Is this as dull as I think it is? :zl spells and abilities will crit for double damage, baseline. There are a few exceptions where crits can get larger, but the default is x 2.0 for everyone.
Is this as dull as I think it is? :zl spells and abilities will crit for double damage, baseline. There are a few exceptions where crits can get larger, but the default is x 2.0 for everyone.
How is it dull?...
Less dull than someone critting 150% and others 200%?
I don't see the big difference in experiencing the game with 150% or 200% crit .p...
--scrap that, I noticed it's for Rogues, not general--
Something critting for 200% dmg, with the exception of Elementals with 250% and sometimes Fire Mages with 280% is a "system"? Its just spells critting.. god, stop trying to discuss every change.
your posions now crit for double isntead of 1.5 how is that a bad thing?
The big difference is that poisons will now use melee crit rates
And melee hit rates.
I have now like ~6-8%, maybe max 10% crit with poisons so I like this change.
"Hey that dude just critted me for 150%!! Trololol!?"
There's not much left anyway that can crit for less than 200%..
Critting for 200% damage is no more dull than critting for 150% damage...
Yes. I think it is 7.5% hit to be melee and spell hit capped.
It is less than we need now, but it is still a fair bit on hit rating to pick up given that we are losing Precision.
I assume all Rogue will get this much and no more. It is then a case of choosing which secondary stats come after this.
"crit to not be terrible for A and C"
Sounds ok to me?
I read that part afterwards but yes, you're right.
200% damage poison crits is another tool bliz is using to reduce rogue's passive white damage. and 7.5% miss will probably only be for single weapons. dual wielding has to have some sort of penalty like it does on live. but who knows, they could be changing much more than i'm expecting
but passive poison damage is less boring?