to keep damageing or controlling.
This isn't about listening...this is about discussing how it works. Not sure why people are reducing this to whether I'm right or wrong..or if I'm going to play or not. I'm asking questions and providing scenarios to get a better idea of how the system will work.
So all the passion and frustration you guys have about me not listening is pointless. I don't care if you like the game or not. I'm asking how the system will work and what you guys think and question why you think that its going to be any different. I see a lot of terms thrown around and the base concepts are all still there the only real difference is that I see is everyone is hybrid.
Jaerin the real diffrence are that you cant in the beginning of a dungeon run say "i take the role as (insert roll here)" and then go with that the rest of the dungeon, everyone will have to swap between doing diffrent things the entire run, therefor there is no trinity
no sir.... no
there is no hybrid because there are no TANKS DPS OR HEALERS - THERE ARE NO HYBRIDS RARGH!!!!!!!!
They are just classes. Do you like to play a melee ranger, go sword and horn with a short bow, you want to play a ranged warrior, go play long bow warrior... there are no hybrids just classes - each class is different, each class has a gimmick, each class can heal take damage and dps...