I only have played during this free weekend so if I'm missing something essential I appologize.
So a big part of the storyline is driven by your choices (eg good/bad deeds). After a short research I found that these good/evil alignment was mainly a cosmetic feature (both visualwise and storywise). What struck to me was that it seems like in order to maxamize your experience you must always choose one side and never the other (in order to get max alignment with your side of choice). All items/features which revolves around this alignment require a specific level of either side. But why is the people who like to do the good thing sometime and bad things sometime punished. I mean with some npcs you sympathise with and some you dont, some npcs you like to help some you like to kill.
Wouldn't it be a quite easy fix to this minor issue to introduce some new gear/features that requires BOTH a certain lvl in the light side AND the dark side.
(eg. there are 2 mounts that requires lvl 5 in either side, so add a 3rd mount that requires lvl 4 darkside and lvl 4 lightside simultenously).