1. #1

    Hunter Tank Madness of DW

    I'm just looking for some thoughts. Thanks to some generous advice our group is consistantly working through P1 of the madness fight. However we are dying to the Terrors in P2. in order to simplify the fight we run a 1 tank 3 healers 6 dps makeup so we can burn through the Mutated. Unfortunatly Our druid tank is dying to tetnus every time. My idea is for our hunter to call in a tank pet such as a turtle and DS/Growl one of the terrors off our tank till we get one down. Has anyone tried this and/or think it will work? group make-up is

    Druid tank
    Holy Pally
    Resto Shaman
    Holy Priest
    Assasin Rogue
    Balance Druid
    MM Hunter
    Arms Warrior
    Frost DK
    Unholy DK

  2. #2
    your hunter must out gear the fight by atleast 1 tier to even make tanking current content viable

    your group comp is also not very good, the rogue needs to go combat for fast target switching and the unholy dk to frost, for the same reason.
    your warrior needs to go fury, for better burst.

  3. #3
    I'm not talking about long term tanking, and most of the damage would happen to the pet!

  4. #4
    Here's what you do: your tank gets them all, once the first one is about to die, one of your DK taunts with AMS, when taunt is over, he death Grips, so the terror is on him the entire AMS duration,. If your DPS is slow and the terror is still alive at that point, use your 2nd DK to do the same.

    If you know your DPS is high enough, make the bear grab both, place them in Norzdormu's bubble then just use your 2 DKs in a row, your bear would have 2 on him for only a couple seconds and tetanus won't stack as high. With AMS up, the DKs actually can't GET a stack of tetanus and the terrors melee for around 20K, nothign to worry about really.

    We had 1 DK and that's what we did in our pre-nerf kill
    http://www.youtube.com/watch?v=HbIwR...layer_embedded

    Terrors come out at 12 minutes exactly if you wanna skip to that, but we used lots of melees too, so it might be worth it to check out our strat
    Last edited by Ibramgaunt; 2012-02-12 at 05:14 AM.

  5. #5
    Get a DK to taunt one and pop AMS, if the other one isn't dead after AMS fades the other DK can do the same thing. 14 seconds of DPS should be more than enough to down a terror.

  6. #6
    Deleted
    You should have no issues tanking them if you use your CDs properly. Their damage ramps up over time, your tank shouldn't be using any CDs until after the 1st is at 30% HP or less, and then chain all cooldowns including the green button and HPally HoS.

  7. #7
    You could look into the tank saving his 50% damage mitigator for the adds instead of shrapnel too. If your dps was better to have a DK tank it'd work out better, since blood shield mitigates shrapnel, those skewers from corruptions, and the AMS for those tetnis stacks.

    But! You asked about the hunter tanking stuff. You could have the hunter's pet tank one of those adds. Just have the hunter rotate between his pet's cower and other damage reduction ability and of course put up pet mend. The 40% extra to healing to the pet is pretty nice. If your hunter wanted to get fancy, he could have the pet taunt the corruption too, use cower, and eat one of the big skewers. Or, you could have the hunter distract shot and pop deterrence to eat one as well. Or, you could have the hunter distract shot one of the Tetnis adds, and kite it for a bit, disengage in the other direction to kite it some more, feign death, distract shot it back, kite it some more, pop deterrence, use readiness, distract shot, kite, disengage, feign death, distract shot, kite, pop deterrence....

    I played a hunter once.... or twice...

  8. #8
    You need a good cooldown rotation by your tank and your healer to get through the tetanus when you 1 tank. Just use those cooldown man !

  9. #9
    Quote Originally Posted by Redfoo View Post
    your hunter must out gear the fight by atleast 1 tier to even make tanking current content viable

    your group comp is also not very good, the rogue needs to go combat for fast target switching and the unholy dk to frost, for the same reason.
    your warrior needs to go fury, for better burst.
    Combat for fast target switching? You so funny...

    Is your druid tanking the adds in the bubble while also standing in the bubble?

    Is he using barkskin into survival instincts into dream?

    Are your healers using cooldowns such as guardian spirit or hand of sacrifice?

  10. #10
    your druid tank shouldnt be dying.. but if he is.. have the dk pop army on the terrors.. that'll atleast buy u some time.. dont use cds for shrapnel if u are a tank.. most tentacles are dead by then and u will have wasted it waiting on a cast that wont even happen. since u have 2 dks make both of them do army.. that might pull the terrors away.

    id advise against hunter pet tanking.

  11. #11
    I think there are a few possibilities. Either your healers can't keep up for some reason. Your dps is too slow and your tank is getting recked. Or more likely your tank isn't using his cooldowns correctly. But yes as many people suggested a dk should be able to help out with army, and taunt + ams.

  12. #12
    As others have said, having the DKs on taunt+AMS duty is much smarter than trying to do it with a pet (which will die incredibly fast).

  13. #13
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    Quote Originally Posted by Redfoo View Post
    your warrior needs to go fury, for better burst.
    Dont miss inform ppl about the things you have no clue about

    /Warrior

  14. #14
    Deleted
    Quote Originally Posted by Redfoo View Post
    your warrior needs to go fury, for better burst.
    Be arms. Get VP Trinket. Activate VP trinket + Deadly Calm when you need the burst, follow up with t13 2p (Inner rage) and Recklessness and BAM, burst to the other side of the earth...

    Seriously though, arms and fury have nearly the same burst, and the overall damage of fury is often lower (high gearlevels normally helps since fury scales better), and long-term it's just not worth it.

  15. #15
    Sounds like the trick with your composition is to have the DK's help out, hunter pets don't seem like the best idea. Others said it, the damage really comes from application fo the debuff and the DK's can completely negate this for a short time.

  16. #16
    Honestly, 1 tank 3 healers doesn't work very well, you should really bring it down to 2 healers, and, if people do what they are supposed to, it really won't be that hard on the healers as the dps burning through s hit quicker can drastically reduce damage taken. Tanks dying in p2 with a 1 tank/2 healer combo is not exactly uncommon, at least until you can get the terrors down very, very quickly, but, yeah, you should expect tank deaths when learning. I know it sounds like it doesn't make much sense in regards to your problem, but really, it sounds like it would help you guys out a lot.

  17. #17
    Have your holy paladin run across the platform and righteous defense the terror's off your tank. Then either bubble/bop himself when they're about to reach him or just have your tank taunt them both back.

  18. #18
    Honestly, the easiest way is to just tank them as long as possible, and then Battle res the tank after he dies. If you can't keep the tank up long enough to do that, you've got plenty of other problems. If he just chains dream into tank cooldowns, and you have 3 healers, there is no reason that he can't live long enough for the terrors to drop.

  19. #19
    P.S. army of the dead will taunt the terrors, so if you have two DKs you'd probably be better off trying to have them both pop Army before going to any other options

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