I'm having a tough time enjoying Ele staff gameplay. I like the
idea of the staff much more than the implementation. Here is a collection of minor gripes (all about PVE staff combat):
1. I love Air attunement's basic attack (Chain Lightning) and I hate it. The jumping lightning is amazing for large packs of monsters in a dynamic event. It's also a huge pain in the ass when there are non-aggro targets in the jump range. Too often it will jump to a neutral target and pull things I never intended it too, like a random Yak or a Moa. Naturally they make a bee line for me when I should be concentrating on other things. The spell needs to be a little more intelligent about how it picks targets. I don't really care if it nukes a non-combat critter every now and then, but it needs to at least not pull neutral targets into the fight from odd directions -- only targets that I'm actually "in combat" with. Somebody will probably say that's the "chaotic nature of Air magic!" but that excuse is poop. The spell (the whole attunement really) is largely useless for single target combat.
2. Mobility is ass. The only dodge spell we get is in Fire attunement (Burning Retreat), and it has a moderate cooldown. Our one Pushback ability (Gust) seems to fail a lot. Possible bug? A single placed area stun (Static Field) and a single placed area slow (Frozen Ground), both with cast times and significant cooldowns (40 and 45 sec, respectively), don't really give you a lot of options for crowd control. Plus if I'm mouse-looking to strafe/kite, I have to move the camera at odd angles and play a guessing game just to put them down in places where they won't be
completely useless. This lack of mobility coupled with the fact that we are very squishy, makes single target combat tedious with a staff... especially against melee targets (most targets). I would happily switch to dagger/dagger for those fights, but we don't get to equip a second weapon set like
some classes.
3. With the possible exception of Shockwave, Earth attunement feels very weak and gimmicky. I'd like Magnetic Aura a lot more, even though it's only useful against ranged projectile-based opponents, if it had a higher uptime potential. 5 seconds of deflection for 30 seconds of cooldown hardly seems worth the GCD. It might block 3 projectiles if I'm very lucky. 15 seconds uptime with 45 or 60 seconds cooldown makes it a button I might actually use.
I'm probably doing it wrong. I realize staff isn't ideal for solo PvE. I have a set of daggers too, and they have a much better feel for that sort of combat. I just hate switching (so clumsy... need a macro) and I wanted to see if I could make it work somehow. There's gotta be a way. I want to be the PvE staff hero. Help me make staff not suck.