I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Well since you're using the present tense, you'd be correct. But I was more talking 4.1 or 4.2 for Frost DKs (not sure which), and 4.0 (before mastery nerf) for Frost Mages.
I still don't understand why people all of a sudden think rogues are overpowered. It's not like they went through any gamebreaking buffs between now and months ago.
Just speaking from a 1v1 perspective, rogues are very strong. I can't really name any class I will consistently lose against as one.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
mesmer ofc
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
We will see how 4 attunement juggling will be effective. With the trait system and equip specialization I can imagine you will have 2 strong attunements or 4 medicore ones and the attunement switching itself does it not eat your gcds ? Regardless while the skill cap on eles may be high, being viable as elementalist will not be as difficult as with necro or other classes imo. We will see after launch.
My part in this story has been decided. And I will play it well.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
A saying that I think applies to this game very well is jack of all trades master of none. Would it be easier for a group have one person dedicated to control roll then having three people try to fill 1 control roll? I'm Not saying it cant be done just sounds easier on paper.
the Charr elite skill Artillery Strike sounds so like a lot of fun to use XD
What I'm thinking is its easier to have someone be control/dmg and second person be dmg/control then assist that person when that scenario occurs.Then trying to manage multiple people trying to play 1 roll. You know how much coordination it would to take to make sure people don't burn all their cooldowns at the same time.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Not sure what you are trying to get at but, what I'm saying is its easier to manage people when they are playing 2 roll's and not 3. Not saying you can't have a group of 5 people playing all 3 rolls, its just easier to manage a setup of 2x control/dmg, 2x support/dmg and 5th man being what ever your groups is lacking more of.