Made a thread, if you feel like adding your input in regards to Mesmer skills specifically, zito.
---------- Post added 2012-09-15 at 12:24 PM ----------
Suggestions? Not sure if that's the best place for it. Unfortunately, the only other good place would be GD, but this is a discussion about stat balancing, not necessarily a suggestion... at least that's how I made up my thread.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Only problem i see with buffing +healing is that its only defensive stat that buffs groups as well as you, or does it only effect you?
every single heal scales differently with healing power. They don't have to buff group heals only self heals to put it on par as a surv stat. However group heals need a buff to:
^this is the heal that heals nearby allies.Restorative Mantra +300 healing power: 2660
Restorative Mantra +Max healing power: 2788. 128 total healing gained (lol wtf)
I think comparing 0 +healing with 300 +healing is an easier comparison to check in order to see ratios, but maybe that's just me.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
holy shit the new changes to great sword are sexy.
Battlemaster Ralamus (retired rogue)
Battlemaster Ralamus (retired rogue)
Fair enough.
It turns out, strangely, that for *Mesmers* the +healing stat actually is better for self-healing than what little group-healing you have, but that just makes it even more terrible. You should post specifically in the Mesmer sub-forum about how shitty Restorative Mantras is.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
New GS build I made:
http://gw2skills.net/editor/en/?fgUQ...J6yujzL5OrNGkA
The 2 main stats you should focus on is Power and precision. The last stat is whatever you want as a surv stat (toughness/vitality)
This is a boon stripper / boon buffer build. Stacking + boon duration and any kind of boon removal I can get while still putting out decent damage.
Your main damage source will be GS. Your main boon stripper is shattering, each clone removes a boon, combined with mind stab it removes 4 boons per target. Take that moles from sorrows embrace!
Now you have 3 shatters to choose from. Mind wreck, confusion, and daze. Now confusion offers something nifty. Retaliation, this makes melee getting hit a good thing as it scales with power. Pick the one for the right situation. Most of the time it's going to be confusion if someone is near melee - mind wreck - daze is saved for interrupts.
You switch to staff when you and/or the group needs support. Pop chaos storm - let it tick - gain about 5 boons - pop signet of midnight - group has even more boons. It is a huge combo if you just got a boon from midnight signet, poped chaos storm, poped confusion shatter to gain retaliation then use midnight to transfer it all. Midnight has a 600 range btw.
This is an insane combo I even buffed it with +60% boon duration. Yes +boon duration stacks. You can get 70% boon duration with 2 major runes of sanctuary instead of 2 runes of earth I instead gained the +20% protection duration instead as personal preference.
Mirror images can be replaced for illsionary disenchanter if you feel like you are spawning too many clones. Its essentially 2 illusions every 40 seconds just like mirror images however spawns 2 right away.
I haven't noticed that +healing is very good at all for Mesmers. It seems our defensive stating from toughness and vitality is a little better to overcome this. Add in our ability to confuse,daze,and go invulnerable on a fairly consistent timer makes up a little for it. I would like to see it buffed as well, but not at the cost of our otherwise pretty good statting. (is that a word, statting? Let's pretend it is.)
<-- That is otterly adorable.
Yea I don't see +1k healing on ether feast on a 20 second cd good enough when I wasted 2000 healing power on it.
I feel like since mirror heals the worst out of all of them it should scale better with healing power. I also feel like ether feast should be on a 25 second cd or mirror on a 10 sec cd scaling horribly with healing power.
Last edited by zito; 2012-09-15 at 07:07 PM.
Right now, I just want them to address this imbalance in stats. There should not be a single "worthless" stat, and right now, Healing falls into that category. I even find that Boon Duration is better.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.