I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
The 'problem' is that only a minority is seeing this as a 'problem', The consensus remains tho, we don't even agree that this problem exists. I'm not speaking for everyone nor did I ever claim to, but I did say we, because I'm well aware I'm not the only one who views this as at best a very minor concern. If one at all.Please don't generalize that he is the only person who views it as a problem, or the voice that says everyone else agrees that it isn't a problem.
My personal view on it is that it doesn't make sense, and I would like to dual wield pistols but can't.
Not being able to use Dual Pistols is like a thief being unable to Dual Wield swords but a Mesmer can to me.
This is a general fallacy among arguments," because point A is true, point B must also be true".Thieves should be able to DW Swords because a mainly a range oriented class like a Mesmer can.
Mesmers should be able to DW Pistols because a mainly melee oriented class can.
Which is just plain incorrect.
I agree tho, thieves should be able to dualwield swords! I see no problem with that.
Mesmers shouldn't be dualwielding a pistol, they're casters, not ranged pistoliers. For what it is worth, I'd gladly see the offhand pistol be removed aswell.
However, I see no problem at all with the lack of a mainhand pistol, the mesmer is a caster first and foremost and does not need a 'ranged' weapon as their main weapon.
As for "illogical design" however, take a glance at the other "phantasms" the mesmer can summon, most of the summons are pretty much the other classes.
Berserker - Warrior
Warlock - Necromancer
Warden - Guardian
Duelist - Thief
Lets see if we can link the other ones aswell, I don't see whats so illogical about it tho.
Warden is a RANGER using WHIRLING DEFENSE, the other ones you have nailed on the head though...
Should a mesmer use 2 pistols? NO, they're casters/duelists, why would a caster want to use a pistol in their main hand ever? It's completely illogical... And as for theifs using dual swords, the reason they don't is for the same reason a ranger doesn't, a dagger makes a far better off hand melee weapon with a sword then 2 swords... for starters, swords aren't very light, and when you're jumping and rolling, and doing all sorts of acrobatics you don't want that other sword weighing you down, they're also pretty big which would make the acrobatics both a ranger and a theif do very difficult..
Now Drakwurrum you're going to be like "RAWRZ Mesmers use 2 swords RAGE" yes, they do, but they don't dive and weave and flip with every one of their attacks, they spend their entire time creating illusions to confuse the enemy as they just kinda flail their main handed sword infront of them to eventually kill what they're attacking, and riposte/parry with their off hand one. In layman's terms, main hand sword is used for offense, offhand is used to parry because mesmers don't flip and roll all over the place, the most they do is make illusions to confuse the enemy.
Love the fact that this thread is slowly catching up to the lead "Thief Discussion" thread. But please just try to keep the flaming down to a minimal.
I already have my rape-shoes on, and I'm putting on my rape-gloves as we speak. If I have to put on my rape-tutu on, then shitz about to get real .
Last edited by Pud'n; 2012-03-05 at 01:10 AM.
I disagree. lol.
Alright I'll spell it out for you, plainly. There's a trait tree right now that works on a concept already made up by Anet. If they added 1handed Pistols to mainhand it would upset the balance because they would have to implement ways for it to work in the trait trees. 2H Sword spec in Domination, 1H Sword in Dueling, Staves in Chaos, Scepter in Illusions and the offhands in Inspiration. There's no balance if you add yet another mainhand weapon to the mix. Sure it'd be cool. Sure it even makes sense at a design/concept point of view. But for the sake of PVP it'll be definitely considered broken.
Just think about it. Adding Pistols MH would mean you have to play a certain way. Plan on using a Pistol? Oh too bad it's in the Domination tree so you can't use Staves now since it'll be gimped. So on and so forth. The only option would to put the Pistol traits in the last trait trees, Inspiration, which is currently now buffing offhands. That tree also gives +healing, which doesn't benefits a gunslinger.(Right now the only pistol related trait is in Dueling adding range to pistol attacks which makes sense since the tree also gives Precision).
How's that for logic?
I mean, with a massive rework to the class and removal of other main hands Anet can probably make it work. But why would they even bother? Oh, because a Phantasm can do it! /sarcasm. It's easier to change the sprite model. On a another note. It stands to reason that if a Mesmer can duplicate itself into a phantasmal form, what's from stopping him from duplicating a gun in both hands? It's only logical.
Now can we stop this silly rant about MH pistols and just accept it and move on?
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
...I don't want to play it as a Thief, no, but I do want to play it as a ranged class. The funny thing about firearms is that they're a ranged weapon that doesn't take a great amount of skill to use. How is that flawed logic?
To add to that, the Mesmer's off-hand Pistol skills include "trick shot" which suggests that Mesmers actually have a lot of skill in using the pistol.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
+1
If you want to play a certain way, you spec that way. There's no flaw with that trait design. The game gives you options nobody is telling you to spec a certain way. Though, that'll be the case if you added MH Pistols.
The trait trees, as it stands right now, does this with EVERY class. A complete rework of the trait trees would mean a rework of the class abilities. I guarantee you won't be seeing GW2 in this year if that's what you want. All this because Phantasm can dual wield? Complete and utter asinine thinking. *flicks forehead*
areyoufuckingkiddingme.jpg
A: it is not because of Phantasms dual-wielding that I think this is bad design with the trait trees.
B: It would not require a "complete rework" in the slightest, it would just require ANet to actually have creative traits besides "lol you do 5% more damage with this weapon type"
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
You are again 100% missing the point. You have spent this entire discussion trying to just dismiss my concerns and walk away, rather than actually see the point and talk about it, which says that you simply have no defense and can't come up with a real defense.
Even the folks at Blizzard, despite all the mistakes they make, have recognized how unbelievably BORING it is to offer players a choice of +5% increased damage or slightly more chance to crit in customizing their builds.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Hmmm a magic using prof is able to make a bullet bounce between multiple people, maybe they're using *GASP!* magic?!? My god what a discovery!!
I don't see how the traits aren't "unique" either just because the "if you use this weapon X happens" traits are there, you dot NEED to take those... And what would a Mesmer even do with a main hand pistol mr "Pistols must be a primary caster weapon"?
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.