Originally Posted by
Halaberiel
I managed to finish spine on 80%+ last week & still ranked top 10 :S I think most healing issues on that fight are due to bad tactics or slow DPS. Just always kill bloods & you shouldn't have problems.
- First tendon down > AOE bloods > stand between fire > Barrel roll cast > move into fire
- Stop all dmg on bloods after barrel roll until amalg is low then start cleaving, if bloods aren't dead by time amalg is 10% or so then start AOE. Make sure ALL bloods are dead by the time amalg is on 2-3% then get stacks. Note: ALL bloods must be dead.
- Same as above after 1st go on 2nd tendon
- 2nd tendon down > AOE bloods > use major healing CD (we use DH/SLT & personals ie tree/sham 4set/PI) > Barrel roll cast > move into fire > move to mid
- CLEAVE BLOODS FROM THE START, don't let them build up, just kill them as they come slowly. Try to kill ALL bloods again as before. This is something a lot of groups don't seem to do, they just let the bloods pile up for some reason.
- After 3rd tendon 1st time cleave some bloods down till the numbers get too high, then start kiting. We had two paladin tanks, so they'd holy wrath aoe stun, then the tank with bloods would go to the other side & AOE stun, and repeat. If your kiting is good then the tanks shouldn't take much dmg really.
- Note: make sure your DPS/Healers all stack on the amalg tank at this point so he can get aggro quick. Very little raid damage if this is done correctly.
Hell if things go well the dmg on the 3rd plate really isn't that high. It's just all about controlling the add kiting & who has aggro. Tanks gotta make sure dps/healers don't get aggro, that's the major cause for death in this phase. Biggest "heart attack" moment on this fight is the 3rd platform barrel roll, if you get through that it's not so hard.