Queue System
I've noticed that the queue always pops right after you leave the computer to get something to drink.
Devs have been experimenting with sentient “troll” code from some time now…
Seriously though, adding such an option would only cause more issues than it would solve.
Imagine entering a raid and everyone is AFK
No one likes queues right? We're always trying to improve the queue times by adjusting anything that might influence players’ behaviour in positive ways. In the end though, queues are something really simple, and unless we completely revamp standard raid requirements for heal/damage/tank slots, there’s only so much that devs can do…
The system has improved quite a lot since early days though. We’ve dynamically added goodie bags to the most “needed” class specializations, added the option to queue with one specialization and loot with another, and tweaked around with the goodie bags loot in order to make it more enticing. But, at the end of the day, queues are made up of players and player choices, and this is very tricky thing to solve, it begins with getting the right answers to the right questions.
For example, if you try to find out why are tanks always in high demand you’ll probably get very mixed responses.
-Is it less exciting to play a tank than other specs?
-Do they gear up faster than other specs? If so, why? (might lead to circular argument)
-Is it the “higher” responsibility of tanking/leading?
-Is it because they only have a few slots and that makes players afraid they won’t get guild spots?
If you have any other questions and/or answers please do share them with us, this could actually make an interesting discussion. (
Blue Tracker /
Official Forums)