Originally Posted by
Omanley
Again, a decent stun is among the things I've asked for often, big accomplishment for me.
- Searing Flames applied by Fire Elemental is an improvement in pve (I guess), since you'll be able to order it around, which doesn't hold true for Searing Totem. In pvp, it may not be as relevant, since unleashed fury likely would take its place, esp for enh
- Losing melee hit isn't that big a loss I think, since it wasn't required for capping anyways. Being able to cap spells at melee(specials) hitcap would safe enh on lvl85
something around ~710 or so hitrating, which is more than double as much expertise rating we'll have to get additional with ur gone.
As for glyphs: I'm not to excited about most of them. I guess the MSW and Feral Spirit one is interesting. And I guess Ghost Wolf and Purge will be very important as well. That's for enh pvp though. As for pve I haven't noticed anything interesting. And what about the LL glyph? Is that for real? Removal of the aoe mechanic? Sounds like they're making fun of us.
Overall I feel I've seen more shaman pvp development in your post protoman then in the last 4 years or so in patches (from a pvp perspective anyways)
edit: I wonder why they put a rockbiter version into unleashed fury when they said they're taking RB out. Also am I the only one recognising that the ultimate talent doesn't remove the cooldown anymore? And the glyhp wont be worth taken either, since duration is reduced as well (in addition to cooldown).