I think everyone is positive regarding the changes, the only thing that keeps people on the negative side though is the fear that Blizzard will fail to execute their plans properly. Which, from their track record, is highly likely.
I think everyone is positive regarding the changes, the only thing that keeps people on the negative side though is the fear that Blizzard will fail to execute their plans properly. Which, from their track record, is highly likely.
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There is a big difference between "blind hatred" and "constructive criticism". I often see the latter labelled as the former just because they do not approve of the direction the game is heading. Heaven forbid one should be allowed to express what and why they - as paying customers - find negative about the game and make suggestions to fix it. Yes, there are those that thrive on negativity and misery but these people can be found in all communities. I'm tired of seeing people with valid concerns being labelled as haters and silenced because they don't approve of every decision the developers make with the game.
"Come, Stormrage, and I will show you what happens to those that betray the lord of the Legion!" — Mannoroth.
I was once a fan =) But around blizzcon and after I got fed up with the direction of this game. People said there would be epicness not yet spoken about, I cant find it in the info released today. Most of all, checking the pvp info... I feel sorry for those who expected this x-pac to be more about pvp since the total neglection in cata.
I could go on, started typing in a document but felt it would be too long for people to have patience to read through. I just comment other ones instead.
Overall, Wow and it's direction is a letdown, the info today showed that. It's sad
Because it's all relative in relation to the item squish. If the relative damage, health, and healing stays the same, it doesn't really matter if it's 100 or 1000 if they stay relative to each other. The same percentage would be done in the end and nothing really changes. If gear and stats progress at the same relative rate, it doesn't really accomplish anything. And at this point in the game's life, an item squish before an expansion would just feel like your character hasn't progressed or gotten stronger, just new clothes.
But the effect on gameplay would be no different, it would just handle gear inflation so we don't see millions of health and 100k DPS.
Last edited by Mavian; 2012-03-19 at 11:34 AM.
qq qq qq qq they totally stole area looting from swtor, wtf , someone sue them
WOW! Random internet guy admits he was wrong. Massive kudos to you lad. Sure is a rare sight to see.
And as for the squish thing. If your quitting over that you really need to go sort your head out. Talk about overreacting
I was hyped before, and im still hyped...
an expansion designed for me... blizzard knows how to get me back to WoW...
It would also affect your ability to solo old content, things would be much more linear and less erratic as far as our strength levels go per content patch.
It would've had a decent effect on gameplay if you played anything other then strictly end game without ever doing older content, a lot of people wanted that because it would've made the game feel a lot more fluent.
Indeed. I had no problem with game whatsoever, even when first announced, though I quit playing a couple of days after. Just because of pandas, which I very much don't like. But I've noticed there are other colors they can have, not only black & white, which is what actually phased me, as I had no problem with anthropomorphic bears, I just don't like pandas. But the other stuff really seems nice, and they bought me over.
I suppose they could, but from a developer standpoint, I'm not sure that's worth the development time, when in the end it effects nothing on end game play, but hampers old world content soloing unless they go back and compensate.
I really don't mind item squish or not, it just doesn't effect how I play as long as the numbers all stay relative. After Cata, I would rather them focus on content and new things than fixing something that's not really broken, just looking sort of silly.
the item squish wouldnt affect soloing, fucking stop it.
"I once was a hater"
"But then I took an arrow to the knee!"
first thing I thought, tbh XD
but then I heard, rift has this also. so who gives a crap.
@OP glad you can say that you were wrong. I can say the same for SWTOR, btw. I thought it will be great, and there will be no reason to go back to WoW ever.
thing is, swtor IS in fact great, but wow is still just so much better. even the graphics are (character models ... well... ok, but the rest). Grass radius in swtor anyone for example?
leveling was great in swtor, especially with the dialogues. proficiency system was great in swtor. the whole idea with all of your companions was even better in swtor. dungeons all in all ware pretty great too. But I never had that epic feeling I have in wow. that 5 man dungeon I'm doing the bazillionth time feels still more epic than any flashpoint or raid in swtor. and call me whatever you want, that sort of epic feeling is what keeps us playing a game.
so... *handshakes the op*
You mean RIFT ^^
The only way it wouldn't affect soloing is if they actually divided everything by a fixed amount. They wouldn't have done that. The squish would've brought us back to late BC (early wrath for t14). Now tell me how you want to solo Naxx when it's relavitely as difficult as soloing t11 stuff now.
no item squish :< ... the rest sounds alright im my book